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Messages - pickedlastjake

1
Script Requests / Re: Standing Still Animation
December 20, 2012, 01:34:09 am
yeah, that's how I had it. the original image is labeled "cpt_med_sprite2.png" and the idle one is labled "cpt_med_sprite2_idl.png"
2
Script Requests / Re: Standing Still Animation
December 20, 2012, 12:46:47 am
Wish it were so simple. But thank you for all the help, I'll try to figure it out from here. :)
3
Script Requests / Re: Standing Still Animation
December 20, 2012, 12:08:33 am
Still doing it... maybe I'm not configuring the script right. Is there something I need to add to it or is it more "plug-and-play"?
4
Script Requests / Re: Standing Still Animation
December 19, 2012, 11:50:54 pm
Actually, I do have one issue. Instead of using my _idl.png image, its just animating my original. Do you know what might be causing this?
5
Script Requests / Re: Standing Still Animation
December 19, 2012, 11:35:56 pm
Gameus, you are a saint! Apparently I'm just a wang at using the search function on this website. Works like a charm.
6
Script Requests / Re: Standing Still Animation
December 19, 2012, 11:05:45 pm
I don't wanna be that guy, but I've been searching for it, including going page by page trying to find the post, but still no luck. If anyone out there happens to know where that script might be that'd be super duper awesome! In the mean time I'll try to pull it out of the original script myself. Thanks for your help. :)
7
Script Requests / Standing Still Animation
December 18, 2012, 03:55:53 pm
So, I'm not sure if there is a script out there for this already, or else on I could try to modify. But I want to be able to have separate character-sets for my hero for when he is standing still and one where he is moving. That way I can have a 4-frame animation of him bobbing up and down when he is standing still, as well as the regular 4-frame movement animation. I'm still teaching myself RGSS, mainly by altering and splicing together scripts from the database, so if there is some direction you can help point me in for building this myself I would also appreciate that. :)

Thanks
8
RMXP Script Database / Re: [XP] Flashlight System.
December 12, 2012, 07:02:42 pm
Quote from: KK20 on December 08, 2012, 01:25:32 am
Line 41 under "Darkness System"
@darknes = Sprite.new; @darknes.ox, @darknes.oy, @darknes.z = 624, 624, 999

Change that 999 to a smaller value. Try 199 first and experiment from there.


Worked perfectly, thanks! (And now I know how to look for (X,Y,Z) variables in RGSS. So double thanks!)
9
RMXP Script Database / Re: [XP] Flashlight System.
December 07, 2012, 03:23:14 pm
Bringing a dead forum post back to life, but I'm implementing the darkness script in this for my game, but having a timer is a big part of the game play. I'm trying to find a way that the darkness doesn't overlap everything on the screen, but I'm having trouble trying to come up with a way. (I'm fairly new to RGSS). Is there some way I can make it so this is more compatible with other picture based scripts?
Example:
10
RMXP Script Database / Re: [XP] Diary
December 06, 2012, 01:34:23 am
Hey there, I'm pretty n00bish to RGSS and Ruby in general. But I'm trying to learn by reading and using different scripts in my game. I put this script into my game, and I love it! It is exactly what I needed. The only problem is, and its quite probably due to the fact that I'm very new to all this, is that when I have more than one chapter added I can't see any of the chapters except the first one. When I press up and down with the window open it makes the sound but doesn't display any of the other pages. If you could let me in on why this might happen that'd be awesome!