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Messages - mrretrus

1
RMXP Script Database / Re: [XP] RMX-OS
February 10, 2016, 06:28:42 pm
yes... about 10% of what you explained made sense to me, but I do apreciate the answer. Ill have to do a bit more studying before I become adept at this ^.^ but hey I taught myself everything I know from reading stuff online and Ive come this far so anything is possible with enough determination :) I also saw today that a new RPG maker was released? RPG MV? Do you have any knowledge of this new program? Im wondering if it might be wise to just start learning on this new platform as it seems to have capabilities to port to mobile devices as well as other operating systems...
2
RMXP Script Database / Re: [XP] RMX-OS
February 10, 2016, 10:20:19 am
This seems pretty straight forward - would you mind briefly explaining what each line does? I'm not proficient with reg expression or the networking protocol implement :/ I could plug this is but I wouldn't understand it  :shy:
3
RMXP Script Database / Re: [XP] RMX-OS
February 09, 2016, 07:02:43 am
Thank you for your reply ^.^ Ill start off first by saying im a moderate scripter- I have a project much like diablo 2 Ive been working on for 3 years now- and have been using multi-dimensional arrays to store all of the data the game needs- Inventory, monsters on the map etc. I'm now trying to make a similar game using RMX-OS. I have a LAN where Im testing out the server with 2 players (Justin1, Justin2) and would like to be able to send and receive custom data to the server so both clients see the same thing. Im using the "Global Switches Variables" script Blizzard wrote but what I'd like to be able to do to start is make a single custom array for each player based on their username plus one global array, and have the clients able to access that information on call. Of course simply defining $GlobalArray = [] wont work because its only client side

I have Custom controls and Mouse Controller and wrote a custom "locate event" script to search for events under the cursor (targetting a player or event) and would like to be able to get the "map_users" list, scan the array for the player whose closest to the tile the cursor is over, and pull data from that users respective array, and be able to write to it. I dont know if this is the best way to do P2P communication, but I know its important to at least be able to have an array for each player plus one global array for the entire server where I can store all the information thats been hashed out by the clients. The thing is I'm not familiar with the code, and don't exactly know whats pointing where. I was able to get my own username by calling $network.username, but when i call $network.map_users it returns a strange hash value and not an array, and I dont know how to convert this list into an indexed list so I can pull more information (game_player.x & y- etc) and write back to it.
4
RMXP Script Database / Re: [XP] RMX-OS
February 08, 2016, 02:35:06 am
This question was left off on a note that my question picks up on :) Ive read through quite a bit of blizzards RMX-OS related scripts to try and get a bearing on how things are done- It seems you pass variables to $Network- and then you should be able to pull them on client requests, although im not sure how to "push" them to the client instead.- I read through the manual as well, but it just scratches the surface of how this communication actually works. Is there any info on how this is done in a more comprehensive manner?