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Messages - GT

1
RMXP Script Database / Re: [XP] Throw System
March 22, 2017, 12:46:41 am
over and out
2
RMXP Script Database / Re: [XP] Throw System
March 21, 2017, 10:12:17 pm
It's starting to look a bit like a loss cause, even if I got the desired result it would probably bug due to the platforming script disabling Up & Down, that throwing while jumping or running.
One could dream I guess
3
RMXP Script Database / Re: [XP] Throw System
March 21, 2017, 08:29:04 pm
I thought about that too but wouldn't the action still be considered possible? Maybe changing the dash key?
I thought forsure that there was a way to active an event via button being pushed.
4
RMXP Script Database / Re: [XP] Throw System
March 21, 2017, 12:31:16 pm
My Bad,

I have been familiar with XP (most preferred of the makers) for a couple years but scripting has always been a foreign concept, I have a basic knowledge but still need a lot of help cause I don't really know what I'm doing half the time with it  :facepalm: *I make sprites lol*

little background for system,
-making a platformer styled game (Mario/Mario 2 *if I can get the throw right)
-Using G@meF@ce platform/gravity scripts (enemy ref/springs/etc)
-Custom HUD, but not important atm
-Other known bugs but will get to around fixing (primarily gravity on moving platforms/enemy gravity/movement on the same grounds)

I am using a couple other scripts due to gameplay but am unsure if any are conflicting
(maybe even disable the up and down carrying code but would have no idea where to start)

added the script above Main, with my others
Spoiler: ShowHide


Imported the graphics necessary (Didn't work so tried readding them with exact names in script still no result in changing of the graphic)
Spoiler: ShowHide


In game shot, everything's smooth and running fine
Spoiler: ShowHide


Walk up to the boulder (Event named as <Throw4>)
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Using the action button (needs to also be changed due to his run/dash is the same button) The rock/evert does move but it flies right over him, even if I change <ThrowX> to <Throw1000>
Spoiler: ShowHide


Now the event does nothing, just stays stationary, action button does nothing.
Spoiler: ShowHide


I can upload a demo if necessary and willing to accept any help.

Thanks.



edit: I did add it to a new game just to test it and it DOES work, I am going to play around with he actual button command but it may be conflicting scripts?***
I tried looking through the throw script for a Input setting but cannot find it, maybe if it's set to to the c on the keyboard but I don't have a clue how to edit it  :???:
5
RMXP Script Database / Re: [XP] Throw System
March 19, 2017, 06:23:58 pm
bump. i guess


added this script and got a slight movement of a rock, no hold, run/hold, etc. Am I missing something?