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Messages - JasNom

1
Sorry for bothering. I realized now that what I'm talking from is working right as it should and that the behavior I described is something custom in the game I'm converting. Unfortunately the creator didn't put much effort to alias and overwrite methods but rather modified the original classes of the game. I thought I had found all of these changes but now I noticed that was just another... just have to understand in which part of the code the battler images are placed... :(...

And here are the screenshots, but they are pretty pointless now:
Spoiler: ShowHide





2
Hiya,

I'm new here and I am not exactly sure if this is the right thread but I haven't found anything else, so please bear with me.

I've followed the instructions here to make an old xp-game work with the vxace-engine and so far things worked out fine except for the battler graphics of the player characters. Instead of showing only the active battler on the right side of the screen, all battler graphics are displayed in a line from left to right. First I couldn't make anything out of this until I understood, that the battler graphics in xp seems to have been recycled into the face graphics in vx(ace) and in that way the engine now thinks that it's displaying the faces of the characters together with their stats.

While this is also a nice feature I wondered if someone here knows where to find the original script parts that originally did the job to place the active character battler in xp or even has already a script that fixes this?

Thanks for all the great work that went into XPA and the rest of this project.