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Messages - MikyGonzalez

1
I can't solver it for myself, I think the problem could be in Server Part... Just I'll check again for BlizzABS Plugin - Server part.
2
Quote from: Venesard on January 05, 2015, 07:21:37 pm
@MikyGonzalez
You should change the fix to latest one, 'cos the first one can cause errors when you will have a party of 2 or more players  :)
I will try to do something with this  one-man-fight-bug, but every help is welcome.


I'm doing this with original script (without fix) and the error is there. With your last fix (change -= to ==) also is the error. My party have 1 member, caterpillar deactivated (default options). Connection in LAN and for internet (yes, now i'm testing it out of my network).
3
@Venesard:

This fix work for now, I don't know if this should the correct fix, but for now is right.

You don't need upload your project because I get the same error: When someone try to fight with enemy on map (Blizz ABS), only one player can hit. When other players try, they can't deal any damage. When trying PvP, it's bugging the same way, only one player can fight, second one can just stay or run.

All scripts (Blizz ABS and RMX-OS with BlizzABS-Controller are the last version, not modified scripts).
4
Thats not is the right bugfix, I have exactly this:

QuoteFirst check if you the newest Blizz-ABS version. I remember that this problem used to happen in older versions.

Next, make sure that you have only ONE party member in the party. When using Blizz-ABS with RMX-OS, AI-controlled party members are not supported. Don't just turn off the caterpillar. There has to be only one party member.


The error continue, with the quick fix of Venesard this may work, but not error solved. If Blizzard can check it for a right fix.

I use LAN connection (with 3 PCs) and sometimes 1 PC with virtual machines, server run in Windows and Linux, server database always MySQL.
5
That is the error that I has posted days ago:

Quote from: MikyGonzalez on December 14, 2014, 07:12:53 am
There an error when a Player attack and die, others connected players crash game with this error:
bad value for range
(BATTLE) BlizzABS - Part 2:2442:in `update_out_caterpillar'
(BATTLE) BlizzABS - Part 2:2188:in `update_blizzabsrmxos_alias'
(RMX-OS) BlizzABS - Controller:802:in `update'
(RMX-OS) BlizzABS - Controller:981:in `update'
(RMX-OS) Script:884:in `update_map_players'
(RMX-OS) Script:884:in `each_value'
(RMX-OS) Script:884:in `update_map_players'
(RMX-OS) Script:3788:in `upd_blizzabs_later'
(BATTLE) BlizzABS - Part 2:6849:in `update'
Scene_Map:25:in `main_rmxos_later'
Scene_Map:19:in `loop'
Scene_Map:30:in `main_rmxos_later'
(RMX-OS) Script:3775:in `main_blizzabs_later'
(BATTLE) BlizzABS - Part 2:6757:in `main_blizzabsrmxos_alias'
(RMX-OS) BlizzABS - Controller:1191:in `main'
-<:::RMX-OS Main:::>-:48

6
Ok, We are very grateful to your job. Greetings.
7
I has localized the bug. It jump to error when somebody die in the map, then the other clients try refresh map: `update_map_players' and some happend that need be fixed. It also happend when char is in Gameover menu.
8
My scripts are in the right order: 1. RMX-OS 2. Blizz-ABS 3. Blizz-ABS controller.

I thought in put this like: 1. Blizz-ABS 2. RMX-OS 3. Blizz-ABS controller, but i get an error line 151: can't clone nil...
9
I thought that too, but: Having caterpillar activated or deactivated this not work. I only have 1 char in the group, with no party. When I connect to game with other char, this error happend when one char die; the error is produced in the char that not die.
10
There an error when a Player attack and die, others connected players crash game with this error:
bad value for range
(BATTLE) BlizzABS - Part 2:2442:in `update_out_caterpillar'
(BATTLE) BlizzABS - Part 2:2188:in `update_blizzabsrmxos_alias'
(RMX-OS) BlizzABS - Controller:802:in `update'
(RMX-OS) BlizzABS - Controller:981:in `update'
(RMX-OS) Script:884:in `update_map_players'
(RMX-OS) Script:884:in `each_value'
(RMX-OS) Script:884:in `update_map_players'
(RMX-OS) Script:3788:in `upd_blizzabs_later'
(BATTLE) BlizzABS - Part 2:6849:in `update'
Scene_Map:25:in `main_rmxos_later'
Scene_Map:19:in `loop'
Scene_Map:30:in `main_rmxos_later'
(RMX-OS) Script:3775:in `main_blizzabs_later'
(BATTLE) BlizzABS - Part 2:6757:in `main_blizzabsrmxos_alias'
(RMX-OS) BlizzABS - Controller:1191:in `main'
-<:::RMX-OS Main:::>-:48
11
When I open the menu for change AI Triggers, the name of the char continue showing in screen; Also happend in others windows.
12
Hello, very good. I was unable to determine the exact error, but to connect 2 people (even locally), the server will lagueado ... (only enemies). I use the same ABS and updated scripts. Test old versions and this does not happen, so I guess the problem is in a change wrong. I would like to review the script and draw a new version solving the above problem and other errors:
· At death, the body disappears (in fact, appears in the same coordinates for all maps Oo) until it returns to the game (gameover offscreen).
· The windows system ABS (ai ..) show the name of the users (this may be because the screen is not refreshed [is drawn above?])
· The problem discussed in previous post about chat and NO disappearance of messages written by others.

Thanks, good luck!
13
The lag is not a lag delay, enemies are slowed by all connected clients, are behind the moves. When there is only one client connected and not local goes well. if there are more no
14
RMXP Script Database / Re: [XP] RMX-OS
August 25, 2013, 02:40:47 pm
Without Blitzz-abs script that stops spending, the problem must be the script Blitzz-abs.

EDIT: Another mistake I found, always testing from the internet, the character going from one map to another, his character remains also in the map that comes in the last position, until it re-enters the map.
15
Must be a problem in the script or its optimization, because in other online systems that use a RMXP battle system and everything works the same regardless of the use of the players. Maybe you should make the script (or at least a version of this) that the battles are processed by the server, rather than a random customer.
16
I've been testing the system on the Internet with some friends and when there is only one connected goes well, as there is more than one client connected to the time the game is slow, the enemies are slow, not updated while the movement, does strange things ... My connection was 10Mbps upstream, and downstream of them is optical fiber, so I doubt it's for our internet. This should be addressed in some way, is unplayable.

Characteristic of the PC-Server:
Intel i7 - 8GB RAM - Ethernet of 1GB of band
17
RMXP Script Database / Re: [XP] RMX-OS
August 25, 2013, 01:36:11 pm
On the internet, when I write a message that is displayed above the character, and on my screen removes the last message a few seconds, but another client the message is not removed. The same goes for the other way
18
So that's it, thanks for the help;)
19
Thanks for the help. Imagine that I'm against a strong monster, and at that time the current client processes the battle does not respond for 3 seconds. In those three seconds, what would happen?, Could even die if I do not respond in time, or as is the processing can attack and not receive information from my move and kill ... you understand me?
20
I understand, I read the manual, but says that connections are assigned randomly. Because randomly assigning processing?, It would be better to assign processing depending on the connection that has the customer?. Thanks for the help