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Messages - goblinhoney

1
Script Requests / Re: [XP] - Animated Panorama?
July 19, 2024, 03:46:08 am
Does anyone have an idea on how to add a speed variable or function to the fantastic script Zer0 posted? I was poking around trying to copy stuff from the GameMap class that had speed for fog scroll, but I just kept breaking things.
2
I got a game crash with the "Game_Variables can't be coerced into fixed num" when I tried to buy some grass. Otherwise it was looking like a real nice toolkit base.
3
Legends of Astravia is looking really good! I was testing out this script today, but couldn't get it to work. Error adding the script before and after trying to define it for my map. Basically just trying to use one big png as my background for a specific map. The lin kto your demo no longer works, so I wasn't able to troubleshoot to see how you have it set-up. Any chance you could reupload the demo, not sure how else to resolve this undefined fog constant deal.
4
RMXP Script Database / Re: [XP] Tons of Add-ons
June 08, 2024, 05:18:54 pm
Hello, I think I'd like to report a bug or just have a question? I added the 3 scripts as instructed, and basically only had a couple of the addons set to true. Caterpillar, full screen, and custom controls. My issue was when trying to go full screen... When I hit f12, the game crashes. I don't actually know if that is the button to go full screen, or why I thought it would be. On a blank project with no add-ons, f12 just refreshes the game to title screen?

I tried removing some of my other custom scripts or addons and got the same error. I made a blank project with only the three scripts in the OP, and the project crashes when pressing f12.

So two things, first: how am I supposed to enable to fullscreen add-on once I set it to true?

Second, why does the game crash when pressing f12 with these scripts added to a project?

Script 'bliz2' (second script from OP) line 1329: SystemStackError occurred. stack level too deep.

The script line in question seems to be related to font? I am using Recoleta font for the game, but it throws up this error on a new project with default fonts too. Don't have the super override feature of this pack enabled anyway.

class Bitmap

  alias init_font_override_later initialize
  def initialize(w, h = nil)
    if w.is_a?(Numeric) && h.is_a?(Numeric)
      init_font_override_later(w, h)
    else
      init_font_override_later(w)
    end
    if TONS_OF_ADDONS::ULTIMATE_FONT_OVERRIDE
      if $game_system != nil && $game_system.fontname != nil &&
          !$scene.is_a?(Scene_Title)
        self.font.name = $game_system.fontname
        self.font.size = $game_system.fontsize
      else
        self.font.name = Font.default_name
        self.font.size = Font.default_size
      end
    end
  end
 
end