yeah, that's how I had it. the original image is labeled "cpt_med_sprite2.png" and the idle one is labled "cpt_med_sprite2_idl.png"
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Quote from: KK20 on December 08, 2012, 01:25:32 am
Line 41 under "Darkness System"@darknes = Sprite.new; @darknes.ox, @darknes.oy, @darknes.z = 624, 624, 999
Change that 999 to a smaller value. Try 199 first and experiment from there.