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Messages - Venesard

1
General Discussion / Re: Screenshot Thread
May 22, 2015, 09:53:25 am
But.. I don't know will I make this game with english language option  :shy:
At the moment the game is hosted on my PC so server can't handle too many players. But if polish language isn't a problem.. I will make a topic someday  :)
2
General Discussion / Re: Screenshot Thread
May 21, 2015, 03:36:36 pm
This MMO will be unique because I will draw EVERY GRAPHIC in it. It's good, but it need a lot of time, so.. you understand  :)
I'm happy U like it, maybe someday I'll post this game here. At the moment I have some scripting issues, so I'm just drawing something like another location:
Spoiler: ShowHide

And sorry for my english  :shy:
3
General Discussion / Re: Screenshot Thread
May 21, 2015, 10:55:33 am
I dunno there is a topic with screenshots  :haha:
So I will post some screens from my two projects. I'm from Poland so language on screens is of course polish  :^_^':
Some screens from my game which I decided to give up some months ago:
Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

And some screens from MMORPG which I am working on now:
Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide
4
BIG NECROPOST, but this topic is still actual. Any way to fix it?
5
No, I don't. But I can understand you know how to rewrite trading part of RMXOS?
6
Nope, no delays. I'm playing by hamachi. I'm hosting the server on my laptop.
7
Yes, I'm making my game with friend, and we are testing it on two PC's. But trading weapons and armors still not working.
8
I've figured it out, thanks a lot :)
I have another question. How can I make weapons and armors tradeable behind players? Player1 & Player2 trade contains only item and gold trade.
9
BUMP. Is there any way to hide chat and player's nickname on the map by script call? I can't figure it out, but i need it for cutscenes.
10
Allright, thanks for reply, if I can't figure out how to fix it myself, I'll send you a pm.
11
Sorry, my english isn't very good.
Bug looks like:
If I exit the game using Alt+F4, everything is all right.
If I exit the game using in-game "Log out" button, the game shows me:

And the account I was logging in was deleted.
12
@chaucer, it's working, thanks :D

Now I've found a trouble with database I think O.o when I exit the game with Alt+F4 everything is allright, but when I exit the game with "Exit" button, next time when I try to log in it's starting new game, it looks like the account has been never created before. I've checked the database, account  is created but game can't see it.
13
Going to try it too.
14
Another desperate BUMP. I've tried to fix this trouble in many ways, but it's not working anyway. Any ideas?
15
Blizz, I understand :) but maybe someone else find something. By the way, wish you great vacation :)
16
Bump. Do you find a fix to error with fighting?
17
@MikyGonzalez
You should change the fix to latest one, 'cos the first one can cause errors when you will have a party of 2 or more players  :)
I will try to do something with this  one-man-fight-bug, but every help is welcome.
18
I have strange trouble, when someone try to fight with enemy on map (Blizz ABS), only one player can hit. When other players try, they can't deal any damage. When trying PvP, it's bugging the same way, only one player can fight, second one can just stay or run. Any ideas how to repair it? I can send my project here if it will help.

IMPORTANT EDIT:

With caterpillar error, you don't need to write "#" before "when BlizzABS::AI::Return then update_out_caterpillar" in line 2188.
You just need to simply edit line 2442: "(1...ind).each {|i| ind -= 1 if battlers.cindex == nil}"
You have "ind -= 1", just change it to "ind ==1".
:)
19
I have no idea what else I can do :/ at the moment everything is working fine.
20
I have the latest (2.87) version of BABS, configuration is original from 2.87, I have only one hero in team, I have only one hero in database, I have caterpillar turned off.
And, at least, I solved this error in very strange way:
there is a line 2188:
Quotewhen BlizzABS::AI::Return then update_out_caterpillar

I just wrote "#" before this line.. and it's working. Don't ask me why.
Anyway, thanks for reply, Blizzard  :)