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Messages - AlmightyK

1
General Discussion / Re: DragonBall Z Pen & Paper
May 25, 2015, 11:14:30 pm
The mechanics I posted were just the base idea. Balance based around exact numbers and cost to learn the technique and such still needs to be developed.
Although, A simple way to restrict it is that you need to purchase each level.

On top of that, it's not really smart to rely on winning in a single punch and if you die after that (win or lose), where is the fun?
2
General Discussion / Re: DragonBall Z Pen & Paper
May 19, 2015, 07:31:01 am
^_^ Why thank you.
Kaio Ken is supposed to be a momentary boost. As Goku says "It lasts for a heart beat"/

And all I ask is a mention in the credits.

Of course feel free to adjust the numbers to fit a balance better
3
General Discussion / Re: DragonBall Z Pen & Paper
May 17, 2015, 10:14:39 pm
Well feel free not to use it but I have had a basic thought on how to implement thing.

Ki Boosting: As an action, spend Ki to increase an attribute for the round. The Ki cost is equal to the amount of dots the score will have after the boost. The upkeep cost is half this amount.

Kaio Ken: As an action, you may access the Kaio Ken technique for one round. Increase all attributes, Succes Rates, and Damage values by the multiplier declared. At the end of the round, roll a damage pool equal to the Multiplier+1. For each failure on the pool, you take 5 damage. You may negate an amount of dice per encounter equal to Stamina+Constitution.
4
General Discussion / Re: DragonBall Z Pen & Paper
May 17, 2015, 02:24:38 am
Have you considered mechanics for Kaio-Ken?
And outside of transformations and attacks, what else can Ki be spent on?
5
General Discussion / Re: DragonBall Z Pen & Paper
May 14, 2015, 06:04:59 am
That all helps a lot, thanks.

With the Arcosian ability Combat Chameleon, do you get the +1 face value bonus on any use of dragon rush or only when you use the option to increase face value?

Is the Arcosian Level 1 Racial Trait a cumulative bonus?

Are the skills Barrier and Resilience passive or do you need to use an action for them?

Also just a note, the book has a few instances where you seem to miss the end of a sentence.
6
General Discussion / Re: DragonBall Z Pen & Paper
May 13, 2015, 01:48:52 am
Just gone over the latest version and would just like to say it is somewhat decent. Definitely better than other attempts I have seen.

I have just some questions.

1) Is damage value your damage dice pool or how much damage per success on a damage dice roll?

2) How do combination actions/attacks work? The book does not cover it.

3) Is it possible to perform more than one attack on your turn? So far, all I can gather is you have your standard action on your turn then the only extra attacks are counter actions.

4) Your devastated threshold is equal to your wounded value. Does this mean it equals 3/4 of your max HP by default?

5) With steadfast checks, do you make a single check and assign the result or do you do one for HP and one for KI?

6) With the +/- 3 bonus you gain in energy duels, do you need to use the full value or can you change the face value by 1 or 2?
6b) It says to compare actions charged and number of actions of character. Is it just the character with one of those, or can a character get bonus 6, or both characters getting bonus 3?

7) A rush costs 1 Ki to use. Is this on top of the 2 for a normal physical?

8) Can attributes and skills go higher than 5?

9) Do attributes/skills start at 0 or 1?

I may post more