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Messages - peperbol

1
Okay:) Ty for the input, I'm not completely sure due to the mixed opinions but i think i'm gonna continue with unity since i already know it better :) thanks a lot :)
2
Well I'm planning to make it run locally, to not get bothered with network issues. And it's rather supposed to be a "party"-game (or however you would call it) than a nolife-playalldaylong-game :D
I was mainly wondering how limited you are with RMXP. I know there are still a ton of possibilities to customize but i don't know how far it goes, and that's something you can only get to know with experience.

TY for the input :)
3
Hey guys/girls!

I've an idea to make a turn-based tile-based local-multiplayer Strategygame, without story nor connection between multiple matches.
I was planning to make the game in Unity since i have previous experience with Unity, but i was wondering if RPG Maker would fit better for my purpose.
Graphicly, it doesn't has to be too fancy. And i'm not affraid to program oceans of code.
I don't have any experience with RPG Maker.

Peper,
(Sorry if i wrote this topic in the wrong section, wasn't sure since it is about RPGM, but not only RPGM.)
4
Video Games / Re: Free Steam Keys
July 11, 2014, 09:46:37 am
I'de like to have The Showdown Effect :)

peper,