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Messages - jailuis

1
Event Systems / Re: Monster Fishing
August 16, 2011, 07:15:59 am
Yeah  imagined that x3 Oh, and by the way, it isnt something hard to figure out or imagine xD But the same system you used up there could also be used for some sort of Digging/Tresure Hunting system *Guess it would be the same, just that it wouldn't use Bait and the item would be a Shovel, not a Fishing Rod. Could make a fun minigame ^^*

--Of course, the digging system would also require a graphic change and an extra page, so when you dig, you can't dig the same place twice.
2
Event Systems / Re: Monster Fishing
August 15, 2011, 08:37:47 am
Umm I was checking the hole thing and i was wondering something xD

1) Wouldn't it be better to use a Common Event?
2) As the system is right now, wouldn't the character be able to fish even on normal ground?? Or are you supposed copy the event and paste it around the water tiles?

Guess that's all for now ^^
3
Script Troubleshooting / Re: Change Map via scripting?
August 14, 2011, 09:17:09 pm
Thanks ^^! that worked.

Now let's see if I can actually make what i want work.
4
Script Troubleshooting / Change Map via scripting?
August 14, 2011, 12:12:47 pm
Hi. Im working on RGSS (RPG Maker XP) and I want to change location using scripts. Yeah, i know there is the "teleport" command, but i want an event to actually teleport you somewhere using the "Call Script" command. This is because Im trying to create a Menu using a Map, But i can't figure out how to teleport myself to a map when pressing X button.

I suppose it must be related to the Scene_Map.new variable... But... how can i specify a map to teleport to (and the coordinates) using that?

--Hope everyone can understand--

Thanks for the help ^^
5
Is there any posibility of making an script that allows me to use a map  as the main menu? Sort as Fable 3 menu, where  the "Start Menu" was actually your "Room", where you had your weapons  and clothing and gold.

I tought it could be simple, using maybe events to call the diferent parts the main menu has (lets say, Equipment, Status, Save, Load Quit....)

Anyways, if someone could help me with this, it would be really apreciated ^^
6
Tutorials / Re: move event towards another event help?
August 10, 2011, 04:57:34 am
i know absolutly nothing about scripts BUT i can see that one is kind of simple... so it shouldn't be hard for someone to actually modify it. Im trying to, but i would recomend you to post what you need on the script request board, srry i cant be more helpful :/
7
Tutorials / Re: move event towards another event help?
August 10, 2011, 04:35:28 am
Ok now this seems harder >< and don't know if it is posible without scripting (Something that im useless at :3) but I'll keep on trying. Altough it seems to be  really difficult as the final position to both is unknown, so there must be a way to relate the distance between them... I'll figure it out xD somehow :3
8
Tutorials / Re: move event towards another event help?
August 10, 2011, 04:21:49 am
Ok, you are working using event-coordinates, so range shouldn't be hard (I guess, don't really know) Anyways. I suppose that what you want right now is (for example) that when Jake is 4 tiles away from Shawn, he shouts "HI Shawn!!" or something like that?
9
Tutorials / Re: move event towards another event help?
August 10, 2011, 04:02:50 am
Great!! ^^ Thank you :) tell me if you need anything else ^^
10
Tutorials / Re: move event towards another event help?
August 10, 2011, 03:35:16 am
I edited my post, the spoiler there have the contents. It works just as you said (No matter where the event runs, the other one will follow him until their places are the same) i guess i could work it a little more so when they touch X thing happens, but at the moment, i wanna know that is what you wanted :)
11
Tutorials / Re: move event towards another event help?
August 10, 2011, 03:24:42 am
DID IT!!!!!

Ok so let me explain ^^

----------------------------
Spoiler: ShowHide

We will be using:
* 2 Events (Jake and Shawn)
* 4 Variables

What are we going to do:
* Jake will follow Shawn no matter where he goes.

Process:

------------------------

-Event 1: Shawn  (Set to Parallel Process)

-Variable 001 = Shawn - Coordinates X
-Variable 002 = Shawn - Coordinates Y
-Variable 003 = Jake - Coordinates X
-Variable 004 = Jake - Coordinates X
-Set Movement: Shawn = Random (Repeat Action)

-Conditional branch = Var 001 > Var 003
Set Movement: Jake = Move Right

-Conditional branch = Var 001 < Var 003
Set Movement: Jake = Move Left

-Conditional branch = Var 002 > Var 004
Set Movement: Jake = Move Down

-Conditional branch = Var 002 < Var 004
Set Movement: Jake = Move Up

---------------------------------------

-Event: Jake (Set to Parallel Process)

[This page will go blank. The other event will do the work.]


Well, so that's just it :3!! Hope i actually did what you wanted ^^!
12
Tutorials / Re: move event towards another event help?
August 10, 2011, 03:08:49 am
The only thing i got it's a caterpillar working when event X starts next to/behind to/above event Y and both are facing the same direction. Nothing really useful... im actually trying with 4 variables, 2 for each event, so when Coor.X or Coor.Y on "Y" are lower/higher than "X", "X" gets closer to "Y" (hope you understand what i mean x3)
13
Tutorials / Re: move event towards another event help?
August 10, 2011, 02:48:23 am
The caterpillar thing worked. But only when the events were one behind each other, so i'll just go from scratch again. Yes,they will come in contact if one has more speed than the other (tried this). But now i get what you say a bit more.. I'll  see what happens ^^ if we dont find anything (well we r both beginners xD) we may ask a moderator x3
14
Tutorials / Re: move event towards another event help?
August 10, 2011, 02:37:05 am
ok ok got something :D! they follow each other like caterpillar xD its that what you want???
15
Tutorials / Re: move event towards another event help?
August 10, 2011, 02:24:12 am
Im actually trying with 2 var. First one is equal to Y coordinates for "Y" and second one is equal to X coordinates for "Y" also. Now "X" has 4 conditional branches, so when Var 1 adds one, the event moves one step right, and the same for other coordinates..

doesn't seem to work yet, but i'll try ^^ i know it must be posible xD
16
Tutorials / Re: move event towards another event help?
August 10, 2011, 02:09:17 am
Ok ok now I get what you mean.. For short, you want an event (X) to follow another event (Y) that is in random movement. So if "Y" goes right, up, right, down, "X" does the same. I really don't know how to actually make that work with random movement.. my only advice would be setting the same routes for both, but well, that is something u already knew >< 

OR you could also try using a variable.. I'll try to make that work, add me on msn (j_rojas94@hotmail.com) I'll try to do what u say :3 let's see if that works
17
Tutorials / Re: move event towards another event help?
August 10, 2011, 01:40:45 am
Ok ok wait :3 im a beginner as well as you but i'll try to help ^^. But first of all, can you explain yourself??  what do you mean by "moving an event towards another event". Because for example if you talk about a character moving from point A to B where a chest resides, you could always use the "Move Event" command i guess.. or setting a route.

Unless i understood wrong,  please explain better, and say wich RPG Maker you are using.
18
Tutorials / Help with ZHUD for Blizz ABS.
August 09, 2011, 10:38:03 pm
Hi. Im new to the forums and well, this is my second post (counting my introduction to the forum as the first). As i was playing around with the Z-Hud, i found out how to edit the pictures, tiles, and everything else. Yet there are some questions Im still wondering about.

==== Actually using RPG Maker XP for all this====

First, I think a picture as guide would help:
Spoiler: ShowHide


Ok, now to my actual questions:

- First, as you may see, the HP Bar and the SP tiles doesn't show the actual amount of HP (100/100) like the HUD that comes with the Blizz-ABS script. So i am actually wondering if it is possible to have these numbers introduced.

-Second, and well, the most important. Im trying to figure out some way so that when my character levels up, one new tile is added (lets say, on lvl 1 i got 5 tiles, with 30 Mp each, a total of 150 MP. When i reach lvl 2, another tile is inserted, so now i have 6 tiles and 180 MP) Tough I still haven't found a way to actually introduce this (I tried using variables and a call-script, but haven't found the actual working way.. if someone might help please ^^)

-Third, is there any way to actually add also a custom EXP bar without needing to use the scripts? I really know nothing about scripting. But Im willing to learn ^^

-Fourth (and last) I've looked on the script and everything, yet I haven't really found a way to have the hotkeys bar go in the lower part (next to the minimap, sorry it is not in the picture, but it's possition would be lower right corner) in an horizontal way. So it would be like the hotkey slot "1" would be on the bottom left corner, and the last hotkey slot "0" would be next to the minimap.

And well for now, i guess that is just all. I'll try to find anything else myself :3 don't want to just join the community and start asking question like crazy xD!

EDIT:

-There's a Fifth question now. So I added the minimap-picture (some simple border, nothing fancy) to make it look kind of better. The problem is that whenever i switch maps, it would dissapear. I can make it appear again pressing the minimap key if I press it 3 times (One to make it go Full Screen, another one to dissapear, and the third one to make it appear again [during this one it will appear once more]).

Again, thanks for even reading this ^^


19
Welcome! / Hello, Jailuis Here
August 09, 2011, 04:10:41 pm
Sup ^^ Im Jailuis. After a really long time (6-7 years) Im back at RPG Maker XP and this time with a real objective, finish a game xD no matter how good or bad it is, but some sort of playable game that anyone would enjoy at least a bit ^^.

Anyway. Im not really a pro, actually a noob on RPG maker, but time will tell what will become of me. I've decided to use Blizz ABS this time (When i read about it a year ago, i wanted to go back to RPG Maker, but as i didnt even know how to use it, i gave up on the first day) and even tough im still not used to it, i think i can make it work for me. I don't know how to script, i don't know much of coding, i don't really know much of anything but maybe spriting, something i actually do for fun ^^.

But well, i just wanted to introduce myself to this amazing comunity, and help and get helped (i guess the second one will be more common xD).

Nice to meet you all :)!