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Messages - TJ01

1
Script Requests / Re: [XP] House Build
May 26, 2011, 11:18:38 am
Would be awesome, if someone can handle this...I tried it to do with events, but there many problems, cause my "decoration" should have a scense and is bigger than one tile.
2
Script Requests / [XP] House Build
May 10, 2011, 04:15:05 pm
Hello chaos-community,
I need a complicatet script for my new/old game "Feathers Falling".
It`s like an build script.
You can choose an object from a list and then you can choose where this object should be placed.
Like the "secret base" from "pokemon".

And to show, that I`ve looked for something like that, here`s a video, that shows how the script should work:
http://www.youtube.com/watch?v=-lJAEw0PHg4
And here the demo:
http://www.mediafire.com/?lmjyyzy3zzt

Note: That script is made for SDK and my other scripts get flu when they see SDK...
So I search for a script which works without SDK
3
What is the right order?
Should I put CRLS directly under the RTAB System, or under the add-on`s?
4
I`m not sure, if I`m just a idiot, or if I`ve got the only RTAB System which is not compatible with any scripts, or both...
When I use this script, I get two errors.
One, if a battler attacks, and an other if a character uses a rage/limit/chaos skill.
The first Error:
Spoiler: ShowHide

The second Error:
Spoiler: ShowHide

My RTAB System:
Spoiler: ShowHide
http://www.fileden.com/files/2008/10/3/2126590/Files/RPGMaker/RMXP/Scripts/Other%20Eastern/Cogwheel/RTAB%20116%20-%20e.doc
5
RMXP Script Database / Re: [XP] Passive Augments
May 10, 2011, 07:19:43 am
If got a question about this script.
Is it possible to make it compatible with an RTAB System, or would it take too much investment?
When my player wants to act, there comes an NoMethodError:

Thats in this line:
states_minus(attacker.minus_state_set)
6
Wohoo, I think I fixed it.
It isn`t a big change, but well, this is the first time I believe, that I understand a script.
In line 186(default), change:
Quote@ap += GameGuy.ap_gain(@id)

to:
Quote@skillap += GameGuy.ap_gain(@id)
      @skillmaxap += GameGuy.ap_gain(@id)


Hope this is right, but it works in my game ;)

Notification:
The Skill Equipment System is not compatible with the "Materia-System"(from "SepirothSpawn" and the translated/modified ones)
The Skills, which are added by a materia aren`t appended in the Skill Equipment Screen.
7
RPG Maker Scripts / Re: Ocarina :)
May 05, 2011, 01:52:40 pm
The demo is down, but it sounds awesome, really epic :bow:
Great that you "found" it.
8
RMXP Script Database / Re: [XP] Zer0 CMS
May 01, 2011, 05:42:24 am
Quote from: ForeverZer0 on May 01, 2011, 03:06:19 am
Around line 930, find this method:
Spoiler: ShowHide

 def update_quest_select
   if Input.trigger?(Input::B)
     $game_system.se_play($data_system.cancel_se)
     @quest_list.active, @command_window.active = false, true
     [@quest_info, @quest_list].each {|win| move(win)}
   elsif Input.trigger?(Input::C)
     if @quest_info == nil
       @quests = []
       $game_party.quests.each_key {|i| @quests.push(i)}
       @quest_info = Window_QuestInfo.new(@quests[@quest_list.index])
       @all_windows.push(@quest_info)
     end
     se = @quests.empty? ? $data_system.buzzer_se : $data_system.decision_se
     $game_system.se_play(se)
     unless @quests.empty?
       @quest_info.quest = @quests[@quest_list.index]
       move(@quest_info, false)
     end
   end
 end


Change the line that reads:
$game_party.quests.each_key {|i| @quests.push(i) }


to...

$game_party.quests.keys.sort.each {|i| @quests.push(i) }


That will list them by there ID. I should have done that in the first place.



This doesn`t change anything, the order is the same.
It`s such a great script and I like the questlog too, but I think, the player will be confused by this...

Note: I used a new project; The original Questlog(by Gamer-Guy) works correctly, but I`m really bad in scripting, so I don`t know how to move the old one in the menu, or modify the new one :shy:
9
RMXP Script Database / Re: [XP] Zer0 CMS
May 01, 2011, 02:54:53 am
Quote from: nathmatt on April 30, 2011, 11:31:26 am
its most likely the order you add them

No, it`s not the order how I add them.
I added Quest 1, 4, 5, 6, 10, 16 and 21 in this order.

But this is the order in the Questlog:
16, 5, 6, 1, 4, 21, 10
10
RMXP Script Database / Re: [XP] Zer0 CMS
April 30, 2011, 08:48:02 am
I`ve got one small Question, how does the Questlog arrange the quests?
The quest 6 is before the quest 1, but quest 11 is after quest 3 :???:
I get crazy...
11
I´ve got a similar problem like FuriKuri.
When my characters level up, there comes a error:
QuoteScript ´Skill Equip´ line 194: NoMethodError occurred.
undefined method `+´ for nil:NilClass

I also used a clean project, so it shoudn`t be a problem with the compatibility with other scripts.
12
RMXP Script Database / Re: [XP] Journal
April 12, 2011, 10:54:51 am
Now the game crashes, when I call "$scene = Scene_Journal.new"
13
RMXP Script Database / Re: [XP] Journal
April 08, 2011, 10:18:18 am
Jeah, it works, thank you!
But if I call the Journey, there comes a warning message, like them from windows:
Spoiler: ShowHide

Before, there is an other just with armors.
14
RMXP Script Database / Re: [XP] Journal
April 07, 2011, 11:39:13 am
I`ve got a question, can it be done, that you can remove an entry?