orochi, I tried putting your code in script but it did't seem to work.. In my opinion, enemy's index doesn't seem as simple as I think... I just guessed it would be just number such as 1, 2, 3. But maybe there is more complex components I don't know exactly.
and KK20, thank you so much for your attention. Before coming here, I did asked to many users about this, but in my country there are few users using rpg maker xp... So, I couldn't get any feedback.
I clung to coding long script. However, I need not have had it with script. I found more effective way to do this not using script. I made only one common event and added some conditions referring orochi's and KK20's ideas without adding redundant scripts. As a result, it works well. Thank you guys.
and KK20, thank you so much for your attention. Before coming here, I did asked to many users about this, but in my country there are few users using rpg maker xp... So, I couldn't get any feedback.
I clung to coding long script. However, I need not have had it with script. I found more effective way to do this not using script. I made only one common event and added some conditions referring orochi's and KK20's ideas without adding redundant scripts. As a result, it works well. Thank you guys.


. None the less, I made something.