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Messages - zottel89

1
RMXP Script Database / Re: [XP] Skill Equipment System
October 15, 2012, 06:00:29 pm
The updated version seems to have a syntax error in line 173
2
RMXP Script Database / Re: [XP] Skill Shop
October 15, 2012, 05:58:22 pm
Quote from: Ezel Berbier on October 15, 2012, 01:36:38 pm
Try this.
class Game_Actor < Game_Battler
  def skill_learn?(skill_id)
    return @skills.include?(skill_id) or @eskills.include?(skill_id)
  end
end



Uuuhm sry for the dumb question,
but where do I have to input this?
3
RMXP Script Database / Re: [XP] Skill Shop
October 15, 2012, 11:41:50 am
I'm sorry for necroposting,
but I have a question regarding this script (and I think it's awesome by the way^^) !

The thing is:

I can buy the same skill over and over again with the same character !
I guess it's because I'm using a Skill Equipping system (by game_guy) ?!

Is there a way to only be able to learn a skill ONCE per character,
even though I'm using the skill equipping script (which means they don't appear directly in the skill menu) ?!
4
Script Requests / Re: "Skill Shop" System ?!
October 15, 2012, 11:34:29 am
I guess I could have found it on my own, I somehow managed to NOT find it
with the forums search option...

then again, my english isn't that good so maybe I looked for the wrong things^^

Thank you, anyway  :^_^':
5
Script Requests / "Skill Shop" System ?!
October 15, 2012, 10:32:04 am
Hey there, guys :)

So I was planning on doing a "Skill Shop" system for my game,
but as it turns out... it's not simple at all !

It's supposed to look like the normal shop window, but instead of items you
buy skills for your characters.

I could, of course, just sell the skills as items (scrolls) which then
make the character learn the skill...

but this way every Job could learn every skill I think ... and that's not what I want ^^

Is there something like this around ?!
6
RMXP Script Database / Re: [XP] Skill Equipment System
September 21, 2012, 06:57:29 am
Yeah of course I can, but the game is in german, sooo...
I don't know if you can make your way through to the first area
of fights :D

Or is it just so you can look through the scripts ?

I guess I could upload it, yeah.
7
RMXP Script Database / Re: [XP] Skill Equipment System
September 20, 2012, 02:55:08 pm
Well number 2 is definitely not an option since I've been working on this game for almost a year now
(and I've been working with RM2000 and 2003 since ... I think '03)  :haha:

But yeah, oh well...   I guess I'm gonna try out experimenting with removing several scripts and stuff like that,
thanks :)

If it comes down to nothing, I'm just gonna make a game without a skill equipment system ^^
8
RMXP Script Database / Re: [XP] Skill Equipment System
September 20, 2012, 06:26:21 am
The SkillEquipment script has already been the one right above main (by coincidence, I guess).

So these are the results of the search you recommended:


FOR DEF LEARN_SKILL ->


1. In the script "Game_Actor" :

 #--------------------------------------------------------------------------
  # * Learn Skill
  #     skill_id : skill ID
  #--------------------------------------------------------------------------
  def learn_skill(skill_id)
    if skill_id > 0 and not skill_learn?(skill_id)
      @skills.push(skill_id)
      @skills.sort!
    end
  end



2. In the script "SkillEquipping" :

  def learn_skill(skill_id)
    if skill_id > 0 and not skill_learn?(skill_id)
      @eskills.push(skill_id)
      @eskills.sort!
    end
  end




FOR DEF EXP=    ->

1. In the script "Game_Actor" :

#--------------------------------------------------------------------------
  # * Change EXP
  #     exp : new EXP
  #--------------------------------------------------------------------------
  def exp=(exp)
    @exp = [[exp, 9999999].min, 0].max
    # Level up
    while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
      @level += 1
      # Learn skill
      for j in $data_classes[@class_id].learnings
        if j.level == @level
          learn_skill(j.skill_id)
        end
      end
    end
    # Level down
    while @exp < @exp_list[@level]
      @level -= 1
    end
    # Correction if exceeding current max HP and max SP
    @hp = [@hp, self.maxhp].min
    @sp = [@sp, self.maxsp].min



2. In the script "SkillEquipping" :

  def exp=(exp)
    @exp = [[exp, 9999999].min, 0].max
    while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
      @level += 1
      @skillap += GameGuy.ap_gain(@id)
      @skillmaxap += GameGuy.ap_gain(@id)
      for j in $data_classes[@class_id].learnings
        if j.level == @level
          learn_skill(j.skill_id)
        end
      end
    end
    while @exp < @exp_list[@level]
      @level -= 1
    end
    @hp = [@hp, self.maxhp].min
    @sp = [@sp, self.maxsp].min
  end
  def clear_skills
    @skills = []
    @eeskills = []
    @ap = @maxap
  end
end






I don't know, seems all pretty normal to me...
I'm really confused about what is causing this  :facepalm:
9
RMXP Script Database / Re: [XP] Skill Equipment System
September 18, 2012, 05:58:36 am
Quote from: KK20 on September 17, 2012, 10:45:32 pm
EDIT: Upon further playing around, I found that you can actually make a class learn the same skill twice. Check your actor's class and make sure you didn't put two of the same skill listed. When I did this, I got two listings of the skill in my scene.


I thought that you might ask that, but nope...  the class learns the skill only once
due to the class window.

Quote from: KK20 on September 17, 2012, 10:45:32 pm
Yep. I'll tell you everything I did.

New Project. Change EXP growth rate for Aluxes to the lowest values (requires 10exp for level 2). Fighter class learns Feint Attack at level 2. Ghosts give 5exp each. Make new event that starts a battle with 2 Ghosts. Also make new event that allows me to view the Scene_SkillEquip. Test run game.
Level 2 after killing. Check the SkillEquip scene. Only Cross Cut and Feint Attack are in the list.

Make a new game and use only this script. If you are getting errors still, then I haven't the slightest clue.


Hmm, I'll try and edit this later on.

But try having no skill being learned at LvL 2, but one at LvL 3.

Edit:

Ok now I'm getting really frustrated :(
If I copy the EXACT 2 scripts (Scene_Menu and SkillEquipping) from my main game to a new test-project
....  it all works fine  :<_<:

Now I'll have to figure out what causes this bug in my main game.... *sigh*
This is gonna be hard I guess.
10
RMXP Script Database / Re: [XP] Skill Equipment System
September 17, 2012, 04:32:53 pm
Oh yeah, stupid me...
I did actually use the EasyLvLUpNotifier by Blizzard !!

Just have to figure out how I can still make it show the newly learned spells now...^^



Well, did you really try it out by fighting enemies and lvling up after the fight ?!

Because this error happens to me everytime :(

If you just [add EXP] to your character until he lvls up, then it does not add the spell twice.

I also tried to add the spell to the configuration (i.e. giving it an individual SP cost) but it still
adds the spell twice ...

Could it be because there is NO new spell being learned at LvL 2 ?!
You just get a new spell at LvL 3, so maybe it adds it twice because there 'should' have been a new spell at lvl 2 also ?!
I donno :D
11
RMXP Script Database / Re: [XP] Skill Equipment System
September 17, 2012, 12:22:42 pm
Sorry for the double-post, but there is a very strange bug that keeps appearing...

Whenever my character leans a new spell due to a level-up, the spell is listed twice (!) in the
'Skill equipment" window...

but (!) if a spell is learned through an event command, it's not listed twice...

What the hell is going on? :D



And another little thing (which isn't that important) is:

If the Skill Equipment script is active, newly learned spells are not shown at the end of a fight (if you lvlup)
anymore (for example:   Alex learned Ice !).

I'm using the standard combat system btw (if this helps) !
12
RMXP Script Database / Re: [XP] Item Storage
September 16, 2012, 05:26:23 pm
Yeah that does sound pretty random  :haha:

Thank you so much (again), it all works fine now !
13
RMXP Script Database / Re: [XP] Item Storage
September 16, 2012, 10:10:30 am
Quote from: QuentinWhite on July 17, 2012, 06:00:25 pm
You are pretty quick  :nod:

But i have another error. Now i can open chest if there is armor inside, but i get an error if i try to open chest with piece of armor in my inventory. This happens too, if i take any piece of armor from chest.


Spoiler: ShowHide






I just read this and tried it out...

I'm getting this error, too.   Any idea on how to fix this? :(
14
RMXP Script Database / Re: [XP] Skill Equipment System
September 16, 2012, 07:08:13 am
Thank you so much, it both worked great :)
15
RMXP Script Database / Re: [XP] Skill Equipment System
September 14, 2012, 10:48:47 am
Hey guys :)

This script is REALLY awesome and a great idea, it's all working fine for me (I'm using it as an additional choice
in the custom menu) except for one little thing:



The SP (or 'AP', I changed the name) on the right side are not being shown properly !!
The text needs to be a little more on the left ... I'm sorry but I'm a total noob regarding RubyScript :(

What line are the right 'coordinates' for this in ?  I can't find it.


Another thing is:

I did configure the skill 'Querschnitt' to need 5 FP to be used, but it still shows '100' behind it (which is the mana cost).
Why is that ?
16
Haha, this is awesome.
Whenever I get bored of programming, I just need to read some stuff on Chaos Project
to get in the right mood again  :haha:
17
*fail*

It was so simple... yet extremely well hidden.

I had a skill that did not scale with the players Attack/Strength (STR-F).....
and it did exactly 999 damage, which led me to the conclusion that this would be
the 'maximum damage in RMXP'  ...

Weird coincidence.

Sry for stealing your time and thanks anyway^^
18
I'm not sure, not that I'd know of ....
but it seems like it locks right up at 999.... strange.

Could it be something from "Tons of Add-Ons" ?!   But i only have very few of those
actually activated.
19
Hey there, guys :)

I've got a quick question:

How can I change the maximum damage possible with one attack in RMXP's standard combat system ?!
Right now it's "999", but I would actually like it to be "9999" !!

Any idea on how to do this ?!

Thanks,
zottel89
20
RMXP Script Database / Re: [XP] Item Storage
June 20, 2012, 04:05:40 am
Well, it didn't do it by default for me, that's for sure,
but it does it now, so...  thanks alot  :^_^':