Quote from: KK20 on April 30, 2017, 01:04:39 am
Yeah, that battle system rewrites almost everything that the general fix just doesn't work.
I rewrote one of the methods from RTAB. You can place this script snippet immediately below the RTAB script (or replace the method directly if you know how to do that).
class Scene_Battle
def update_phase4_step4(battler)
# Camera setting
if battler.target[0].is_a?(Game_Enemy) and battler.anime1 != 0
camera_set(battler)
end
# Object side animation
battler.target.each_with_index{ |target, i|
if $data_animations[battler.anime2].position == 3
if i == 0
target.animation.push([battler.anime2,
(target.damage[battler] != "Miss")])
end
else
target.animation.push([battler.anime2,
(target.damage[battler] != "Miss")])
end
unless battler.anime2 == 0
battler.wait = 2 * $data_animations[battler.anime2].frame_max - 10
end
}
# It moves to step 5
battler.phase = 5
end
end
Oh! it works! Thank you very much