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Messages - godsrighthand

1
Sry i havent been on in a while, RL sucks i know. Well im half-way through to getting my degree in computer science and on my way to being a professional video game developer  :D :D :D YAY !! so i havent had much free time.

Well i got plenty of time over winter break so im going to continue working on the game and release an updated version sometime before winterbreak is over ( sometime around Jan 7th-Jan10th ) Until then here is a new link to the second demo.

I know i said i wouldnt upload another demo but rather wait for the full game to be finished but i would love to hear what you guys think of my work

http://www.mediafire.com/?bt7fko9w5xcv66w
2
Weird O_O I thought i had included a readme. Well anyway the controls are blizz abs controls. But as i said im almost positive there is a readme
3
Update: Final game is 40% done ( big game lol :) )

PS: you thought this game was dead didnt you :)
4
Projects / Games / Re: [RMXP] Planeswalker
November 15, 2009, 10:18:53 am
Game looks awesome
Downloading now....
5
I have waited a full week before posting again

Any comments/suggestions/reviews ??
6
Demo 2 released ( controls remain the same )
http://www.mediafire.com/?n0yonoy5zui

Manual 2- 95% done
7
Finally ive managed to get some free time
Well ive almost completely debugged demo 2 and manual V2 is almost done. So here's the status now

Debugging = 95%
Manual V2 = 80%
Other things - changing the controls, adding a quest log = 60%

Estimated time = 2 days to 1 week
8
Well ive been away for a while, college just started. Anyway ill be able to do get some work done from friday i guess, and since nobody wanted to test my game for me ill get started on that. If im lucky i may get enough time to release it in 2 weeks
9
Recruitment / Re: [XP] ShadowKey ( Testers )
August 25, 2009, 10:04:18 am
b b b buuuummmmmpppp
10
Quote from: FenrisHalo on August 22, 2009, 11:21:43 am
Quote from: godsrighthand on July 21, 2009, 10:10:19 pm
Passability has been fixed. There is a small problem with that in the demo, but it will be fixed by the next demo release

Thank goodness...
Quote from: godsrighthand on July 21, 2009, 10:10:19 pm
The reason for the name would be a spoiler and so i will only be revealed ingame

Aaaah!
Quote from: godsrighthand on July 21, 2009, 10:10:19 pm
I cannot reveal the character information since
              1) info of certain characters will reveal parts of story

Cool
Quote from: godsrighthand on July 21, 2009, 10:10:19 pm
             2) info of all other characters will be revealed in side quests

Quote from: FenrisHalo
Cool

Quote from: godsrighthand on July 21, 2009, 10:10:19 pm
              3) every last bit of info about the pc is up to you

:naughty:


I didnt understand the last part ( the  :naughty: )
11
Recruitment / [XP] ShadowKey ( Testers )
August 19, 2009, 04:08:58 am
What is required from you

I need you to test the game i give you and report any bugs you find to me. I will tell you to choose certain dialog options and i will tell you what should happen, if what i said does not happen there is a bug and you can report that . If what i say happens then we can move on to the next part

I need you to be online atleast twice a week. Once i will contact you to tell you what to do and the second time you can report any bugs to me
If you are online more often than that then we can get more work done ( like if you are online 4 times a week then we will get twice as much work done ). If you are unable to come online then please say so before hand and give a reason why

My game will be divided into chapters. Each time i complete a chapter testing will begin. After which i will proceed to make the next chapter. The length of the development ( i will handle this myself ) and testing periods will depend on the length of the chapter




What i will be doing

Making the game and debugging it




Number of people required

For now no limits ( This may change at any time )




Rewards

Credit
You will get to play it before anyone else
The game is NONcommercial so no cash




Current progress

Demo 1 has been developed, tested, debugged, released
Demo 2 has been developed, NOT yet tested


12
Prologue (Demo 2) is complete and should have been released a few hours ago unfortunately i dont have the time to test and debug it
I need a few people to debug it for me
Any volunteers??
13
The screenies look good, nice job. However i thought that in the "the RPG will feature" section you gave out too many spoilers. Everything you wrote after the "engaging mutli......." part, i would have liked to find out ingame
14
Projects / Games / Re: [XP] ShadowKey
August 09, 2009, 11:04:17 am
The release date for demo 2 is ( +/- one day )

7 days :: Sunday afternoon ( IST )
IST = GMT + 5:30

Demo 2 will contain the entire prologue
15
Projects / Games / Re: [XP] ShadowKey
August 01, 2009, 05:24:55 am
Info on demo 2

--- Added features

EVENT SYSTEM           
           Ultimate realism  ~ Godsrighthand ( i will be releasing this as a tutorial as soon as i can )

SCRIPTS
           A quest log ~ Leon
           Party item limit ~ Game Guy
           Stormtronics cms ~ Blizzard
           Action recharge time ~ Winkio
           BABS hud ~ Winkio
           Weapon specific skills ( maybe ) ~ Aqua

MISC
       A tutorial
       Tried to improve my English
       Fixed bugs
       Database will be 99% completed

--- Release date
 
I cant say because im very busy since college is starting in another 3 weeks
Hopefully it will be out by then


           
           

16
Projects / Games / Re: [XP] ShadowKey
July 21, 2009, 10:10:19 pm
Quote from: FenrisHalo on July 21, 2009, 04:50:43 pm
Looks nice, though I think the story seems a bit... short.
I'm glad to see a game using inquisitor's tilesets, I never get around to do so myself xD. I'd also like to ask if you're going to reveal the reason the name is ShadowKey? Oh, and does the demo have proper passability for Inquisitor's maps? One major thing the people at "the palace" forgot to do :P
I like the leveling system, definitely nice to see some creativity there, and the thing about you being a mercenary is just cool.
I'm going to try the demo when I get on my laptop (not soon :P).

Oh, and you forgot to write about the characters. I'd love to hear more about \n[1]...


Passability has been fixed. There is a small problem with that in the demo, but it will be fixed by the next demo release

The reason for the name would be a spoiler and so i will only be revealed ingame

I cannot reveal the character information since
              1) info of certain characters will reveal parts of story
              2) info of all other characters will be revealed in side quests
              3) every last bit of info about the pc is up to you
17
Script Requests / Re: Weapon/armor/item limits
July 14, 2009, 11:30:42 pm
Thnx to both of you
I think you should put it up in the database
18
Script Requests / Re: Weapon/armor/item limits
July 14, 2009, 09:37:08 am
bump
19
whoops i totally forgot this topic  :^_^': :^_^':
Anyway

@Starrodkirby86 Thank you for that

@Pyhankoski Could you pm me those too

GG/LB i you got those you could pm me too
Thnx in advance
20
Required features:
1) Limits for the number of items, weapons and armors in inventory EACH SEPARATELY. ie i can configure it like this..... 5 items, 10 weapons, 20 armors etc
2) The configuration needs to be done using a call script command so that it can be changed any time

Consider game_guy's party item limit script but instead of a universal limit for items/weapons/armor there can be a separate limit for each one
http://forum.chaos-project.com/index.php?topic=4066.0