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Messages - Thekal

1
Script Requests / [XP] Combo Script
January 16, 2012, 04:44:27 am
Ok this may sound hard but it may be possible and would be great addition to any rpg game.
I'm talking about combo attacks. The system would be pretty simmiliar to Legend of Dragoon battle system.
What im thinking of is -
When you attack with normal attack the script checks what weapon u use
You can set a combo for every weapon (by weapon id etc)
Combo would consist of skills which user have to create for every attack in that combo.
Now
When you finally attack, the first skill will be executed instead of attack and if you succesfully push button displayed on screen in time (it will be quick time event)
then script execute second skill in that combo afterwards. If you don't push the button in time, the attack will end.

So

Lets say i have Iron Sword, which have skill chain called Triple Slash
Skills are
Triple Slash  which will damage for 25% dmg
Triple Slash 2 for another 25% dmg
and Triple Slash 3 which will damage 100% and give status poison

I'll attack and script execute Triple Slash 1, in meantime button for Left Directional Key will pop up. If i will be quick and push it in time, it will execute skill Triple Slash 2, poping up another button, this time Right Directional button, and again, if im quick and push it, it will execute Triple Slash 3, doing 100% damage and poisoning enemy, if not it will only deal 50% dmg.

I hope any skilled scripter will take this
I would apreciate that

(the buttons can use images from Picture folder and you need to push them, not click on image)
2
My specs are pretty reasonable i think

Amd Phenom II 3,4Ghz
6gb DDR3 RAM 2000mhz
Ati HD 5870 1gb

I noticed that this error occurs if im using map bigger than 80x80 blocks...
When i resized maps to 96x96 the problem is not occuring atm.
Any bigger size is causing this error...
Maybe it really have something to do with Cache clearing

Occurs while -
Closing shop
Closing ESC menu
Transfering player between maps
Transferring player from battle
(practically anything that requires tileset loading)
3
Okay now for the real problem.
Using resolution 1280x880
This seems to happen if i go to menu for 6th or 7th time.....sometimes randomly.....

Spoiler: ShowHide


Using TonsofScripts and Blacksmith script
4
Ah sorry man...
I'm just being utterly retarded.... :shy:
I deleted all the statuses and items from database and it seems it needs K.O. status to affect enemies...
Problem solved....thread can be deleted...
I'm working on my game for straight 7 hours now and kinda didn't double check  :facepalm:

Sorry...
5
First of all, great script ! So thanks...

Now to the problem.
Im using ForeverZero custom resolution script for RPG Maker XP version 0.93. Resolution is set to 1280x880
When i get into a fight against 2 or more monsters the bug occurs.
Here is an easy explanation.

You get into a fight against two ghosts (or any monster of your liking)
The first turn is yours and you instantly killing one of ghosts.
And here is the problem. After your turn there is only one ghost remaining, but the ghost you just slain can still attack, only this turn however.
Next turn is normal. It's like the game waits till the end of turn to check if the enemy is dead.

Also i dont want to make new thread so i get my question in this one.
Is there a way to set higher treshold to number of characters in one message ?

Thanks in advance ! Keep up the good job !