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Messages - izlude1984

1
RMXP Script Database / Re: [XP] Blizz-ABS
March 25, 2011, 10:50:08 pm
Damn Zero, you are on me like hotcakes in a well rounded breakfast! Thank you for both of the super fast responses!

:^_^':
2
Awesome, I see what you meant now, I needed to add that onto the item name portion. Its working now. Thanks a bunch!
3
RMXP Script Database / Re: [XP] Blizz-ABS
March 25, 2011, 10:44:26 pm
$game_system.hud = true/false

event stopping bug


Quoted directly from the manual:


If this feature is being used, the HUD can be turned off/on during the game. To do so it is ncessary to use an event Call Script command with one or more of the following syntaxes:

$game_system.hud = true/false




In my first event that runs in the game, the introductory event, before anything at all happens, I have the event "Script" with the following syntax in it:

$game_system.hud = false





What happens next is, the game starts, the hud disappears... and then nothing. The music doesnt play, the text doesnt scroll, nothing.

:( Halp


Am I supposed to be adding a code under it with some sort of "end" or something? I put "End" below the above code and tried that but it gives me a syntax error and crashes the game.
4
Is there any way through an event, to force the hud to "hide"? I looked through the manual and the config itself but dont see any way to get rid of the HUD when in a cut-scene for the intro story.

I know that I can manually press the button that hides it when the game starts, but that will kind of kill the mood for others who play the game.
5
Hmm, I don't know what I am seeing wrong but it looks like the script itself says what you said it should...

  #----------------------------------------------------------------------------
  # item_can_use?
  #  id - item ID
  #  forced - whether this is a forced action
  #  Determines whether an item can be used, serves for extendable purposes.
  #----------------------------------------------------------------------------
  def item_can_use?(id, forced = false)
    if (forced)
      # Unusable If item quantity is 0
      return item_number(id) != 0
    end
    return $game_party.item_can_use?(id)
  end






That is lines 572 through 584 in Blizz-ABS Script 2.84 Part 3
6
I've been getting this error when I use a potion via the hotkey system (instead of going into the menu and using it manually) which immediately crashes my game. :(


Script 'Blizz-ABS Script 2.84 Part 3' line 581: NoMethodError occurred.

undefined method 'item_number' for #<Game_Player:0x3a6d9c8>



Any idea what I can do to fix this?