Quote from: KK20 on February 10, 2021, 12:25:51 amIt would be easier for others to debug if you could provide the spritesheets.
Also, don't rely on the demo project for testing. It uses an old version of BABS and does certain things vastly different, like the inclusion of ACTOR_SPRITE_Y_OFFSET, which I think is what you're referring to.
Yeah since my sprite sheet was the same dimensions as the sir_lag_a_lot sprite sheet I just copied the sword swing png over to my game as a placeholder and then copied the way the attacking animation spritesheet was set up so I could just try it out. When I was looking through the script on that demo I did catch the ACTOR_SPRITE_Y_OFFSET and tried finding it in the 2.87 but didn't catch anything similar to fix said issue. I did try a different resolution for the attacking and weapon pngs that moved the sword inside of my character so I am just thinking I have the wrong resolution for these images or something? I'll include the sprite sheets anyway just in case.
https://imgur.com/a/z2O8BTU
Also, here is the lag a lot sheets that I referenced when making it. But like you said since it's an old version of BABS it probably wasn't wise to use as a reference
https://imgur.com/a/45NQezU