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Messages - darcie.eves

1
Hey everyone,

I've been experimenting with RPG Maker XP for a while now, and I absolutely love the creative freedom it offers. Recently, I've been thinking about ways to test my events and game mechanics more efficiently--especially with large projects.

I have some basic knowledge of automated testing, and I came across Selenium Online Training, which sparked an idea. I know Selenium is primarily used for browser automation, but has anyone here ever tried using it (or any other automation tool) to simulate inputs or test game flows in RPG Maker?

Is it even possible to connect Selenium with RGSS somehow, or would a custom script/plugin be a better solution?

I'd love to hear if anyone in the community has attempted something similar or has ideas on how to automate testing in RPG Maker XP.

Thanks in advance for your insight.

Best,
Darcie
2
For RPG Maker XP, start by choosing a solid base battle script like Yanfly's Battle Engine or KGC's Battle Scripts as a foundation. Then, gradually add your unique mechanics (action points, combos) one at a time to avoid conflicts. Use version control and test after each change. For debugging, check the script call order and error messages carefully, and consider using the built-in debug console. Community forums like RPG Maker Web and RPGMaker.net are great for script help too!
3
This sounds like a fantastic idea to celebrate achievements without competition or limits! Signature Emblems will let everyone proudly showcase their accomplishments in a fun, customizable way.

Suggestions for the emblems:

Include simple, versatile shapes like trophies, medals, shields, stars, plaques, and ribbons.

Add some tech-themed icons like computer screens for digital achievements.

Offer both classic (scrolls, coats of arms) and modern styles (buttons, frames with rubies).

Keep sizes between 64x64 and 128x128 pixels for clear visibility without taking too much space.

Feedback:

Templates should be easy to edit (colors, text, and center image).

Consider transparent backgrounds for flexibility.

Maybe add some animated versions for special milestones.

Happy to help brainstorm more ideas as you develop this!




4
Hi! For custom battle systems in RPG Maker XP, a good starting point is to look for modular scripts designed specifically for AP or combo mechanics--forums like RPG Maker Web or RPG Maker Central have some solid options. When combining scripts, always add them one at a time and test thoroughly to catch conflicts early. Use comments and debugging prints (print statements) to trace errors. Also, keep backups before major changes. Starting small and gradually building your system helps avoid big issues. Hope this helps!