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Messages - Cal RPG MGS

1
Is it possible to have the classic MGS exclamation mark appear above the enemy's heads.

Blue when they get shot or hear a sound but your not spotted.

Red When they have spotted you.

Also have a sound played when this happens, Blue Confusion Sound, Red Alert Sound.

If this is even possible I'm not sure but if so could some one help me out please.
2
Sorry for the big ass bump, i had a new computer and have had to set every thing up.

The thing is that the hearing range is high to make it harder but later in the game you acquire weapons with silencers, so i need the enemy to be unable to here the shots or the weapons E.G weapon id 12,13 and 32,33.
3
Script Requests / Re: [XP] [BLIZZ ABS] Sileneced weapons
November 07, 2011, 04:40:32 pm
Yep your right blizzard.
4
Script Requests / [XP] [BLIZZ ABS] Sileneced weapons
November 06, 2011, 04:30:16 pm
Is it possible to have sileneced weapons in blizz abs, as my game uses just guns and i would like to add some tactical game play to make the game more interesting, and if so is there or could some body create a script please.

Thank you in advanced Cal :)
5
Ok im uploading them to imageshack, i will upload my version and all the parts to it so you guy can see whats going on.


EDIT:
here it is, http://imageshack.us/g/818/myspritem4.png/

i need my guy to hold the m4 while walking like the one with the and hand gun, but the problem is his arm as you can see in the image.


Please use the "Modify" button when posting twice in a row within small amounts of time, thanks.  - Zer0
6
i do have another sprite which is my own and half way there i will post all my parts and things which i can show you, sorry if this does not make sence.
7
Hu what you mean, can't you see it ?
8
I have being over the internet many of times and this is the closest I've got.

I Have Found This Solid snake sprite and I need a version with out the gun handgun and one with a basic automatic gun e.g. m4 (as i will try my best to change it to suit the needs of the game)

but the other problem is i need him to point the gun as well as this is for a blizz abs game.

I have being working on this game for a long time doing bit by bit, but I fail At spriting.

if some could please help i would be very grateful, thank you in advance.

9
Script Requests / Re: [XP] Weapon Picture
May 18, 2011, 06:17:03 pm
This is not what i need as i can not move the icon down to the bottom right hand side and, it is showing me a icon, i need it to show a picture that i choose for each weapon id or sothing on the lines of that, but this is usefull and i thank you for this.
10
Script Requests / Re: [XP] Weapon Picture
May 17, 2011, 07:49:13 pm
i've had a look at that and the layout is not suited to my game, the original BABS HUD suits the best but lacks the weapon picture in the bottom right hand corner.

Sorry about the double post, its just that this is very important for the game, to give the play a better feel.
11
Script Requests / Re: [XP] Weapon Picture
May 17, 2011, 07:22:04 pm
Not wanting to be pushy but could some one please help as this is one of the last thing i need for my game, then i can continue with the story.

If and when my game is uploaded i will give credit to the creator (or the person who leads me to a simular script).
12
Script Requests / [XP] Weapon Picture
May 16, 2011, 11:16:57 pm
Im after a script that shows the users current weapon at the bottom right side of the screen, if there is one out there of if somebody could make one (as im no good when it comes to scripting) i will be very greatfull.

If somebody could make this could you please have it so the image 20 pixels from the corner.

Just incase it could affect other scripts i am using BABS and BABS Quick weapon changer.
13
:) Ok cool, how about the weapon specific enhancement is it a possibility ?
14
This System is brilliant, its just what i needed for my game, keep up the good work.

But if i may make 2 suggestions, which are to do with the weapon enhance ments
(Which with out are would make my game imbalanced due to over powered Weapons)

1. Weapon specific enhancements

E.g Handgun 2 upgrade will enhance only handgun 2

2. And Enhancement limits

This is the best way i can put this one

This is a Enhancement slot: []
Handgun : [] [] [] [] ; this weapon can only have 4 enhancements
Shotgun : [] [] ;  ; this weapon can only have 2 enhancements

If this i possible i would love even more this system.
15
And now i will also thank ForeverZer0, that has saved a massive event based work around  :D

not sure how Tuggernuts post helps but i made me lol.

thanks for the help people.

---EDIT---

if i credit Nathmatt and ForeverZer0 would i be able to post this in the script database, i will say it was originaly created by Blizzard.

it just seems like a very used script(well for me it is and i have seen other requests) and i don't want it to die in time
16
Script Troubleshooting / :D
April 07, 2011, 10:29:53 pm
Thanks nathmatt  :D

Thats Solves the first problem, just the No weapon crash problem now :D
17
Game:RPG XP
Blizz ABS: 2.8

I post a topic on RRR on how to change the EXP Meter on the HUD To the current Weapon and it Works but there are to problems.
The person who help me said there may be error but he was un sure of what they would be.

The first One is; when you use the quick weapon change, the name of the weapons over lap each other and do not replace.

the only work around i have to this is to keep going on to the menu to make it refresh

The Second one is if you do not have a weapon equip it causes the game to crash with the error message;
Line 49: NoMethodError occurred
undefined method 'name' for nil:NilClass

This is the edited script

#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

if !$BlizzABS || BlizzABS::VERSION < 2.7
  raise 'ERROR: The "EXP in HUD" requires Blizz-ABS 2.7 or higher.'
end

#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

# word displayed for EXP
EXP_WORD = 'WPN'

#==============================================================================
# Hud
#==============================================================================

class Hud
 
  alias create_positions_expinhud_later create_positions
  def create_positions
    create_positions_expinhud_later
    @exp_x, @exp_y = 4, 49# + @hud_height - @original_height
    @hud_height += 16
    @hot_y += 16
    @left_y += 16
  end
 
  alias draw_basic_expinhud_later draw_basic
  def draw_basic
    draw_basic_expinhud_later
    color = case BlizzABS::Config::HUD_TYPE
    when 0 then Color.new(255, 255, 255, 192)
    when 1 then Color.new(0, 0, 0, 0)
    end
    self.bitmap.fill_rect(@exp_x+32, @exp_y+3, 116, 14, color) if color.is_a?(Color)
    self.bitmap.fill_rect(@exp_x, @exp_y, 32, 20, Color.new(0, 0, 0, 128))
    self.bitmap.font.color = system_color
    self.bitmap.draw_text_full(@exp_x, @exp_y, 80, 20, EXP_WORD)
    self.bitmap.font.color = normal_color
  end
 
  def draw_empty
    return
  end
 
  def draw_exp
    self.bitmap.font.color = normal_color
    self.bitmap.draw_text_full(@exp_x + 54, @exp_y, 84, 20, $data_weapons[$game_party.actors[0].weapon_id].name, 2)
  end
 
  alias upd_expinhud_later update
  def update
    redraw_weapon = ($game_temp.hud_refresh |= test_refresh)
    upd_expinhud_later
    draw_exp if redraw_weapon
  end
 
  def test_refresh
    @lastWeaponID = -1 if @lastWeaponID.nil?
    needs_refresh = @lastWeaponID != $game_party.actors[0].weapon_id
    @lastWeaponID = $game_party.actors[0].weapon_id
    return needs_refresh
  end

end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=


18
Script Troubleshooting / Blizz abs Error help
March 22, 2011, 08:27:46 am
Hi im new to the forums but i have being looking and reading round since the release of the new blizz abs 2.8.

I have two problems of which i am unable to understand.

1. I get this error when testing my homing/direct use items: undefined item_number for #<game_player:0x3adaf20>.

2. I have try everything and looked every were to fix this but i can not get my explosion to show up and they are important as i need them for my missile/rocket type weapons.

so if anybody could help i'd be more than greatfull.