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Messages - Darok

1
Script Troubleshooting / Re: Help in Pixelmovement Script
November 16, 2009, 08:32:05 pm
Mmmm
It dont work >_<
http://i658.photobucket.com/albums/uu304/DarokTitan/SuperTileset.png
Look at this tileset, i want the head of the man at the window, to be an event, and of course, the body, another event.
Bye!
2
Script Troubleshooting / Help in Pixelmovement Script
November 16, 2009, 04:48:01 pm
Hi! Im making a Sniper Game, and i want to make a headshoot option. The head of the enemies, is a lot smaller than a tile, so i want to make events smallers than a tile.
Here is the Script:
http://www.rpg-palace.com/downloads/details.php?id=4
Its too big to put in this post >_<
There are instructions, but i just know the basic of english >_>
Bye!
3
Resource Requests / Re: [XP] Ship Add-on
July 21, 2009, 04:59:58 pm
I want the ship RTP styled but not the same size and side  :P
4
Resource Requests / Re: [XP] Ship Add-on
July 21, 2009, 04:03:49 pm
>_< I dont know what is dingy
I want a tileset add on with ships xD. The sideways version of the RTP ship tileset will work too. But if you can more tiny.
5
Resource Requests / [XP] Ship Add-on
July 21, 2009, 01:03:38 am
Hi!
I want if someone can make me a ship addon, with medium size ships, and big ships. Has to be sideway
Hope you understnd me ^^
Bye!
6
RMXP Script Database / Re: [XP] Tons of Add-ons
July 20, 2009, 09:52:21 pm
Maybe you are trying in debug. I think that only work in .exe >_<
7
Script Requests / [XP] Bars
July 06, 2009, 03:15:38 pm
Hi!
I have this Scipt, but it i want instead of showing the bars Hp and Sp, i want to show 2 Variables. This is the Scirpt:
#Script Creado por UliK
#-----------------------------------------------------------------
class Scene_Map
#-----------------------------------------------------------------
alias sk_bar_main main
def main
@bars = Window_Sk_Bars.new
sk_bar_main
@bars.dispose if @bars != nil
end
#-----------------------------------------------------------------
alias sk_bar_update update
def update
@bars.update
sk_bar_update
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Base < Window
#-----------------------------------------------------------------
def sk_initialize(font=0,size=15)
font = "Tahoma" if font == 0
self.contents = Bitmap.new(self.width-32,self.height-32)
self.contents.font.name = font
self.contents.font.size = size
end
#-----------------------------------------------------------------
def draw_text_outline(x,y,w,h,str,c=normal_color,a=0)
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x-1,y,w,h,str,a)
self.contents.draw_text(x+1,y,w,h,str,a)
self.contents.draw_text(x,y+1,w,h,str,a)
self.contents.draw_text(x,y-1,w,h,str,a)
self.contents.font.color = c
self.contents.draw_text(x,y,w,h,str,a)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Sk_Bars < Window_Base
#-----------------------------------------------------------------
def initialize
super(444,-8,206,96)
sk_initialize("Arial")
self.opacity = 0
end
#-----------------------------------------------------------------
def update
self.contents.clear
actor = $game_party.actors[0]
draw_text_outline(5,-6,64,26,"HP")
draw_actor_hp(actor,30,0)
end
#-----------------------------------------------------------------
def draw_actor_hp(actor,x,y)
width = 128
y += 4
white = Color.new(255,255,255,255)
black = Color.new(0,0,0,255)
w = width * actor.hp / actor.maxhp
# White border
self.contents.fill_rect(x+1, y-1, width-2, 5, white)

# Black back
self.contents.fill_rect(x+2, y, width-4, 3, black)

# Generating the color
val = 255 * ((actor.hp*100)/actor.maxhp)
green = 255 - val/100
color = Color.new(224,green,0,255)
w_color = Color.new(255,green+32,96,255)
if green > 64 then green -= 32
elsif green > 128 then green -= 64 end
# Making the bar
self.contents.fill_rect(x+2, y, w-4, 3, w_color)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------

#-----------------------------------------------------------------
class Scene_Map
#-----------------------------------------------------------------
alias sk_bar_main2 main
def main
@bars2 = Window_mk_Bars.new
sk_bar_main2
@bars2.dispose if @bars2 != nil
end
#-----------------------------------------------------------------
alias sk_bar_update2 update
def update
@bars2.update
sk_bar_update2
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Base < Window
#-----------------------------------------------------------------
def sk_initialize2(font=0,size=22)
font = "Tahoma" if font == 0
self.contents = Bitmap.new(self.width-32,self.height-32)
self.contents.font.name = font
self.contents.font.size = size
end
#-----------------------------------------------------------------
def draw_text_outline(x,y,w,h,str,c=normal_color,a=0)
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x-1,y,w,h,str,a)
self.contents.draw_text(x+1,y,w,h,str,a)
self.contents.draw_text(x,y+1,w,h,str,a)
self.contents.draw_text(x,y-1,w,h,str,a)
self.contents.font.color = c
self.contents.draw_text(x,y,w,h,str,a)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_mk_Bars < Window_Base
#-----------------------------------------------------------------
def initialize
super(444,5,206,96)
sk_initialize("Arial")
self.opacity = 0
end
#-----------------------------------------------------------------
def update
self.contents.clear
actor = $game_party.actors[0]
draw_text_outline(5,-6,64,26,"SP")
draw_actor_hp(actor,30,0)
end
#-----------------------------------------------------------------
def draw_actor_hp(actor,x,y)
width = 128
y += 4
white = Color.new(255,255,255,255)
black = Color.new(0,0,0,255)
w = width * actor.sp / actor.maxsp
# White border
self.contents.fill_rect(x+1, y-1, width-2, 5, white)

# Black back
self.contents.fill_rect(x+2, y, width-4, 3, black)

# Generating the color
val = 255 * ((actor.sp*100)/actor.maxsp)
green = 255 - val/100
color = Color.new(224,green,0,255)
w_color = Color.new(150,green-32,255,255)
if green > 64 then green -= 32
elsif green > 128 then green -= 64 end
# Making the bar
self.contents.fill_rect(x+2, y, w-4, 3, w_color)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------


If you can, add me to MSN becouse i want to learn how myself xD.
darok.rmxp@hotmail.com
Bye!
8
Script Requests / Re: Bigger Screen
July 04, 2009, 02:41:24 pm
Oh, ok, thanks

EDIT:
I found one here, but is veeery big
http://www.megaupload.com/?d=DGL5N4S8
9
Thanks! It work perfectly!
10
Script Requests / Re: Bigger Screen
July 03, 2009, 11:59:45 pm
So, is not imposible? You just need to change some RTP Scripts  :P?
11
Script Requests / Re: Bigger Screen
July 03, 2009, 07:02:10 pm
Oh >_< Thanks Ryaxander for showing me that
12
Script Requests / Bigger Screen
July 03, 2009, 06:14:59 pm
I want a Script that make the Screen bigger, so more Map can be seen. I dont know if posible.
Thats all, bye!
13
Doesnt work >_<[ Of course im doing something wrong]
A is = to "Shift"?
[ Im a bit slow for this xD]
14
That instead of the
Conditional Branch > 4th Page > Key  ?
15
Oh, i never use that of Tons, i will try, then i will edit


EDIT:
Mmmm, How can i do that? [ I have Tons now]
16
Waiting 1 frame before the Swiths OFF make the keys not work :wacko:
17
Hi!
Again... I have problems with an Event System :'(
In this Event System, pressing A and Rigth Arrow you move a rope. The idea is to press A, Arrow,A, Arrow,A, Arrow, Untill win. But if you stay pressing A and Arrow you win.
Surely you dot understand me so i will upload the Evnt System:
http://rapidshare.com/files/250851561/Mundo_Maker.rar
If you want another Files Host just tell me.
Bye!
18
Event System Troubleshooting / Re: [XP] Script Call
June 29, 2009, 01:00:12 pm
Mmm, i remember the stealth system of nortos so, i try to copy that. But i always have an error :'( "Undefined method `X' for nil:NILClass"
Two questions.
Why i get this error?
Can this be the solution?
The nortos event make for each directionns one of this:
($game_player.x - $game_map.events[2].x >= 1) && ($game_player.x - $game_map.events[2].x <= 5) && ($game_player.y - $game_map.events[2].y >= -1) && ($game_player.y - $game_map.events[2].y <= 1)

EDIT:
I reaaally need this! Actually i need it for today, but one more day wont kill me xD
Maybe this is simpler: Using conditional branchs Script, something like "if event touching" go to the event system, if not, variable Life go to 0. This must be in paralel.
Pleaaaase! O reaaly need this!
19
Event System Troubleshooting / Re: [XP] Script Call
June 28, 2009, 11:26:57 pm
Ok, thanks!
20
Event System Troubleshooting / Re: [XP] Script Call
June 28, 2009, 11:20:20 pm
If the player get to close, you can start the Event and start increasing the Life Variable to kill the person. If you are not to close, the Variable life go to 0

Srry, i dont speak english very well  :^_^':