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Messages - Wingard

1
Im making a project with my own battle system based on events and characters graphics and this thingy looks amazing yet complicated at the same time  :wacko: i wish you'll make a demo for it eventually :D
2
Script Troubleshooting / Re: System's time and date
December 31, 2014, 03:26:24 pm
Thank you! Have a happy new year  :D
3
Script Troubleshooting / System's time and date
December 31, 2014, 11:33:46 am
Hello, is there a way to make the game read the date and time and assign them to variables (3 separately: month, day and hour)?  I found some RUBY commands in google but ive no idea how to use them in the Rpg maker XP.  :???:
4
RMXP Script Database / Re: [XP] Custom Resolution
November 18, 2014, 03:03:27 pm
Hi. Would it be possible to change or create an addon for this script for it to take the height and width values from an external file? Like a notepad "resolution.txt" placed in game folder or something like that. I made a scaling interface for my little game and id like the player to be able to choose by himself which resolution he prefers to play at, without me decompressing the game and changing it for him every time. Script/addon would read two values from the file and assign them to two respective variables which IDs would be set in it. This way by reffering to these two variables the interface would know how it should adjust itself.  :)
5
Heyo, i decided to check this out and in Demo after interracting with the armored guy 2 times quickly (second animation was initiated before the first one ended playing) the screen got darker for good. Talking to him again few times can give us the constant pitch black screen. Is this supposed to be like that?  :)
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Script Requests / Re: [XP] Text database
June 25, 2014, 05:21:13 pm
It works now! Thank you very much  :D
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Script Requests / Re: [XP] Text database
June 25, 2014, 04:57:49 pm
Still no   D:
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Script Requests / Re: [XP] Text database
June 25, 2014, 04:23:48 pm
Quote from: LiTTleDRAgosomething like this?

Um, not exactly. Dont know if i understood correctly but if my text database looks like this:

module TextDatabase
 
 STRINGS = {
   nil => '',
   "AxG" => "Aluxes loves Gloria",
   "MiJ" => "Marco is jealous",
   "Okay" => "Okthisyeah",
 }


then command
s1 = TextDatabase.parse('Okay')

displays the word "Okay" instead of "Okthisyeah". Same about
text = TextDatabase.parse('Okay')
self.contents.draw_text(0,290,200,32,text,2)


The idea is to have this showing the quote, not it's ID. :)
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Script Requests / Re: [XP] Text database
June 25, 2014, 02:00:24 pm
Um, hi  :D , id like to refresh this topic to ask about one thing: would it be possible to make texts from the Text database usable in other scripts? I want to display quotes in few rgss windows of my project. Alot of use can be made of this script right now but adding such feature would greately improve it's overall usefulness! :)
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Script Requests / Re: [XP] Text database
June 06, 2014, 05:35:18 pm
Yaay, it works! And the idea of strings instead of numbers is indeed better.

Thank you very much! :D

QuoteShouldn't it be [Ll][Oo][Cc] and not [ Tt][Dd]? xD

"td" as in "Text Database"  ;)
11
Script Requests / Re: [XP] Text database
June 05, 2014, 06:07:36 pm
Quote from: soulshaker3 on June 05, 2014, 05:36:09 pm
You can always use an encrypting system that does it for all the files in the project


True, but having texts in the script would allow user to use ruby commands to influence them! For example conditional branch with the variable would mean many quotes for one ID, and in game we would see only the one that matches the condition.
Well, technically its doable in maker as well... but i just prefer to have all texts in one place, inside the project.
12
Script Requests / Re: [XP] Text database
June 05, 2014, 03:37:18 pm
Quote from: KK20How does this one not satisfy your needs? You get strings with a \loc[id] call.

Texts are coming from the external file which can be edited by the player and which is not getting compressed along with the rest of the project's resources. :(
Other than that its good. I'll use it if no one will be willing to make the one im asking for.  :shy:
13
oh my god, i forgot to thank you KK20  D: :shy:

Thanks a milion, works like a dream!  :D
14
Script Requests / [XP] Text database
June 05, 2014, 11:27:18 am
Hello!  :D  Ive looked through many scripts (mostly for localisation and making the game multi-language) but i couldnt find the one i need. I think its a simple one to do but my total lack of Ruby knowledge makes me ask for it here.  :)

What i mean is a Text database script. You know how we can summon the Actors name to the message via the \n[ ] command, right? (some scripts even allow to summon item's or skill's name like UMS). Id like to have this working for the texts stored in this Database script. Like this:

1 = "Aluxes loves Gloria"
2 = "Marco is jealous"
etc.

and then in the message box or choice box we type the \td[1] command which would make the quote "Aluxes loves Gloria" appear in place of it. And thats all!

So, could anyone do this? Pretty please?  :plz:   :)
15
Title. Is there a way of doing so? I got inspired by this thread http://forum.chaos-project.com/index.php/topic,13902.0.html where it can be achieved for map tiles (changing tone, grayscale, etc). But how about individual event's graphic? :D
16
RMXP Script Database / Re: [XP] Custom Resolution
May 16, 2014, 06:48:57 am
Hey!  :D Id like to use this fantastic script but after some testing i see that version 0.97 gives me some bugs (but its still much more stable than 0.96b since provides no crashes). Two screenies to help me visualise the issue:
http://s27.postimg.org/te0gy8t35/image.jpg
http://s27.postimg.org/xlv96zuip/image.jpg
As you can see some of the objects are not being displayed in-game (inside red rectangle). They are however blocking the way (stone, bush). The problem is present in any given resolution. Any help, please? :) Do i need to upload the map?
17
Script Requests / Re: Choices hotkeys
August 31, 2013, 06:00:56 pm
Thank you!  :up:
18
Script Requests / Re: Choices hotkeys
August 31, 2013, 07:03:15 am
Could you?  :D Great! I hope you will manage to do it. :)
19
Script Requests / Re: Choices hotkeys
August 30, 2013, 05:38:54 am
So no chances for this being compatible with Ccoa's UMS?  :( :(
At the moment it shows error with "no implicit conversion from nil to integer" in Window Message's line:
      self.cursor_rect.set(8, n * 32, @cursor_width, 32)


Anyway, if anyone would be kind and scriptly-skilled (is that even a word? :D) enough to inspect it, a demo with her UMS v. 1.8 can be found here:
http://www.mediafire.com/download/z3fzwx0ywyt/UMS.rar

And even if that wont happen, the current code at least works well with standard message system... so thank you KK20.  :)
20
Script Requests / Re: Choices hotkeys
August 29, 2013, 05:00:59 am
Yeah, i think so, i had no other uses for this on my mind.
And I never thought about Tons of addons, it always scared me because it has so many scripts in it.  :^_^':