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Messages - Lost King

1
RMXP Script Database / Re: [XP] Blizz-ABS
December 18, 2010, 12:37:34 pm
Section 3.1 of the Manual does a much better job at explaining how Alignment Groups work than I could.
2
RMXP Script Database / Re: [XP] Blizz-ABS
December 18, 2010, 04:34:17 am
In the Config program use the Alignment Group tab, I'm pretty sure it comes default with a Guard type and an Enemy type, so when you're making events for Guards and enemies, just be sure to add the correct group in the name, pretty sure it's with \g['Group # here'].
3
RMXP Script Database / Re: [XP] Blizz-ABS
December 17, 2010, 03:46:25 am
Hey, I've been trying to make a combo that sets the character's speed to 6 and then have them dash forward 3 spaces and attack, but for some reason the speed change is implemented and then immediately canceled after only one step, and since I'm using an increased pixel movement, it's only noticeable for a quarter of a square. I'm not sure if there's some sort of work around for this, but if someone could take a look into it, it'd be appreciated.
4
RMXP Script Database / Re: [XP] Blizz-ABS
November 12, 2010, 04:03:05 pm
I'm assuming the problem is coming from you not having enabled Actor Action Sprites in the Animations and Sprite Control tab seeing as when I just opened it to fiddle around and find your program, disabling the Action Sprites made the Animation Frames option gray out.

If you don't feel like making a bunch of custom sprites for attacking and whatnot you can still use the default animations from RMXP which will always play as long as they're tagged on a weapon in the database. I haven't used Animation Frames but I'm assuming they're mainly for making custom movements with your character for different weapons.
5
RMXP Script Database / Re: [XP] Blizz-ABS
July 23, 2010, 06:07:18 am
I tried changing the move frequency as well, no luck. Can you, or anyone else for that matter, get the speed change to work? I don't think I have any obscure scripts that would screw it up, but it wouldn't hurt to check if it's just an error in my project.
6
RMXP Script Database / Re: [XP] Blizz-ABS
July 22, 2010, 04:06:57 am
The combo system looks stunning ;D But I seem to have run into a problem. I'm trying to make a simple dash combo thing, you use the skill, and the character runs real fast and attacks, so I set it up like this:
>Freeze Character Input
>Character: Set Move Speed to 6
>Move: Forward for 12 steps (I'm using 2 for pixel movement so 3 tiles)
>Wait for Move Completion
>Attack

Now, it'll move forward the 3 tiles, wait, and then attack, but it does it at normal walking speed.
7
Are you using any other extensions? If so do you have them properly listed, I think it'd be like

Extensions{
'ATES', 'Some other extension'
}
8
RMXP Script Database / Re: [XP] RMX-OS
April 01, 2010, 03:17:43 am
Ahh, that worked, thanks ;D

I really need to make notes somewhere on how to make it work, there's always something that screws me up whenever I get back to working on it.

EDIT: Alas, if only for a second >..>
The error is back, and now I'm lead to believe it's something to do with the extensions. I'm using ATES and the Blizz-ABS Controller, back when I started the project they both worked, and without them enabled the server works, but when I include them in either the box in the GUI or the brackets in the cfg file I get the error from before. They're both up to date, and I spelled the file names correctly, I'm not exactly sure I organized them right in the cfg file, but even when using the GUI it gave me the error, trying to run the .rb file itself instead of the GUI gave me the Prevent_zombie_clients message.

Any help?
9
RMXP Script Database / Re: [XP] RMX-OS
April 01, 2010, 03:00:48 am
Thing is, I haven't updated since the last time I used it, when it still worked. I've had version 1.09 working before, but now I get that error.
10
RMXP Script Database / Re: [XP] RMX-OS
April 01, 2010, 02:30:15 am
I said in my post that I'm using the GUI, but yes, I did also run the .rb file, which gave me the zombie error, which I forgot whether or not showed up last time. But I do know that the GUI worked before.
11
RMXP Script Database / Re: [XP] RMX-OS
March 31, 2010, 09:04:04 pm
Yo, quick problem ;D

So I've decided to try my hand at messing with my RMX-OS project again only to find this error whenever I try to connect:

Script '(RMX-OS) Script' line 2556: Errno::ECONNREFUSED occured.
No connection could be made because the target machine actively refused it.

The game has worked before, I'm using version 1.09 of RMX-OS, last time I used it was in February, I tried deleting the database and remaking it, which I'm pretty sure got me to this error, before I couldn't manage to get the server to say it was online even when connecting to 127.0.0.1. I haven't changed any parts of the script since I last had it working and I've got the GUI running as well as Hamachi as my server connection thing. Any help?
12
RMXP Script Database / Re: [XP] Continuous Maps
February 25, 2010, 08:33:27 am
I think he meant it puts all the enemies you made in linked maps in the map you start in, wasn't that an error with transfer player events before?
13
A good way to test is to just make another game and mess around with ATES in there without the plugin. Just make sure when you implement it in your RMX-OS game to set the extension's Day_length variable to 86400 or whatever you use in the ATES script.

In order to fix it, your 3 variables in the ATES script should be: Day_Length = 86400, Day_Start = 8, Night_Start = 20. And to see if it's working just make a quick little event that uses the ATES.advance(0,1) to go ahead hour by hour.
14
I'll try that when I get back to working on it. Also, anyway to disable the custom controls of Blizz-ABS while you're on the login page? I've come to realize I can't use the letters wasd or press backspace...
15
Well it would seem turning on Caterpillar, reducing the maximum party to 1, and then turning caterpillar back off in the config application fixes the error. Not sure if this is related, but I tried adding the Global Switches and Variables script as well which resulted in my game not going anywhere after I clicked login.

Course, things between RMX-OS and me have been going oh so smoothly ever since I tried using it... /sarcasm
16
How can we expect you to make a typo, you're the greatest scripter of all time, you're not allowed to make typos.
17
I get the same error, RMX-OS just loves me ;D, I've only got one person in my party, caterpillar is turned off, the moment I move, I get the line 161 error.
18
RMXP Script Database / Re: [XP] RMX-OS
February 10, 2010, 02:54:25 pm
Something about the way Ruby does stuff with code. I'unno, Blizz could probably explain it, I just know that whenever you want to make something true/false in a script call, it needs to be on a new line.
19
RMXP Script Database / Re: [XP] RMX-OS
February 10, 2010, 01:15:24 pm
I haven't checked through the manual or read through the Global Variable plugin, but is it possible to add Guild specific variables? Something like reputation so you can compare them to other guilds in the world, or are the variables only for individual characters? Another thought might be just adding to the player variables depending on what guild they're in. Anyways, is this possible already? I think I might've worded it confusingly.
20
RMXP Script Database / Re: [XP] Blizz-ABS
February 10, 2010, 01:11:00 pm
To have an event before it attacks you'd need it to be a normal event, and then change the name to make it into an enemy with a script call you can find in the Manual, I forget what it is right now. As for after it dies, all you need to do is put the event you want to happen in the event and it'll automatically run once you kill it.