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Messages - igorlipemoreno

1
thanks to all who help us will be possible to create a projectile passing through the enemy or projectile with different custom Directions in blizz abs will be that it is possible ?
2
get us going ta normal now the Cartepillar lacked a code in the controller blizz put fuciona and now the ally of caterpillar attacks Normal Monster uses magic invokes monster and pet all without appearing one error over some lag when you have more than 3 character in the same party
so do not understand why when I enter with another account can not see the other character so the main the pet does not appear in pvp when the character of the same party attacks another character of a mistake as I can fix it I do not understand RGSS then can a go further :(

one screen to like this


as the screenshot to see that other are two screen I open with another User of to see that the Cartepillar both not appear to the other if you guys understand me



Now the error generated with enabled pvp when Cartepillar attacks the User more on the screen of another User not appear the Cartepillar attacking and both User

3
you are right friend thanks for a little and understand even as use the blizz abs these refills wanted it to be for each dead monster or if I was healing me at the inn was restored excuse these loads can not understand me and because I am from Brazil to I communicate here in the forum 'm dependent on a translator that bad and to translate and a pain alias more I'm waiting someone power of a force looks at the example of how the game wanted this path of exile http://pathofexile.gamepedia.com/Small_Life_Flask
4
it is possible to make a portion that is by charges per event or script instead of using and consuming the time time portion of the load will 'll restoring of a better example have a portion 600 of life then I would have 3 charge recovering 200 life It will be that it is possible thank everyone who help me
5
kk20 understand the way and having to disable it I was entereçado to use a call of class and pet TBM else to do WHAT thank you for getting me my doubts
6
hello blizzard will be possible to use a solution Cartepillar much like the abs blizz think best abs system that already found how 'm from Brazil rs is difficil you guys understand very What do I speak I unfortunately use these translators in great things over there and if you can help me I am grateful
7
and we can use the Cartepillar in blizz abs controller rmx -the WHEN A Character in My part of Attacks/skill This error To summon or pet EVEN I really like Cartepillar In this system and intended to make my design with Two Members and pet USE will be that it is possible circumvents so thank you one to help me  :(

8
please someone modify this script to be compatible with blizz abs he 's one error when trying to use as there do not understand the script there and do not know what
line 74: no method active_battle for <scene_map:0x7d58718> :(

#==========================================================================
# ** OZUL Counter Attack
#==========================================================================
# Original version by: Uncle Lanzer
# Version 2, modifications by Orochii Zouveleki
# 25.03.15
#==========================================================================
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#  This work is protected by the following license:
# #----------------------------------------------------------------------------
# #
# #  Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# #  ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# #
# #  You are free:
# #
# #  to Share - to copy, distribute and transmit the work
# #  to Remix - to adapt the work
# #
# #  Under the following conditions:
# #
# #  Attribution. You must attribute the work in the manner specified by the
# #  author or licensor (but not in any way that suggests that they endorse you
# #  or your use of the work).
# #
# #  Noncommercial. You may not use this work for commercial purposes.
# #
# #  Share alike. If you alter, transform, or build upon this work, you may
# #  distribute the resulting work only under the same or similar license to
# #  this one.
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# #  - For any reuse or distribution, you must make clear to others the license
# #    terms of this work. The best way to do this is with a link to this web
# #    page.
# #
# #  - Any of the above conditions can be waived if you get permission from the
# #    copyright holder.
# #
# #  - Nothing in this license impairs or restricts the author's moral rights.
# #
# #----------------------------------------------------------------------------

#################
#              #
# CONFIGURATION #
#              #
#################
# IT`S PRETTY SIMPLE........ JUST KILL THE BATMAN! <-- FORGET THAT -.-U
# MAKE A "(YOUR COUNTER NAME)" STATE
# UL_COUNTER_STATES = { A => [ B,C,D ]}
# A = THE COUNTER STATE
# B = RATE OF SUCCESS
# C = MAGIC INFLUENCE (magical or physical)
# D = COUNTER ABILITY
Scene_Battle::UL_Counter_States = {
 31 => [100,5,1],
 32 => [100,5,31],
} #ADD MORE BY THE SAME SYNTAX

#*********************************************************
#*****************= End of Configuration=*****************
#*********************************************************

# CHECKING SCRIPT
if !@ul_counterattack_disabled

# START
class Game_Battler
 
 alias lanzer_counter_battler_atkeff attack_effect
 def attack_effect(attacker)
   lanzer_counter_battler_atkeff(attacker)
   if $scene.active_battler == attacker
     $scene.ul_atkcounter_test(self,nil)
   end
 end

 alias counter_skill_attacks skill_effect
 def skill_effect(attacker, skill)
   counter_skill_attacks(attacker, skill)
   if $scene.active_battler == attacker and skill.power > 0
     $scene.ul_atkcounter_test(self,skill)
   end
 end

end

class Scene_Battle
 attr_accessor :active_battler

 def ul_atkcounter_test(battler,skill)
   # The actor is applied with a state that prevents movement. Stop counter.
   return unless battler.movable?
 
   ul_temp = UL_Counter_States.keys
   for i in 0...ul_temp.size
     if battler.state?(ul_temp[i])
       if UL_Counter_States[ul_temp[i]][0] > rand(99)
         int_f = skill != nil ? skill.int_f : 0
         if (int_f < UL_Counter_States[ul_temp[i]][1])
           next
         end
         @ul_counter = UL_Counter_States[ul_temp[i]][2]
         @ul_countertarget = battler
         return
       end
     end
   end
 end

 alias lanzer_counter_battle_up4s5 update_phase4_step5
 def update_phase4_step5
   lanzer_counter_battle_up4s5
   if @ul_countertarget != nil
     @phase4_step = 1337  # LEET
     @ul_atkcounter = 28
   end
 end

 def ul_counter_update
   if @ul_countertarget.dead? or @ul_atkcounter == 0 or !@ul_countertarget.movable?
     @ul_atkcounter = nil
     @ul_counter = nil
     @ul_countertarget = nil
     @phase4_step = 6
     return
   end
   @ul_atkcounter -= 1
   if @ul_atkcounter == 10
     skill = $data_skills[@ul_counter]
     @ul_countertarget.animation_id = skill.animation1_id
     @active_battler.animation_id = skill.animation2_id
     #ul_temp = rand(UL_Counter_Messages.size)
     #ul_temp = UL_Counter_Messages[ul_temp].clone
     #ul_temp.gsub!(/\\[Mm]/) { @ul_countertarget.name }
     #@help_window.set_text(ul_temp, 1)
     @active_battler.skill_effect(@ul_countertarget, skill)
     if !@active_battler.damage.is_a?(String)
       @active_battler.hp += @active_battler.damage
       @active_battler.damage = @active_battler.damage
       @active_battler.hp -= @active_battler.damage
       @status_window.refresh
     end
     @active_battler.damage_pop = true
   end
 end

 alias lanzer_counter_battle_update update
 def update
   if @ul_atkcounter != nil
     ul_counter_update
   end
   lanzer_counter_battle_update
 end
end

#--------------------------------------------------------------------------#
end
9
hello everyone I was wondering if teria As converter lock This script with rgss3 shield to vx ace RGSS to RMXP OR if teria hum script similar to please THAT 'm very grateful for the help https://dl.dropbox.com/u/89346660/Bubs%20-%20Shield%20Blocking.txt
10
hello staff will be automatic lock that existed hum script if I equip shield there HAS That % of block Some attack and magic hum paragraph reflect that existed PER % will be required
11
Script Troubleshooting / Re: Script Syntaxerror
May 06, 2015, 12:31:54 pm
Getting THAT USE as que features Error place as id Everything just right single thing I have to and Blizz abs toons and with activated equipament_requeriment
12
Da error no blizz abs line 8097: no methoderror ocurred
undefined method `trigger' for nil:nilclass
13
WHAT I wanted was kk20 hum script Wins speed and hum Decrease If I do not play the Enemy movement HE Slower OU SE The Enemy In Me Play This state SAME happen and not Increase speed if I USE THE State que not group all move Faster understood Sorry an evil translation
14
Please , I was wondering if there is a script to regenerate health and mana on the map based on the % of max health and mana or if you have this script that was posted a long time in http://forum.chaos-project.com/index.php?topic=11285.0
15
first of all thank you for your attention 'm Brazilian and use a translator if not you guys enteder nothing I talk me disculpem
if you guys enteder come I was wondering if any of you could adapt this script to the blizz abs

class Map_Battler
 alias luke_speed_states_update update
 def update
   luke_speed_states_update
   self.battler.states.each {|id|      
           if LUKConfig::SLOW_STATES.include?(id)
       @move_speed = @normal_speed - 1
     elsif LUKConfig::HASTE_STATES.include?(id)
       @move_speed = @normal_speed + 1
     end}
 end
end

error line self.battler.states.each {|id|: ocurred NoMethodError undefined method ` states ' for nil : nilclass

This script he adds The state rate for the group and tabem has an offensive state Leaving Slow Enemy as que no error blizz abs if you guys can me the hum Another similar script que make What Not THAT I will be grateful and Thanks
16
Script Troubleshooting / Re: Script Syntaxerror
May 05, 2015, 04:38:34 am
thank people Discover the poblema as I am Brazilian I am using hum hum translator paragraph TALK WITH voces script I was doing Copying browser which I use Baidu If not THAT and Some Other browsers break the text line agora copied with internet explorer and fucionou Very obg perfectly the script and I 'm sorry Do you guys lose pace :^_^':
17
Script Troubleshooting / Script Syntaxerror
May 02, 2015, 09:52:01 pm
Can someone help me because the script ta Giving use Error only the blizz abs and toons
this script that ta giving error http://forum.chaos-project.com/index.php?topic=9983.new
module Xelias

   def self.ers_config(item)
   # weapon configuration
   if item.is_a?(RPG::Weapon)
     case item.id
     # START Weapon Configuration
     when 2 then return [100] <<< ERROR SYNTAX
     # END Weapon Configuration
     end
   elsif item.is_a?(RPG::Armor)
     case item.id
     # START Armor Configuration
     when 2 then return [100]
     # END Armor Configuration
     end
   end
   return [100]
 end

 def self.req_skill(id)
   case id
     # START Skill Configuration
     when 8 then return 101
   end
   return
 end
 
end
18
RMXP Script Database / Re: [XP] Passive Augments
April 22, 2015, 03:33:43 pm
hello KNOW I say Why Giving Error I use blizz abs
line 150 syntax error  :(