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Messages - mantra0000

1
Spoiler: ShowHide
It worked great, now I have panoramas and fogs  :haha:

The only issue I found was when I was running my personal action battle system and eventually the script crashes and asks to search this line:




My ABS is 100% made with event, so it can't be a script incompatible problem.

I'm sorry to bother you that much but could you just explain to me what this line does? so I can maybe have a solution to why my game is bugging here


EDIT: I found the error, and I think is good for sharing: usually when I wanted to for example teleport from a florest with fog to a house with no fog I would just set a fog with "nothing" like this:



But with this script, you can't, so the best way to do the same thing with no injuries is just set the opacity of the fog to 0  :^_^':
2
Quote from: KK20 on July 18, 2015, 10:49:38 pm
That explains it. That is a super outdated link. The website the current release was held on is down (again). If I can find another, or if Phoenix comes back, I'll fix the first post.

Found it. Placed in my dropbox:
https://dl.dropboxusercontent.com/u/58874459/XPAceV1.5.zip


Oh, thank you very much, im going to download and try it  :haha: :haha:

I love you, thanks for the time  :^_^':
3
Quote from: KK20 on July 18, 2015, 10:38:41 pm
Are you using WhiteFlute's tilemap rewrite or mine?

The controls stay the same--the player doesn't have to press F1 every time the game is loaded. As for what you said about the eventing, nothing was even touched in those regards.


I'm using the one that was in the "XP Ace Upgrade Kit" from the first post  :^_^':
4
Quote from: KK20 on July 18, 2015, 09:52:51 pm
I don't get why people have reported errors with Panoramas and Fogs. It works for me in a clean project.
Spoiler: ShowHide


You can set controls by pressing F1 when running the game.

Spoiler: ShowHide




These are all my scripts, but as you can see: the panorama just fade away lol

A*PathFinding until Methods is an advanced catterpilar system, "mostrar dano" its just a script that pops numbers in the screen when the hero takes damage, "janela M and scene M" are just to display a picture on the screen from the menu.


About the F1, what I meant was like, when you set "variable equals 12" as pressing key you say "press X and that will happen", what I want is change thoose numbers back to XP, and not ACE so the player don't have to rechange the controls everytime he opens the game


But thanks for the help anyway, my game is uber super fast now :D
5
Im having some small problems with this script  :^_^':

first of all, my panoramas just disappearded, I already set a panorama at the tileset database but all i can see in game is a dark screen, besides, how do I turn the keyboard actions back to regular XP? I mean, you usually talk to NPCs using the key "C" in rpg maker XP, but in axe you are using "Z", seems like small stuff but my action battle system is all messed up because of this issue  :^_^':

the fogs seems gone too, what could that be? Is there a easy way to slow the typing speed back to XP?


That pretty much all for now, i'm loving the script, very smooth and lag free  :haha: