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Messages - Lurvid

1
Resources / Re: I don't get it
May 24, 2011, 03:57:46 pm
Yeah, what Blizz said. Best thing you could do is start by making lines that go straight across the pattern (Diagonally, Straight, In a wave pattern, whatever, as long as it ends up starting where it finished on the other side). Or, if your Fill tool supports it, switch from Fill All (Or whatever it says in whatever program you're using) to something like "Lines" or whatever. Then it'll make all those lines for you.
This might be a bit complicated, maybe picture tutorials would help.
2
Resources / Re: Spriting school
May 24, 2011, 04:18:08 am
Oh, uh, well I'm not sure if I'm the best to ask for that. Mine look nothing like the RTP style and half of it is made out of Paint.NET effects and tools. I mean, like, if you really need me I could. If I pass Spriting School I bet I could actually be a lot better at Tilesets actually. But, yeah I could if you think I'm competent enough.
3
Resources / Re: Spriting school
May 23, 2011, 03:24:02 pm
Same. I'm fairly decent at tilesets, but I'm terrible at spriting. I think it would get fairly popular, certainly wouldn't be a total waste anyway. I tried looking for a spriter but no one seems to want to help, plus I'd rather do everything on my own.
4
Script Requests / Re: [XP] Fade Room Effect?
May 21, 2011, 10:21:00 pm
Uh, not sure how big of a stretch this is, but, couldn't you just do this by making an event with a giant black box spritesheet and setting it to always on top? And then when you go through the door/threshold, you activate a switch that makes the spritesheet(s) fade out, maybe by making the spritesheet itself have a fade-out movement. And other "always on top" events could be activated by the same switch, starting out as invisible but then being visible.
Not exactly sure if I'm overseeing something or if that'll mess with anything.

Edit: Or just make each room in their own map and make a fake version of the room you were just in, and set the teleport to Fade. That works too.
5
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2011, 04:13:03 am
Quote from: LiTTleDRAgo on May 19, 2011, 04:04:07 am
Quote from: Lurvid on May 19, 2011, 12:47:41 am
Uh, is there any way to completely disable the Pre-Menu? it's screwing with a Mode7 script I'm using. Something about "tone", I guess because the Pre-Menu tones the screen. I tried setting the Pre-Menu to -1 but that didn't do anything. Really why isn't there even an option to disable the Pre-Menu in the first place? There's like, an option for pretty much everything else except that.


http://forum.chaos-project.com/index.php?topic=7836.0


Oh, thank you SO much!
Now that I think about it I should have noticed this script before. I feel like an idiot now.
Either way thank you! Now I can finally continue to work on my project after the longest time of having to go through so many script conflicts. It's not like I'm even using that many either, it's just Blizz-ABS and Mode7.
Hopefully I shouldn't bother you guys anymore now.
6
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2011, 01:21:30 am
Quote from: Baraka on May 19, 2011, 01:12:42 am
I know, what a bunch of amateurs.
How could they have forgot such a thing.

Luckily they have you around to set'em straight.  ;)


What, consumers complain! =P
I think it's just aggravating I've already dealt with so many script conflicts, and the apparent last one is nothing more than a feature that I can't seem to disable. Isn't there any way to just get past it and go directly to the Menu?
7
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2011, 12:47:41 am
Uh, is there any way to completely disable the Pre-Menu? it's screwing with a Mode7 script I'm using. Something about "tone", I guess because the Pre-Menu tones the screen. I tried setting the Pre-Menu to -1 but that didn't do anything. Really why isn't there even an option to disable the Pre-Menu in the first place? There's like, an option for pretty much everything else except that.
8
RMXP Script Database / Re: [XP] Blizz-ABS
May 17, 2011, 08:35:42 pm
Hi, me again. I'm having some script compatibility issues. I'm only using 2 scripts (One has an options controller, so more like 3 I guess). I'm using ForeverZer0's Options Controller, which I need in order to make any use of ForeverZer0's Multiple Message System. I tried removing the script all together, the message system was all buggy and basically didn't even function anymore. With my lack of any knowledge of programming, I tried removing bits of code from the controller that RMXP said wasn't working, that didn't work. I'm kind of at a loss here. Can I get any help with this? I really don't want to just abandon the Message System, I love it so, and my game is supposed to look very cartoony and simple, like a Rareware game pretty much.

EDIT Nevermind I found a way better message system that works with Blizz-ABS. Thanks anyway. Also love the ABS, more features than you could ask for! Beautiful script, going right at the top of my game's credits.
9
Hey, I hate to be a pain but I seem to have gotten an error while using this script. I was trying out events within battle eventing for the first time and I got THIS error. I DID replace Scene_Battle1, so I have no idea what I'm doing wrong. It only happens when text is supposed to appear, I can still attack and everything. I haven't tested using images and whatnot but I'm imagine the only problem is with this script.

EDIT: Actually this happens any time I have any event occur in-battle. What do I do?

EDIT 2: Uhh, okay, I just, uh, outright deleted two lines of code and it works now apparently. I'm not sure if that's healthy for it but if it works...