IT was a script error. My friend, who helps me out a bit accidentally edited a few lines of code. I modified it and now it works fine.
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Quote from: Blizzard on May 18, 2013, 06:28:01 pm
What is the exact script call that you are using?
Quote from: KK20 on March 28, 2013, 10:30:30 pm
I apologize for misunderstanding you then. It wasn't until that last post that I finally get what you mean.
After looking into it more, the edits you require are mostly (at least 95%) outside of this script. And there are a number of changes that need to be made as well (e.g. selecting actor targets, treatment of EXP, items and skill targets, definition of loss, etc.).
I'm curious how this system of having 9 party members with you at once but only having 4 fight at a time works in theory.
Quote...
Did you look at the demo and tried it fully? Did you notice that you can have 8 party members in reserve when changing members around? Did you then, after playing the demo, look at the script itself within the demo and notice MAX_PARTY equals 4?
All confusion aside, MAX_PARTY should really be MAX_PARTY_SIZE. It doesn't mean HOW_MANY_PARTY_MEMBERS_DOES_YOUR_GAME_HAVE.
I do a lot of scripting for my game.QuoteThe point is to leave it at 4.
QuoteDid you change the constant MAX_PARTY to something higher than 4?