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Messages - largam

1
Yes it works great!
Thank you so much for your help!
2
Ah, it was a bug.
This has definitely been fixed.
However, despite all these modifications, I found one serious problem.
Using this script will drastically slow down the processing of events located on the map.

To test it, I increased the variable with a parallel processing event.
Before applying the script, it quickly increased at a steady rate and easily exceeded 1000.
However, when I applied the script, it became 1/100th the speed before (not the exact number).
It even got slower as time went on in the game, and I had to leave the game on for a few minutes to get it past 100.
Aside from the automatic and parallel processing events, the game ran quite normally. There was no frame drop or anything.
3
Location solved!
Actually, I kept looking for related things and changed them one by one.
It was not a short time, but it was a success.

But there is one problem with using it.
When I use \a[name], the symbol "♬" appears after the reserved word.
As for me, I don't know what this means or why it appears.
This problem made a serious situation become quite cute.
If anyone knows the reason, please let me know
4
It works very well!
Thank you so much for setting up and analyzing the project!
In addition, there seems to be a phenomenon where the location of my custom message window is overwritten due to the same problem. I will try this.
5
To be more specific, it's like this
-When only localization scripts are used
-When only multi-window messages are used
Both work well without any issues.

However, for some reason, if you use two scripts at the same time,
Reserved words in localization scripts seem to be ignored.

I just realized from your answer that L and LOC can be confused, and changed the corresponding part in the localization script.
       return string.gsub(/\\[Kk]\[(.+)\]/) { self.read($1) }
I changed it to and printed the message.

However, the output result was "\k[n]" and was not processed at all.
I tried running it again with only the localization script.
This time, the results were exactly what I wanted.

So I'm just guessing that maybe something in the multiwindow script is overriding the reserved words part of the localization script.
Or even if it has been processed, I think it is being overwritten again.
6
*oh i confused the thread..
Sorry, I'll repost it here.
Please understand that English is not my native language.


[Multiple Message Windows Ex]
https://forum.chaos-project.com/index.php/topic,11299.0.html
[Localization]
https://forum.chaos-project.com/index.php/topic,12164.0.html

Hello, this is my first time on this forum!
Originally, I was looking for a script related to localization, but after looking around, I found a very attractive script.
So, I tried to use both scripts, but when I apply both,
Localization script not working.

The Ruby language is so new to me that I don't know where to start and how to put it together.
Can anyone help me?