First I would like to apologize for the double post.

Anyway, after Apple told me that my memory was fine, I tried again to find the cause of the crashing, and I think I came up with a probable culprit: the Ü character from Über potion.
I noticed that most of the message windows worked fine. For example, talking to Arshes again did not result in the crash. The crash did not happen if I skipped the chest and went directly into the next room. Thus, it seems that the crash only happens when opening the chest.
I tested this by downloading the original CoSLAL and modifying the chest event to show the acquisition of the Über potion twice, except in the first time, I used a "U" instead of a "Ü." (Of course I converted to ARC format first) The first message displayed fine, but as soon as I hit space, BAM crash.
In the event that it did not crash, the message appeared more like "Áber potion". Then, upon exiting the game, I get the standard application crash (i.e. Game.exe has stopped working blah blah blah). I would get a log, but since the VC++ runtime error happens far more often than the exit crash, it's hard to get a log

. All I remember is that the last entry is
[atresttf] destructing atresttf (or something along those lines)
Anyway, I'm not sure why this would occur since I read that your hltypes should be able to work with these kinds of characters, but it seems that some heap corruption (correct term?) is occurring on my end.
Also, I'm not sure if anyone else is having the issue. (Someone else with a MacBook check

. If not, then my computer be fked up xD)
Hope this helps guys! Really hope I'm not too much of a bother