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Messages - Bigfoot

1
RMXP Script Database / Re: [XP] Item Weight
April 16, 2012, 04:07:06 pm
Oh man, this is so great!  Thanks again!
2
RMXP Script Database / Re: [XP] Item Weight
April 16, 2012, 05:19:20 am
Yeah, but perhaps there'd be a way to make a meter on the map.  Like a HUD.  I've seen it on other scripts.
3
RMXP Script Database / Re: [XP] Item Weight
April 16, 2012, 02:33:26 am
I did some testing with it and found it to be exactly what I needed except for the fact that you can't tell how much the character is carrying or how much he can carry.  Some sort of display would be very useful.
4
RMXP Script Database / Re: [XP] Item Weight
April 15, 2012, 08:05:15 pm
Ah, that seemed to work.  Thanks again!  You're the master!
5
RMXP Script Database / Re: [XP] Item Weight
April 15, 2012, 07:41:02 pm
The "select" code didn't seem to work.  But I made sure it was all copied properly and still got the same error.  IDK
6
New Projects / Re: The Seed of Inquisition
April 15, 2012, 07:36:23 pm
Yeah, I know.  But you can look at my adventure as production I guess.  Just hope I make it out alive so I can work on this!
7
RMXP Script Database / Re: [XP] Item Weight
April 15, 2012, 07:30:13 pm
Thank you so much!  I tried testing it out, but got a syntaxerror on line 535.  Not sure why, that's the end of the script.  I'll try going back into it and read the directions more thoroughly.
8
New Projects / Re: The Seed of Inquisition
April 15, 2012, 07:01:03 pm
After reading Trollses' Castaway thread, I see I'm not the first to have the idea.  Don't worry, this will be much different.  Without pulling out my notes, here are a few features I plan on having included.
-Day and Night cycles
-Dynamic Weather (effects things such as firestarting in the rain)
-Encumbrance System (I'm counting on you ForeverZerO!)
-Nurtrition Meters (Not just Hunger, but Protein, Fat, and Carbs)
-Skills: Shelter, Water, Fire, Woodcraft, Stonecraft, Bonecraft, Tracking, Stalking, Trapping, Fishing, Foraging, Agriculture, Weaving, Pottery, Tanning, First Aid, Cooking, etc.
-Abilities: After reaching a certain level in an appropriate skill, abilities will be learned (i.e. After reaching a certain level in the Fishing and Trapping skills, the Tip-up ability is learned.)
-Karma (still figuring out a good name for it) System: Certain actions will be either possitive or negative with the native spirits.  The players' rapport with these spirits will effect the outcome of various events and actions.
-Other ideas I can't think of at the moment.

Either way, I plan on making this very original.  Maybe not even technically an RPG.
9
New Projects / Re: The Seed of Inquisition
April 15, 2012, 06:28:42 pm
Quote from: Subsonic_Noise on April 15, 2012, 06:20:28 pm
I command you that you, during your survival year, wear a loin cloth and introduce yourself to women with "Me tarzan, You jane".


Already have a rabbit fur loin cloth!  ;)
10
Script Requests / Re: Item Encumbrance
April 15, 2012, 06:27:19 pm
Thank you ForeverZerO!  I can't believe you have taken this on.  I am ForeverInYourDebt!
11
New Projects / The Seed of Inquisition
April 15, 2012, 06:08:56 pm
The Seed of Inquisition.  Ahh, it was so much fun.  Unfortunately, I must abandon it.  I'm moving on to something a LOT different.  But I'll leave it here for anyone to check out.  Once you see "GAME OVER", that's as far as I went with it.  Too bad too.  It had a great story, all of which was written before I even started the game.  It's loosely based off of the short novel "Anthem" by Ayn Rand.  Feel free finish the game if you wish (notice I left it unencrypted).

My new game will, in a way, be my life's work.  Survival.  I've been studying and practicing wilderness survival and primitive living skills for 13 years now.  It's a dream of mine to create a game which will teach the average Joe some of these skills and still be fun to play at the same time.  RMXP can do it.  I'm already quite familiar with the engine, so it'll just take a lot of creative elements to get it running the way I need it to.  Before I get too involved with this game, I must do something I've been planning for years.  One year in the wild.  I know, I know, everyone thinks I'm either crazy or suicidal, but it's something I must do.  A month or two just won't cut it anymore.  I need to experience all the seasons in all of their power and glory.  I've already quit my job and got my gear together.  I'm leaving on May 1st for the dense forests of northern Wisconsin.  When I'm not gathering food or doing other survival chores, I'll be brainstorming ideas for the survival game (like I don't have enough already!).  Upon my return to civilization (assuming I don't die), I will begin the survival game.  Wish me luck, call me an idiot, do as you wish.  With less than two weeks left, I'm just trying to gather the resources need to construct this game.  Whatever you do, don't steal my idea please!  It will be a free game, so just let me make it right.  It needs to be authentic, and after a year of walking the walk, I'll be sure that's the case.

So anyways, here's "The Seed of Inquisition":

http://www.sendspace.com/file/11ephe
12
Script Requests / Re: Item Encumbrance
April 15, 2012, 04:41:04 pm
That would be great!  I'll be sure to put you in the credits.  I plan on using a few of your other awesome scripts as well.  It wouldn't be a commercial game, but you'll still be in the creds. 

Anyway, this weight system may sound easy at first, but it's really confusing.  Item acquisition would be through event interaction (picking stuff up on a map) and at the end of some combats (receiving the corpse of a deer).  That's the hard part.  Making sure whatever you recieve from combat falls on the ground, ready to be picked up when you have less gear.  I can't figure it out.  If you can though, rats off to ya!
13
Script Requests / Item Encumbrance
April 15, 2012, 05:55:03 am
Hello there!

I have abandonded my old project in favor of something much more original.  It's an extremely detailed and relaistic survival game.  I originally started it as a roguelike, but have decided to go with RMXP, since I'm quite familiar with it.  However, I'm not too familiar with scripting yet.  I tried playing around with a script, but couldn't get it working.  I even tried using game_guy's item storage script as a starting point, but had no success.

My idea is to have an encumbrance system where each item has a weight value and the character has a carry limit based on weight.  I've been fiddling with this for a week now and still can't wrap my head around how this could be scripted.  Any help would be very much appreciated.  I'm sure others might find a weight system usefull as well.