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Messages - Fishface

1
General Discussion / Re: Screenshot Thread
July 22, 2011, 11:20:48 am
@Taiine looks good, what graphics are you using?

More of my screens, I haven't been ignoring the saturation comments, it's just I have around 500 char sets I'd need to adjust so putting that off until later.

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2
General Discussion / Re: Screenshot Thread
July 10, 2011, 02:08:44 pm
@Gravija
Looks nice, I really like the lighting.

@Game_guy
That script looks great, I'd totally use something like that.

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3
General Discussion / Re: Screenshot Thread
July 06, 2011, 11:19:30 am
@Nath
The HUD and Mini Map look great.

Here's my suikoden 1 styled world map tileset, lemme know what you think:
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Here's a screen for the battle graphics as well:
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4
QuoteI perfer for them to have the same style as the Megaman set I've posted.


Perhaps you didn't notice but that MegaMan sprite is from Mega Man Soccer for SNES which is the link I provided for you.

It doesn't have the specific sprites you requested although maybe you could edit or make do with what posted there.

5
Check out this link for mega man sprites.



Here's Protoman I made from those sprites:

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General Discussion / Re: Screenshot Thread
June 15, 2011, 01:10:23 pm
Here is a map with shadows and some sprite edits I made. Does anything look strangely colored?

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Resources / Re: Blizz-ABS RTP!
June 07, 2011, 06:56:33 pm
Here are some Blizz-ABS weapons I made from the various "Castlevania" games


Bow and Arrow
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Various Swords
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8
Yeah Kirye, I'm still having that issue as well. I think I've tried every name variation of the spriteset with no luck.

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Resource Database / FFIV World Map Autotiles
June 05, 2011, 06:33:36 pm
Here are some FFIV World Map Autotiles.

These are ripped and edited by me, Enjoy!

Ocean:
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Sand:
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Dark Grass:
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Mountains:
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Edit:
World Map Tileset
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Updated Water Autotile
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Waterfall Autotile
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Moon Mountain Autotile
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Example:
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10
I tried searching this forum as well as others with no luck. I am trying to find out what to name the "Beam" skill spritesets.

I'm pretty sure I read the manual cover to cover and any search results I did find for beam skills did not offer any insight on what to name them.

QuoteBeam skills use a special type of spriteset. Only the image of the beam facing down is needed, Blizz-ABS will create rotate the image when necessary. If no image exists, Blizz-ABS built-in default beam image will be used.


What is the appropriate format for beam skills to be named?
11
General Discussion / Re: Screenshot Thread
May 22, 2011, 12:46:04 pm
LOL yeah, I'm not a fan of the big trees, but I really like the little ones. I don't think the char sprites match 100% but I don't really feel like redoing a bunch of npcs/animal/whatever sprites.


These graphics are from Legacy Of Kain: Blood Omen, it really awesome because they are all 32x32 tiles which makes it SO much easier to convert them to tilesets.

Here's a random question: does the size of a tileset affect the running speed of the game at all?

For example, i have 2 tilesets. 1 for indoors, 1 for outdoors both are 256x29984. Does that have any negative impact at all?

12
General Discussion / Re: Screenshot Thread
May 20, 2011, 09:01:31 pm
Just another quick question:

Do you think these char sets work with this tileset?

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If not, does anyone have any suggestions?

I tried ripping sprites from a few PSX action rpgs I thought might match better (Diablo, Legacy Of Kain) with no luck.
13
General Discussion / Re: Screenshot Thread
May 13, 2011, 01:41:27 pm
Wow thanks, that's a cool lil script.
14
General Discussion / Re: Screenshot Thread
May 07, 2011, 09:36:37 am
Cool, thanks. All the maps need some work in one way or the other.

What's the best way to do shadows/lighting?

Right now I'm doing it map by map with fogs and CorelPSPX2, its tedious and time consuming.

Here's a map I "attempted" to make lighting for:

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15
General Discussion / Re: Screenshot Thread
May 07, 2011, 12:29:28 am
Thanks for the quick feedback, the graphics are originally from Suikoden 2 for PSX

I got a majority of the sprites from thespritersresource.com, everything else I ripped myself.

I have a ton more screens

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16
General Discussion / Re: Screenshot Thread
May 06, 2011, 11:31:16 pm
Heya, I'm new here and looking for some feedback on my tilesets.

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17
Script Troubleshooting / Couple Quick Questions
April 27, 2011, 01:02:16 pm
Hello! I'm new to this site and to RMXP.

Just a couple quick questions,

I'm using Tons Of Add-Ons 7.5 and for some reason Multi-Hit and Absorb HP/SP seem to conflict for me, basically the multi hit wont work at all if I'm using Absorb HP/SP script too. Is there something I'm doing wrong or some kind of way around that?

Second, I'm using Equap Skills as well from Tons Of Add-Ons as well and the AP gained after battle isn't being displayed. I'm also using Easy LVL up and modified battle results, however even with those turned off/removed I still have the same issue.

Although I am new I'm sure I set it to  DISPLAY_AP_GAIN = true

Other than that just want to say you guys have an awesome site here ^^