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Messages - zenvirzan

1
Run Time Package / Re: RTP Audio
December 03, 2012, 11:27:54 pm
Was that FL Studio you used? The guitar sounded identical to FL Slayer.
And that plugin has always been hard as hell to use, and I know that. So I guess my judgement would be a little biased if that was the case.
It sounded okay, but if it is in a format other than MIDI, it should probably sound a little more smoothed and refined, rather than the computer spitting out pretty sounding notes. A live recording would make it much, much easier to listen to :)
2
ARC Reactor Engine / Re: Current Development Build
January 02, 2012, 09:06:19 pm
Yeah, thats what I had.
Just a data thing, I guess
3
ARC Reactor Engine / Re: Current Development Build
January 01, 2012, 10:57:52 pm
Just tested the new build out.
The maps have been raped xD. Theres something going wrong there. The events and tiles are in the wrong places, and I spawned in a wall and cant move. . . . That's not part of the demo, is it?
And I don't think the fullscreen works either.
4
Run Time Package / Re: RTP Audio
December 03, 2011, 02:34:55 am
Well, the authors of the midis that you have in the RTP have already have reverb added to make them sound good on default players.
RMXP adds moar reverb, and its just messy xD
I wanted to use one, and I had to go to school and borrow their Sibelius and remove the reverb manually.
But not all midis have reverb added - in fact, very few do. So its not a reason to just abandon the reverb - Its been making midis sound good in RM for years :)
5
Run Time Package / Re: RTP Audio
December 02, 2011, 07:51:31 am
Pity they play horribly in RMXP :\
6
ARC Welder / Re: Editor Icons Request Thread
October 22, 2011, 06:28:09 am
Would it be possible to put these under the RTP DropBox folder (in a new subfolder of course!).
Easier access to the resources, that's all :)

Oh, and ShadowPierce
Your icons are great!! Great work!
They just need a little bit more shading - you need to make them look a bit smoother.
7
Run Time Package / Re: RTP Audio
October 12, 2011, 12:50:50 am
But then how would the engine know when to pause the music or not?
I always thought the ME SE idea was great, aha
8
Run Time Package / Re: RTP Audio
October 11, 2011, 10:08:07 pm
Hey, when you say SE == ME (lolruby)
Does that mean every time you play an SE the BGM will pause, or MEs will play over the music? :\

Oh, and I just added a BGS to the RTP. A simple low strings loop, not much, but its useful :)
9
Oh, and will Zer0's RGSS be able to be ported to mobile devices?
10
  If WHEN you implement MIDIs, please, please implement the reverb effect, much like RMXP/VX does. It may be tricky, but it brings MIDIs out, and really makes them songs, not just notes :) Much like when you listen to the RMXP RTP songs out-of-editor. They don't sound all that great.
11
Run Time Package / Re: Character Sets Progress
October 10, 2011, 07:06:54 am
I think the mage (row 2, col 1?)'s dress looks a bit like the contrast tool went nuts - A bit harsh on the eye. If you moved some of the highlighting to the hair, we'd be all set :)
12
Oggs are a perfect, if not better replacement for mp3s.
Isn't there a licence you have to purchase to incorporate mp3s into the engine legally, too?

I'm worried about the MIDIs.
WE NEED THEM :(
13
the RM community will praise you for the addition of the pause and resumes :)
I, for one, get frustrated with my ABS battle bgm player, how every time you encounter (or in this case, walk near) an enemy, the battle song will start from the beginning every single time. More annoying then it is epic :\
14
'3 for left-aligned-wrapped, 4 for center-aligned-wrapped, 5 for right-aligned-wrapped, 6 for justified'

. . .

Am I dreaming? YOU LEGENDS
15
ARC Welder / Re: Editor Icons Request Thread
October 10, 2011, 02:04:38 am
= Slight edit
Not necessarily make the handle bigger, but the handle and blade thinner :)

I do have a few icons to share - I made them quite quickly, and if you like them I'll continue ;)


(Enemies, Weapons, Armours)

The Sword and other thing there (I think it was meant to be an axe, but I dunno, aha. It was a halberd, then a spear, lol) were meant to be for the weapons, but that's already taken :)