What if the cutscenes use sprites that move around? Since the server controls the npcs wouldn't it look weird? Or by enemies do you mean the ones in battle, not npcs?
Thanks,
Ryuk
Thanks,
Ryuk
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Cannot add or update a child row: a foreign key constraint fails (`rmxosdb`.`ips`, CONSTRAINT `ips_ibfk_1` FOREIGN KEY (`user_id`) REFERENCES `users` (`user_id`) ON DELETE CASCADE)
./Data/Action_Handler1.rb:47:in `query'
/srv/rmxos/rmx/Data/Action_Handler1.rb:47:in `try_register'
/srv/rmxos/rmx/Data/Client.rb:135:in `check_connection'
/srv/rmxos/rmx/Data/Client.rb:47:in `handle'
/srv/rmxos/rmx/Data/Server.rb:272:in `block in run'
-- phpMyAdmin SQL Dump
-- version 3.5.0
-- http://www.phpmyadmin.net
--
-- Host: localhost
-- Generation Time: Apr 21, 2012 at 10:40 PM
-- Server version: 5.5.22-log
-- PHP Version: 5.3.10
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
SET time_zone = "+00:00";
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
--
-- Database: `rmxosdb`
--
-- --------------------------------------------------------
--
-- Table structure for table `buddy_list`
--
CREATE TABLE IF NOT EXISTS `buddy_list` (
`user1_id` int(10) unsigned NOT NULL,
`user2_id` int(10) unsigned NOT NULL,
PRIMARY KEY (`user1_id`,`user2_id`),
KEY `user2_id` (`user2_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
-- --------------------------------------------------------
--
-- Table structure for table `guilds`
--
CREATE TABLE IF NOT EXISTS `guilds` (
`guild_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`leader_id` int(10) unsigned NOT NULL,
`guildname` varchar(32) COLLATE utf8_unicode_ci NOT NULL,
`password` varchar(11) COLLATE utf8_unicode_ci NOT NULL,
PRIMARY KEY (`guild_id`),
UNIQUE KEY `leader_id` (`leader_id`),
UNIQUE KEY `guildname` (`guildname`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci AUTO_INCREMENT=1 ;
-- --------------------------------------------------------
--
-- Table structure for table `inbox`
--
CREATE TABLE IF NOT EXISTS `inbox` (
`pm_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`recipient_id` int(10) unsigned NOT NULL,
`sendername` varchar(32) COLLATE utf8_unicode_ci NOT NULL,
`senddate` datetime NOT NULL,
`message` text COLLATE utf8_unicode_ci NOT NULL,
`unread` tinyint(1) NOT NULL DEFAULT '1',
PRIMARY KEY (`pm_id`),
KEY `recipient_id` (`recipient_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci AUTO_INCREMENT=1 ;
-- --------------------------------------------------------
--
-- Table structure for table `ips`
--
CREATE TABLE IF NOT EXISTS `ips` (
`user_id` int(10) unsigned NOT NULL DEFAULT '0',
`ip` varchar(15) COLLATE utf8_unicode_ci NOT NULL DEFAULT '',
PRIMARY KEY (`user_id`,`ip`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
--
-- Dumping data for table `ips`
--
INSERT INTO `ips` (`user_id`, `ip`) VALUES
(1, '72.197.185.233');
-- --------------------------------------------------------
--
-- Table structure for table `save_data`
--
CREATE TABLE IF NOT EXISTS `save_data` (
`user_id` int(10) unsigned NOT NULL,
`data_name` varchar(255) COLLATE utf8_unicode_ci NOT NULL,
`data_value` text COLLATE utf8_unicode_ci NOT NULL,
PRIMARY KEY (`user_id`,`data_name`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
--
-- Dumping data for table `save_data`
--
INSERT INTO `save_data` (`user_id`, `data_name`, `data_value`) VALUES
(1, 'Game_Actors', '[Array]'),
(1, 'Game_Actors/@data', '[nil,nil,nil,nil,nil,nil,nil,nil,nil,Game_Actor]'),
(1, 'Game_Actors/@data[9]/Game_Actor', '[9,"Crispin","Crispin",0,9,35,0,0,0,0,1,0,Array,550,550,Array,0,0,0,0,0,0,0,0,Array,Array,1,8,8,0,0,Hash,Array]'),
(1, 'Game_Actors/@data[9]/Game_Actor/@item_hotkeys', '[0,0,0,0,0,0,0,0,0,0]'),
(1, 'Game_Actors/@data[9]/Game_Actor/@skill_hotkeys', '[0,0,0,0,0,0,0,0,0,0]'),
(1, 'Game_Actors/@data[9]/Game_Actor/@skills', '[]'),
(1, 'Game_Actors/@data[9]/Game_Actor/@state_time', '{}'),
(1, 'Game_Actors/@data[9]/Game_Actor/@states', '[]'),
(1, 'Game_Actors/@data[9]/Game_Actor/@triggers', '[]'),
(1, 'Game_Map', '[1]'),
(1, 'Game_Party', '[0,0,Array,Hash,Hash,Hash]'),
(1, 'Game_Party/@actors', '[Game_Actor]'),
(1, 'Game_Party/@actors[0]/Game_Actor', '[9,"Crispin","Crispin",0,9,35,0,0,0,0,1,0,Array,550,550,Array,0,0,0,0,0,0,0,0,Array,Array,1,8,8,0,0,Hash,Array]'),
(1, 'Game_Party/@actors[0]/Game_Actor/@item_hotkeys', '[0,0,0,0,0,0,0,0,0,0]'),
(1, 'Game_Party/@actors[0]/Game_Actor/@skill_hotkeys', '[0,0,0,0,0,0,0,0,0,0]'),
(1, 'Game_Party/@actors[0]/Game_Actor/@skills', '[]'),
(1, 'Game_Party/@actors[0]/Game_Actor/@state_time', '{}'),
(1, 'Game_Party/@actors[0]/Game_Actor/@states', '[]'),
(1, 'Game_Party/@actors[0]/Game_Actor/@triggers', '[]'),
(1, 'Game_Party/@armors', '{}'),
(1, 'Game_Party/@items', '{}'),
(1, 'Game_Party/@weapons', '{33=>6,34=>6,35=>5}'),
(1, 'Game_Player', '[43,44,1376,1408,"Crispin",nil]'),
(1, 'Game_SelfSwitches', '[Hash]'),
(1, 'Game_SelfSwitches/@data', '{}'),
(1, 'Game_Switches', '[Array]'),
(1, 'Game_Switches/@data', '[nil,true,false]'),
(1, 'Game_System', '[0,false,false,true,false,0,true,true,true,true,true,true,true,true,true,true,true,true,false,true]'),
(1, 'Game_Variables', '[Array]'),
(1, 'Game_Variables/@data', '[nil,15,0]'),
(1, 'Graphics.frame_count', '4295');
-- --------------------------------------------------------
--
-- Table structure for table `users`
--
CREATE TABLE IF NOT EXISTS `users` (
`user_id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`username` varchar(32) COLLATE utf8_unicode_ci NOT NULL,
`password` varchar(11) COLLATE utf8_unicode_ci NOT NULL,
`usergroup` int(10) NOT NULL DEFAULT '0',
`banned` tinyint(1) NOT NULL DEFAULT '0',
PRIMARY KEY (`user_id`),
UNIQUE KEY `username` (`username`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci AUTO_INCREMENT=5 ;
--
-- Dumping data for table `users`
--
INSERT INTO `users` (`user_id`, `username`, `password`, `usergroup`, `banned`) VALUES
(1, 'Ryuk', 'pc20nGPeltQ', 10, 0);
-- --------------------------------------------------------
--
-- Table structure for table `user_data`
--
CREATE TABLE IF NOT EXISTS `user_data` (
`user_id` int(10) unsigned NOT NULL,
`notrade` tinyint(1) NOT NULL DEFAULT '0',
`lastlogin` datetime NOT NULL,
`guild_id` int(10) unsigned DEFAULT NULL,
PRIMARY KEY (`user_id`),
KEY `guild_id` (`guild_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
--
-- Dumping data for table `user_data`
--
INSERT INTO `user_data` (`user_id`, `notrade`, `lastlogin`, `guild_id`) VALUES
(1, 0, '2012-04-20 05:59:18', NULL);
--
-- Constraints for dumped tables
--
--
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;