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Messages - XandosUnlimited

1
I have not seen the tilesets yet, must have missed them.
As the characters are almost the same height all i would need to do is make a palette change to my own character template.

But yeah my style might just be too different..
I suppose there's not really any point in me spriting here as most of my work wont really play nice with the original material.

I will still be lurking around of coarse, because i look forward to the maker ^^
2
I've yet to test this out by adding clothing and such, but here's a -wip- of the template i'm currently working on (top of page), it is somewhat bigger than the official template.


3
I'm looking to create a simplistic small template that will be easy to work with, i know i can create bigger sizes, i can create some kaizer like template but i think small (that fits) is the best way to go.
More or less fits into the 32x32 anyway, i'm not trying to keep it 100% within that size.
4
No problem, I can work on something else, though i think this size is perfect, fits the 32x32 tile size just right.
Let me see if i can fit anything else in that square, or make some adjustments to this template.

So you don't like the angle of the sprite, or is it the wide look? Or both?
5
Hey! So i'm going to make an alternate template for you people after all, just not in the mood to mess around with those in game icons in the end.

Anyway i believe that a simple character template is perfect for this new maker, it has to be easy to work with for everyone, especially for the beginner, otherwise they will only expect you to do all the work for them.
The rtp list is good but better to use it to create separate parts that you can add to the template yourself, this will also encourage more people to create different "franken" sprites right off the bat as well as recolor any piece more easily, and not everyone will use the same characters as often.. for the most part.

I'm also thinking of a more top down angle, this will set the maker, or graphics apart to the rest.

So the template is small enough for anyone to play with and big enough to fit comfortably within XP size regulations.
I expect to work on this alone for a while (and when i have the time), feel free to give me some feedback on this poke style angle.


Poke look abandoned for now ;), still saved up.
http://i1104.photobucket.com/albums/h329/DraculaStrikes/spritework/tem-prev.png
6
Welcome! / Re: Xandos
August 12, 2011, 09:01:11 pm
Thanks for the welcome!
Some spriting tuts are always cool, i'm pretty good so maybe i can add something at some point :)
7
Run Time Package / Re: Run Time Package
August 12, 2011, 08:59:02 pm
Put me down for icons, what type of icons to you guys need?
I'm guessing some basic stuff to start with, i suppose these are rmxp sized as well? Have to be sure before i get started.
8
Run Time Package / Re: Character Set Templates
August 12, 2011, 05:28:17 pm
You're right, it's better to stick to one template in the end.

If the first character template is not completed for any reason let me know peeps.
9
Run Time Package / Re: Character Set Templates
August 12, 2011, 04:25:43 pm
Hmm, i think i can help legacy improve the default template then. But up to him.
Or maybe create an alternate template, if that doesn't rub you guys the wrong way that is, optional to use aside from the main.
10
Welcome! / Xandos
August 12, 2011, 04:01:43 pm
I'm into the older rpg games, those of the snes days for the most part, i've joined you (as well as other places in the past) because i feel we've lost that certain charm that rpg games used to have in those days.
Anyway glad to be here, i like to sprite and will be looking to do some work for you guys very soon.
11
Run Time Package / Re: Character Set Templates
August 12, 2011, 03:52:33 pm
I'd like to try my hand at creating some character templates, have you guys chosen a template already or will that be put to a vote at some point?

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sorry, i was in a bit of a hurry before, i like your template legacy, but i would like to try for the default template as well if that's okay :)