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Messages - maathieu

1
I wish I could do that... Unfortunately we developed a lot of custom scripts for the game and hacked around the existing ones. The code is sloppy, the development heavily plays with the limits of RPG XP, and porting is hazardous.

Well, I guess the best solution is to create a Windows Installer that installs the font along with the game... I'll give a go at NSIS.
2
Hi,

I have been asked by a friend developing an RPGMaker XP game to look into this script in order to get it to load a user-defined font at runtime. Reading the forum here, I can't really figure out why it seems to work for some people, and not for others.

I am doing the testing on Wine simulating Windows XP. Ruby properly calls AddFontResource, SendMessage, and SendNotifyMessage; but after that, the font is not made available to the game. I have read that RPGMaker XP maintains an internal "list of fonts", could it be possible that said list is loaded before the script for some verions of RPGMaker XP, and after it for others? I use version 1.03 here.

If the "list" hypothesis is right, is there any way to access the internal list and manually add the font name in it?

Cheers,

Maathieu