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Messages - Wolyafa

1
RMXP Script Database / Re: [XP] Blizz-ABS
November 19, 2014, 10:04:34 am
Quote from: Vultrex on November 18, 2014, 09:51:11 pm
Hi! I've been messing with Blizz-abs for a bit and have a couple questions regarding it. I tried looking for my answers a bit, but the search function didnt help, and reading through these massive amounts of pages would take a while..

1. This seems like a really obvious bug, but when I create an enemy using the create event script commmand, and I have it have a death condition, it bugs out randomely executing the death trigger repeatedly every frame until the enemy is "done dieing". I tested this by using the create event command to make an enemy that dies in couple hits, and on death is set to raise variable 10 by 1 point. Normally, it works fine. I check with f9 after each kill (I have them spawning every second, up to 8 at once). But, more often than not, it stops working, and every enemy killed after starts bugging out and does the same thing. I get no errors, and can hear the dieing SE over and over. I've tried with and without a custom death animation, changing the death animation length, and changing the amount of enemies on the screen to no avail. I need this to work because I have a "survival" type arena that needs the variables set to change on enemy death to be precise. I had it working, but I couldnt work around the bug. At one point the variables that are supposed to keep the enemy spawns down went to rediculous amounts, causing enemies to keep spawning EVEN THOUGH I had a parallel process to set it down if it got too high, which means it had executed multiple enemy deaths in a couple frames many times. Is there a way to fix this? Is this a known bug? Do you need more info?

2. Can I have a better explaination on the Combo system? Sometimes not all the commands I am asking for work, and it seems generally unresponsive to me. There must be some trick or something I'm not doing right, especially for enemies.

I'd really appreciate any ideas/input on my first question. It's really bugging me.


About the combo system, try disable button input when you start the skill and enable it after the combo is done
2
RMXP Script Database / Re: [XP] Blizz-ABS
November 16, 2014, 07:59:49 am
Ok, one good thing : homing projectiles are hitting walls now...
But the script has the error that if the wall gets hit by the projectile, the "player" takes damage...

hmm... a timer would definitely be nice
3
RMXP Script Database / Re: [XP] Blizz-ABS
November 15, 2014, 04:13:05 pm
Quote from: Wolyafa on November 10, 2014, 04:39:51 pm
Hey all! Im here with a new question! :3

What can I do to make objects on the map "block" shots, so that they don't go through walls?

Would be most important for homing shots, so that the player can move behind an object and the shot just, gets blocked by a wall?

Because having some Boss "hurling" shots at you and well.. they get more and more... once touched by all.. well boom! <.< not so good


Still no answer to my question? -.-
4
RMXP Script Database / Re: [XP] Blizz-ABS
November 10, 2014, 04:39:51 pm
Hey all! Im here with a new question! :3

What can I do to make objects on the map "block" shots, so that they don't go through walls?

Would be most important for homing shots, so that the player can move behind an object and the shot just, gets blocked by a wall?

Because having some Boss "hurling" shots at you and well.. they get more and more... once touched by all.. well boom! <.< not so good
5
RMXP Script Database / Re: [XP] Blizz-ABS
October 03, 2014, 08:24:35 am
Im getting an error with Tons of Addons



the error occures when I press F12 to reset the game even happens on title screen)
any way to fix this?
6
First of : Touhou is a series of japanese shoot em ups (Danmaku)
More info here : http://en.wikipedia.org/wiki/Touhou_Project



Most of the time, you'll be playing as Reimu, but there will be added sidequests where you can controll other characters such as
Marisa, Alice, Cirno etc.

There isn't much plot so far, so im looking for ideas and such...

Things that I had in mind about the setting :

- The game takes place after the events of Touhou 13 - Ten Desires
- You will get optional boss battles depending on your choices
(ex : You can choose between Miko or Byakuren, the one you help will be in your party later, the other your boss battle :3)
- you will meet some older Touhou characters again :3

Features :
- Danmaku like system (You can shoot stuff, enemys can shoot too ;-) )
- Classis Action RPG elements, like known from Seiken Densetsu and such...
- Puzzle elements
- Equipment Based Spell System

Any suggestions here please!

Also, here's a link to the Demo : https://mega.co.nz/#!tVMhjBaa!BQNOYBgESbWnPogbTYmgsMGtk5UOpvc5OXF0J0YqZsg
7
RMXP Script Database / Re: [XP] Blizz-ABS
September 29, 2014, 06:23:31 pm
OK, one question that "would work" but isn't or wasn't metioned before (maybe?)

Since the Blizz-ABS uses events for projectiles...
and events "can move diagonal" in some kind...
wouldn't it be possible to make a shot type that goes that direction or would it cause to much lag?

(Also, im releasing a Demo of my Game soon... where can I post it here to promote it maybe?)
8
RMXP Script Database / Re: [XP] Blizz-ABS
September 21, 2014, 06:19:16 pm
OK, it's working now, thx! sad that shadows wont work...
9
RMXP Script Database / Re: [XP] Blizz-ABS
September 21, 2014, 08:40:02 am
OK, now im looking for something that will work with the blizz ABS...
(And a guide on how to maybe)

What I'm looking for :

- Multiple item drops from enemys (I tried Tons of Add-ons, didn't work for me...)
- A working "Shadow" script which works with the Blizz-ABS (the ones I used so far became all error with Blizz-ABS)
- a script / script call that makes an event execute an attack/skill like, trigger -> script call, event uses a skill in the direction it's facing(couldn't figure that out myself...)

Thanks in advance!
10
RMXP Script Database / Re: [XP] Blizz-ABS
September 12, 2014, 12:11:33 pm
Quote from: KK20 on September 12, 2014, 01:37:49 am
Landith's and winkio's HUDs provide party member stats. They're not formatted in the way you seem to want them though, but it shouldn't be terribly difficult to make/edit.


Yay, that "Winkio's Blizz-ABS Party HUD" works awesome so far, but... im getting an error when I try to call the map with "C" ... well, is there a way to fix that or do I have to live with it and just have to "disable" the map?
(Which makes the game a bit more fun somehow... :D)
11
RMXP Script Database / Re: [XP] Blizz-ABS
September 10, 2014, 03:02:17 pm
Ooookay... I have a question :
I "once" had an addon for the Blizz ABS (Which was pretty bugged at the time I had it)
Which showed info for "all your party members" on screen in the upper left corner, like current HP/Mana etc...

Can someone please post me a link to that script and / or how I could make a "custom" interface for my needs?

like, the "selected" chara info on top and the "other" party members on bottom line, like this :



Very thankful for any help! :3
12
RMXP Script Database / Re: [XP] Blizz-ABS
April 24, 2014, 05:50:22 pm
Hi everyone! Im back with another question :

Is it possible to make "aimed shots" so like, --> player stands somewhere on the map --> enemy shoots in his direction (In a straight line, players direction)

example :

Or can this be included in a future release of the Blizz ABS?
13
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 05:38:08 pm
ahh.. ok what you said in your last post, yep... everthings fine with the script...
I tried to figure out your script and seem to understand now what to do...

but one thing still bugs me...

and that is that the enemy wont use the skill... hum...

      when COMSkill # skill [int]
       # use skill
       @ch.use_skill($data_skills[command[1]], true)


is there in ABS 1... thats fine so far

edit : ok, I tried something, but now im getting :

ArgumentError occured while running script
bad value for range

edit2 : ok, got rid of the bug by myself  :haha: but the enemy is behaving strange... it runs in one direction and after a while it shoots in that direction (about 3 secs. later or so, lol!)
14
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 04:53:44 pm
might be, but im pretty new to this combo thingy...  :^_^':
but im trying my best to understand it!
(syntax errors for the win!)

did I do something wrong?
enemy wont use the skill, (added the @ch what you said...)

      when 3 #3 Shot
        case com.aid
        when 1 #Action 1
          return [[COMScript, '@ch.normal_speed = 8'],
                  [COMSkill, 11],
                  [COMWait, 4],
                  [COMCharacter, CHFix, true],
                  [COMMove, DIR90Left, 1],
                  [COMCompletion],
                  [COMSkill, 11],
                  [COMMove, DIR90Right, 2],
                  [COMCompletion],
                  [COMSkill, 11],
                  [COMMove, DIR90Left, 1],
                  [COMCompletion],
                  [COMScript, '@ch.normal_speed = 4'],
                  [COMCharacter, CHFix, false]]
        end
15
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 04:36:24 pm
Yes, uh... I was to fast and got it before you edited it xD

Uh, what do I have to modify to let an enemy use this?
(Or could you send me an screenshot how the script looks in the blizz abs config program?)
16
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 04:04:27 pm
First of, yep! it works sidewas :)



but when looking up/down...



Is there something to do about that?
17
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 03:41:02 pm
Uh... how do I have to insert that?  :???:
as script?
18
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 01:40:39 pm
Works like a charm!

Now I only need to get it going for the small pattern shots...

Is there a way/script to make a skill call a script that makes shot in a pattern like,
see this picture...

(this was only edited with an grafik program, but it's how it should work...)

So, is there a way to pull this off?
19
RMXP Script Database / Re: [XP] Blizz-ABS
March 16, 2014, 12:49:50 pm
Quote from: KK20 on March 14, 2014, 07:17:43 pm
Here's the deletion of the homing projectiles. Couldn't figure out how the fade out worked, so I just delete them immediately instead. Can be placed anywhere, so long as it is below BlizzABS.

class Map_Projectile < Map_Remote
  alias delete_homing update
  def update
    if [BlizzABS::REMHomingSkill, BlizzABS::REMHomingItem].include?(@type) &&
    @target != nil && @target.battler.dead?
      @terminate = true
    end
    delete_homing
  end
end

And, unfortunately, no I don't really have an example. Other than pointing you to the manual, I really can't help you out with that one. It's kind of a complicated, and lengthy, procedure.


It worked for some time... but now it isnt working anymore, any ideas how to fix that?
20
RMXP Script Database / Re: [XP] Blizz-ABS
March 14, 2014, 08:13:16 pm
I dont want to overdo it...  :^_^': just something that comes near it!

I guess something that would work could be some extra events on the map that are stationary and "shoot" when called by a skill of the boss... but how?  :???: