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Messages - Tyadran

1
RMXP Script Database / Re: [XP] Advance Wars Engine
July 19, 2015, 04:16:10 pm
Quote from: KK20 on July 19, 2015, 04:13:11 pm
Quote from: Tyadran on July 19, 2015, 04:04:21 pm
I like the current build and it's by far the best Wars engine to use with RM

Wait...there's more? :huh:


Well, GTBS could be argued as functional. I've used it before, but it functions far better for Fire Emblem or Shining Force than Wars, even after wrangling it a lot. The Ace version does have nice battle scenes though.
2
RMXP Script Database / Re: [XP] Advance Wars Engine
July 19, 2015, 04:04:21 pm
Alright, completely understandable. Tag COs and separate ranges aren't a necessity, just some things I personally would use (don't know if anyone else would). I'll just have to rework some of the units I was designing.

I would be perfectly fine with the battle scenes and alternate palettes/costumes being a template only. I'd be perfectly happy to supply whatever graphics I'd need to put into those if the code was there to work them properly. All I even had in mind for the alternate palettes/costumes was probably an additional two buttons on the CO select screen that would scroll through, for example, CO_Andy_1, CO_Andy_2, etc. if those files existed. I like the current build and it's by far the best Wars engine to use with RM, I'm just someone who likes a lot of features, so don't mind me.  :^_^':

Thanks for the responses, though!

~Tya
3
RMXP Script Database / Re: [XP] Advance Wars Engine
July 19, 2015, 03:45:51 pm
I'm using v0.1b from the github link.

Maybe I'll switch over to the Edit version then so I can bug test while I work. A couple of questions:
- Has the issue with the game crashing when a unit runs out of fuel been fixed?
- Should there be any issues simply copying units/damage chart from v0.1b to Edit? I've added a few units already, and it'll be much more convenient to just make a handful of changes to the current version of them.

I have a few overall feature questions that I'm just curious if they were planned to be implemented eventually:
- Battle scenes and power activation scenes?
- Tag COs? I'm sure some people didn't like it, but I thought they were awesome. ^.^
- Any kind of alternate palette option for COs (user-implemented, of course)? Not a big deal, the people I play with are just fans of some extra customization.
I think I had a few more, but they've slipped my mind for the time being.

Also, is it possible to give primary and secondary weapons different ranges? I haven't seen anything that calls out to me how to do it, and I'm not sure how effectively it would actually function.

Thanks for any answers!

~Tya
4
RMXP Script Database / Re: [XP] Advance Wars Engine
July 19, 2015, 03:27:52 pm
Quote from: Gears on July 19, 2015, 03:23:38 pm
I could show you my former build introducing new CO's but i'm not sure how up to date it is.


Well, right now I'm just building on v0.1b for the time being, since it's a little more solid at the moment and I can't get the music to play on the new one. I'm definitely interested to see anything you have to show, though.

~Tya
5
RMXP Script Database / Re: [XP] Advance Wars Engine
July 18, 2015, 11:42:04 pm
Alright, well, I'll be sure to let you know if I have any issues with it from this point on. I already have some questions about some CO capabilities and things, but I'll save them until I've spent some more time actually toying around in the engine and seeing what I can manage.

~Tya
6
RMXP Script Database / Re: [XP] Advance Wars Engine
July 17, 2015, 07:49:07 pm
Ah, I seem to have solved the issue. The RGSS104E.dll in the Advance Wars Edit folder doesn't seem to work, but copying the one from v0.1b (which is a larger file?) allows it to launch properly. Thanks for pointing me in the right direction, and maybe check that out so no one else has the same issue?
Thanks!

~Tya
7
RMXP Script Database / Re: [XP] Advance Wars Engine
July 17, 2015, 07:14:08 pm
Quote from: KK20 on July 17, 2015, 07:05:37 pm
Oh haha forgot to change the number.

In the "Script Import&Export", change the IMPORT_EXPORT_MODE to either 0 or 3.


Okay, well, like when I tried that before, I get 'The specified procedure could not be found.'. I figured maybe I had goofed up and needed to change something else too...but I would have no idea what.

I then continue to get the 'specified procedure' error, even when I change the number back to 1.  :huh:
8
RMXP Script Database / Re: [XP] Advance Wars Engine
July 17, 2015, 05:45:40 pm
I hate to ask, because I feel really dumb about it, but I cannot for the life of me get Advance Wars Edit to run properly.
As retrieved from github, can someone give me a quick explanation what I need to do to get it running?  :<_<:

I'm really looking forward to using it if I can make it work.

EDIT: Should probably be more specific, I keep getting '292 scripts successfully exported.' when I try to start it.