I already found that one but I really don't like it. I guess it's better than nothing thou.
If you guys have some, the request is still open.
Thanks
If you guys have some, the request is still open.
Thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
) I started this new one, in which I'm putting all myself and my ideas. Yet I'm working on it when I have time and when I have a lot of inspiration. Actually in the last year I'm working on it pretty hard, even if I'm still on my own(sometimes a guy help me with some Pixel Art) but creating maps, a fascinating hystory and of course scripting still takes a lot of time and effort. While I learned pretty good C++ scripting and how to use classes and modules, I'm still having a lot of problems with RGSS basically because I'm not used to continue the work done by others(for instance creating a new script using the standard ones while not know their exact functioning).


One for all is the SDK which I know it gives issues sometime. I'm willing to remove it if that's the issue since I use it only for a couple of scripts and they aren't really all that matter. Other scripts shouldn't modify in any way at all the fight formulas and something. However I'm going to upload the scripts.rxdata if you tell me how to upload an attachment, I couldn't find the proper command and I searched the FAQ's too...
Quote from: KK20 on March 08, 2015, 04:54:48 pm
I refuse to sound like I failed in something easy.
Quote from: KK20 on March 08, 2015, 04:54:48 pm
Mistake was that I assumed element_set was getting the attacker's element_set when it is actually the defender's. Popped in a global variable (cuz I don't want to modify skill_effect since that thing gets overwritten to hell) and all is good.
I even tested it this time.
...and I don't know what to say. I mean if you tried it in the way I mean to use it and it worked, it is for sure a problem of my project. Maybe some compatibility or version issue? Or do you have any script I might not have? Yet I'm pretty sure that you tried in a completely new project and if it was a compatibility issue, the test battle shouldn't have started at all. My version is 1.01 in case it might be a different version(but I'm pretty sure it isn't).