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Messages - lpjz2

1
Quote from: game_guy on May 19, 2012, 12:52:05 pm
Maybe put a "Wait: 1 frames" and see. Otherwise, you might need the Interpreter Fix.

http://forum.chaos-project.com/index.php?topic=938.0

EDIT: Nevermind, just noticed you already had it. >_>


iv had to make a separate event and all that after the chat box is disabled. must be a bug where the script runs after the event has finished.

(i even have the Interpreter Fix)
2
- Works AFTER the "test" Text has been skipped

- Doesn't work at all  :???:

+  sorry if im being a pain  :facepalm:
3
Quote from: Blizzard on May 18, 2012, 02:08:12 am
That's a bug in RMXP's default scripts. Either get the Script Interpreter fix or use this:

$game_temp.chat_active =
false


As for the chatbox, press F5/F6.


$game_temp.chat_active =
false


does nothing, even with the interface fix script...





4
Quote from: Blizzard on May 17, 2012, 05:24:32 pm
People kept reporting invisible enemies attacking, but nobody ever mentioned that those were respawned enemies. -_- You probably just pinpointed the cause of one of the nastiest bugs to track down in RMX-OS. I'll see if I can find some time over the next few days to fix that.


Yay, Glad to help :)

Also i know this sounds f*ucking stupid but how do you even use the chatbox system? I cant seem to write in it. (sorry if im being stupid -.-)

++

I may have found another bug :

$game_temp.chat_active = false

doesn't seem to work? (again sorry if its just me being a complete noob to RMX-OS and Blizz-ABS)

ps. i think your support and dedication to your scripts is amazing, you are amazing! Keep up the good work and ill keep reporting bugs :)
5
Hey guys, i ran across a problem! so iv got my events set up like this, Event 1 is just named \e[1] and spawns a ghost when the game is started,
the second event (event 2) is named \respawn[1] \time[1] - this is so my ghost respawns when it is killed (after 1 second). Everything works fine HOWEVER lets say 2 players are in the game...



Player 1 kills the ghost, the ghost respawns in the event 2 spot after 1 second, he can see the ghost and attack it again, however player 2 who did not kill the ghost could see the ghost before however now it has respawned he cannot see it! He can still hit the invisible ghost and even take damage from it. Player 2 can see the ghost is he disconnects and reconnects.

Any help? Need more Screenshots, info or a video?
6
Quote from: winkio on May 15, 2012, 07:07:45 pm
Change the line after the error (line 2055) from

bat.exp += exp if !bat.cant_get_exp?


to

bat.exp += exp if !bat.cant_get_exp? && bat.is_a?(Game_Actor)



Thankyou :) worked perfectly!
7
So im working with Blizz-ABS and everything is working fine apart from this...

I added a new monster (lizzard) and when i attack him and kill him i get 2 xp, works fine. However when a guard (npc) kills him i think its trying to give the guard some exp crashing my game...

Heres what my game looks like before the guard attacks the lizard :

Before


And when the guard attacks and kills the lizard :

After