Quote from: legacyblade on July 08, 2014, 03:25:18 pm
With how the system works, you'd have to do a bit of work to get that up and running.
First, every enemy you want this to work on would have to have it's event page trigger set to being hit with that skill. Then you have their event page add to a variable. Then in the combo system, at the end of the skill's combo, you check if whatever variable you've had the enemy event pages setting is 10 or greater. Then you have it do whatever you'd like it do in the event the skill hit ten times.
yea i realize that but how do i trigger an event whenever an enemy is hit? i can't think of any way to detect if the enemy was hit or not.
