Quote from: KK20 on October 14, 2026, 03:25:57 amIs your map event calling a common event to then do something upon that map event? If so, then you can use a conditional branch > script to check for "Door" like so:$game_map.events[@event_id].name.downcase == 'door'
Or are you trying to call a common event that then does something to ALL the events on the map named "Door"?
I mean the former, yeah. The common event is put on map events, it reads the event's name and then they perform universal actions depending on the name given
However, the problem is that, by default, there's no .name attractor in Game Event, Map, Character, etc. that correlates to the name put as the event's name
Game Actor DOES manage to pull names, and the manual also has a page for RPG::Event which shows that the value does exist, I just haven't been able to figure out how to pull it
EDIT:
Ohhhhhhhh dammit, I just realized the solution to this is incredibly simple

Copying what Game Actor did to get the names but in Game Event
