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Messages - reaper72004

1
thx, works great now :)
2
when i click on or next to a enemy "\e[1]" i get a error



scripts:
tons: 7.62
blizz-abs: 2.84
blizz-mouse controller: 2.0
mouse controller enhancement: 1.73
3
General Discussion / Re: Mapping Improvement Thread
June 06, 2009, 12:58:09 pm
Spoiler: ShowHide
4
Resource Requests / Re: Sprite edit 8-Directional
June 05, 2009, 09:45:30 pm
yw  :)
5
Resource Requests / Re: Sprite edit 8-Directional
June 05, 2009, 08:24:46 pm
Quote from: Calintz16438 on June 05, 2009, 07:30:06 pm
Where did you find that reaper??
I have the perfect use for it. I need to give proper credits ...


Found it here:


Or here:
6
Resource Requests / Re: Sprite edit 8-Directional
June 05, 2009, 07:13:11 pm
Here's a template.. dunno if it helps, just found it.

7
General Discussion / Re: Mapping Improvement Thread
June 05, 2009, 09:08:15 am
K here's the redone boss cave:
Spoiler: ShowHide


And here's the shop.. I didn't change it much mainly because it's gonna be the only shop with 3 shopkeepers:
Spoiler: ShowHide
8
General Discussion / Re: Mapping Improvement Thread
June 04, 2009, 03:57:23 pm
still looks good :) level++
9
General Discussion / Re: Screenshot Thread
June 04, 2009, 07:53:49 am
 :^_^': didn't see where you had mog at..
10
General Discussion / Re: Screenshot Thread
June 04, 2009, 07:43:00 am
^^ bottom part of the hud looks like mog's but look's nice.. level++
11
General Discussion / Re: Screenshot Thread
June 04, 2009, 06:34:23 am
@ impulszero thx  :)
12
General Discussion / Re: Screenshot Thread
June 04, 2009, 01:03:53 am
@Aqua.. Ty, nice job on that tileset.  :) Level++

@Calintz.. Ty

@Landith.. Thx for redoing the shift button :) Level++
13
Edit: haha got it
14
Welcome! / Re: Away
June 03, 2009, 06:44:22 am
I don't know you but laterz.. hope everything goes well. :)
15
General Discussion / Re: Screenshot Thread
June 03, 2009, 06:38:54 am
Here's my edited stormtronics menu. :)

Main menu:
Spoiler: ShowHide


Item menu:
Spoiler: ShowHide


Equip menu:
Spoiler: ShowHide


Materia menu: ^^
Spoiler: ShowHide


Arts/Skill's menu:
Spoiler: ShowHide


Status window:
Spoiler: ShowHide


Summons menu:
Spoiler: ShowHide


Party switch menu:
Spoiler: ShowHide


Options menu and keys window:
Spoiler: ShowHide


End Menu:
Spoiler: ShowHide
16
Okie can you tell me what I'm doing wrong here's the super of window_data
Spoiler: ShowHide
super(0, 0, 640, 280)
   self.y, self.z, self.opacity = 524, 2999, 255


and here's the def update and def moves
Spoiler: ShowHide
def update
   @status_windows.each {|win| win.update(@actor_index)}
   @target_windows.each {|win| win.update(@target_index)}
   @info_window.update
   unless @status_windows[0].x < 0 || @status_windows[0].dir != 0 ||
       @target_windows[0] != nil && @target_windows[0].dir != 0
     @command_window.update
     [@help_window, @equips_window, @item_choose_window, @sort_window,
     @skill_window, @left_window, @right_window, @playerstatus_window,
     @options_window, @end_window].each {|win| win.update if win != nil}
   end
   move_da_main if @status_windows[0].x < 0
   move_da_selection if @status_windows[0].dir != 0
   move_da_targeting if @target_windows[0] != nil && @target_windows[0].dir != 0
   move_da_status if @playerstatus_window != nil && @playerstatus_window.y > 0
   move_da_equip if @left_window != nil && @left_window.x > 0
   move_da_skill if @skill_window != nil && @skill_window.x < 256
   move_da_target if @target_windows[0] != nil && @target_windows[0].x < 0
   move_da_items if @item_choose_window != nil && @item_choose_window.y < 0
   move_da_sort if @sort_window != nil && @sort_window.y < 64
   move_da_equipment if @equips_window != nil && @equips_window.y < 64
   move_da_options if @options_window != nil && @options_window.y > 0
   move_da_end if @end_window != nil && @end_window.y > 0
   move_da_endd if @window_data != nil && @windos_data.y > 64
   if @moved
     @moved = false
     return
   end
   
   
   if @command_window.active
     update_command
   elsif @status_windows[0].active
     update_status
   elsif @item_choose_window != nil
     if @item_choose_window.active
       items_refresh
       update_items_choose
     elsif @sort_window != nil && @sort_window.active
       update_sort
     elsif @items_window1 != nil && @items_window1.active
       @items_window1.update
       update_item
     elsif @items_window2 != nil && @items_window2.active
       @items_window2.update
       update_item
     elsif @equips_window != nil
       update_equipment
     elsif @target_windows[0] != nil && @target_windows[0].active
       update_item_target
     end
   elsif @skill_window != nil && @skill_window.active
     update_skill
   elsif @target_windows[0] != nil && @target_windows[0].active
     update_skill_target
   elsif @right_window != nil
     if @right_window.active
       update_right_equip
     elsif @item_window != nil && @item_window.active
       @item_window.update
       update_eitem
     end
   elsif @playerstatus_window != nil && @playerstatus_window.active
     update_playerstatus
   elsif @options_window != nil && @options_window.active
     update_options
   elsif @end_window != nil
     update_end
   elsif @window_data != nil
     update_endd
   end
 end
 
 def move_windows(wins, border, mdiff, lead, xy, acc = false)
   if acc
     diff = [[((xy ? lead.x : lead.y)-border).abs, mdiff].min, 1].max
   else
     diff = [[((xy ? lead.x : lead.y)-border).abs/2, mdiff].min, 1].max
   end
   wins[0].each {|win| win.x += diff if win != nil}
   wins[1].each {|win| win.x -= diff if win != nil}
   wins[2].each {|win| win.y += diff if win != nil}
   wins[3].each {|win| win.y -= diff if win != nil}
   @moved = true
 end
 
 def move_da_main
   lead = @status_windows[0]
   x_plus = @status_windows
   x_minus = [@command_window]
   y_minus = [@info_window]
   move_windows([x_plus, x_minus, [], y_minus], 0, 128, lead, true)
 end
 
 def move_da_outro
   @flag = true
   lead = @status_windows[0]
   x_plus = [@command_window]
   x_minus = @status_windows + @target_windows + [@skill_window, @help_window]
   y_plus = [@info_window]
   y_minus = [@item_choose_window, @items_window1, @equips_window, @items_window2, @help_window]
   move_windows([x_plus, x_minus, y_plus, y_minus], 0, 128, lead, true, true)
 end
 
 def move_da_selection(lead = @status_windows[@actor_index])
   if lead.dir == 1
     move_windows([[], [], [], @status_windows], 360, 32, lead, false)
   else
     move_windows([[], [], @status_windows, []], 0, 32, lead, false)
   end
 end
 
 def move_da_targeting(lead = @target_windows[@target_index])
   if lead.dir == 1
     move_windows([[], [], [], @target_windows], 376, 32, lead, false)
   else
     move_windows([[], [], @target_windows, []], 64, 32, lead, false)
   end
 end
 
 def move_da_sort(win = @sort_window)
   move_windows([[], [], [win], []], 64, 32, win, false)
 end
 
 def move_da_status(win = @playerstatus_window)
   move_windows([[], [], [], [win]], 0, 64, win, false)
 end

 def move_da_equip(win = @left_window)
   x_minus = [@left_window, @right_window, @help_window] + @item_windows
   move_windows([[], x_minus, [], []], 0, 64, win, true)
 end  
   
 def move_da_skill(win = @skill_window)
   x_plus = [@skill_window, @help_window]
   move_windows([x_plus, [], [], []], 256, 64, win, true)
 end
 
 def move_da_target(win = @target_windows[0])
   move_windows([@target_windows, [], [], []], 0, 32, win, true)
 end
 
 def move_da_items(win = @item_choose_window)
   y_plus = [@item_choose_window, @items_window1, @items_window2, @help_window]
   move_windows([[], [], y_plus, []], 0, 64, win, false)
 end
 
 def move_da_equipment(win = @equips_window)
   y_plus = [@equips_window, @help_window]
   move_windows([[], [], y_plus, []], 64, 64, win, false)
 end
 
 def move_da_options(win = @options_window)
   move_windows([[], [], [], [win]], 0, 64, win, false)
 end
 
 def move_da_end(win = @end_window)
   move_windows([[], [], [], [win]], 0, 64, win, false)
 end
 
 def move_da_endd(win = @window_data)
   move_windows([[], [], [], [win]], 0, 64, win, false)
 end


I need the window data to display right under the end menu, so end menu is at 0,0 and i need window_data at 0,64


woot nvm I got it XD
17
:) It's still brilliantly scripted either way.. anywho I got the end commands to move up XD but.. 'lol always a but' I can't do the same for the window_data that I had under it for some reason..
18
 ;) I switched from mogs menu to your cause I got tired of looking at it and the comments where in Portuguese I think dunno lol, but I probably won't switch from yours mainly cause I like it and easy to edit for the most part. Anywho I got the tent down so I can get back to this.. started raining while I was taking it down lol.. If I run into prob's I'll probably post again. :P
19
I'm assuming your meaning in the def update in scene main like the move_da_something then define it after the update.. and changing the y position in the window to where it's off screen so when it updates it move to the y position the the def move_da_blabla

If so I tried and failed lol.. will try again here in a bit gotta go take down a tent before this thunder storm moves in :<_<: .. got like 20 tree's down from the last storm we had  :O.o:
20
Question.. how do I make the end window's I created come up from the bottom like the options menu?