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Messages - Jotari

1
RMXP Script Database / Re: [XP] Weapon Specific Skills
January 25, 2024, 11:21:01 am
Opps. Yeah, the issue was just that the enemy I was testing with didn't have enough SP to use the skill in question. Sorry about that. Obvious in retrospect.
2
RMXP Script Database / Re: [XP] Weapon Specific Skills
January 24, 2024, 03:06:12 am
Quote from: KK20 on January 23, 2024, 02:06:27 pmDid you try adding the script in a project? Looking at the code, the logic is only being applied to Game Actors, not Game Enemies. Your concern shouldn't be an issue.
Yes, I tested it. Made a skill need an element and then gave an enemy only that skill and the enemy's turn just kept ending with nothing happening.
3
RMXP Script Database / Re: [XP] Weapon Specific Skills
January 23, 2024, 09:58:58 am
Hey, so, pretty far in the future now, not sure if you're still around, but I have a question. What about enemies? Enemies don't have weapons, so if I set a skill up to work with only certain weapons it means enemies can't use that skill. That kind of sucks because my game has enemies using all the same skills as the player for the most part. I guess I could make two copies of every skill, one for players and one for enemies, but that's very troublesome if stats needed to be altered. Is there a way to give all enemies access to all skills without this limitation?