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Messages - Kirye

1
RMXP Script Database / Re: [XP] ACE Menu Engine
December 28, 2012, 01:38:30 am
Quote from: bigace on December 28, 2012, 01:21:13 am
uh that still doesn't make sense :???: , are you talking about the commands (ex. item, skill, equip, status, save...). Otherwise I have no clue.


In old Final Fantasy games, items were listed in 2 categories. Any regular item that can be used: weapons, armor, consumables, etc. Then the second category listed items that were basically quest related, like keys or special items that you know your party has, but shouldn't show up in the regular inventory as it doesn't have any other use outside of its quest significance.
2
Advertising / Re: Metro 2033 for free
December 11, 2012, 03:48:01 pm
Already got it from the THQ humble bundle, but it's awesome that THQ is doing this.
3
General Discussion / Re: Icon to BlizzABS
December 08, 2012, 10:23:13 am
I'm actually very interested in this if you don't mind uploading it. :O
4
Script Requests / Re: Help me! Script Capture moster
December 03, 2012, 12:03:14 pm
Quote from: ZjnZjn on December 03, 2012, 01:51:27 am
Thanks....
But I can't catch two moster same actor ( in pokemon, you can catch a lot of moster). My team can't have the same two monsters


Yeah, unfortunately that would require some extra work and scripting. I remember seeing a script that allowed multiple uses of the same actors, just not on this website. If I remember where it was, i'll link it here and hopefully that works.

EDIT: I think I found it, hope it works. http://planetfleed.freeforums.org/actor-cloning-system-v0-1-t46.html

It used to have a larger description. :/
5
Script Requests / Re: [XP] Modified SP problem
December 01, 2012, 01:56:47 am
It works! It's allliiiiive!

Thanks so much, both of you. :D I sincerely appreciate it!

Just a heads up btw if you decide on putting this script in the database. The parts in the script that check max_sp are supposed to be maxsp, and also the skill part of the script clashes with Tons of Add ons. I only needed the basic action result section anyway, so it works out!
6
Script Requests / Re: [XP] Modified SP problem
December 01, 2012, 01:31:10 am
Quote from: KK20 on December 01, 2012, 01:22:43 am
lol you forgot the case TD
  def self.sp_gain(action_id)
    case action_id
    when 0 then return 10
    when 1 then return 2
    else return 0
  end



Still doesn't work, but now it has a syntax error at line 37 rather than 12. ._. Line 37 being the final line.
7
Script Requests / Re: Help me! Script Capture moster
December 01, 2012, 01:25:54 am
Here's the first thing that came to my mind.

1) Create an item that would catch these monsters, your Pokeball if you will. Make it a projectile item, homing or however you want it to be through the Blizz ABS config.

2) Create a custom event trigger on certain monsters that you'd want to catch. The Custom Trigger event is done by using the "Comment" event command. Write in "Trigger:Item=ID of your Pokeball" without the quotes. Make sure the comment is on the very top of the event page.

3) Create the monster that you want to catch on the Actors tab in the Database. This way leveling up monsters is much easier.

4) When the event is triggered by this item, you can make an "Add Party Member" command that adds that monster from your Actors database into your party.

It's very crude, and I haven't used BABS in a little while so i'm not sure if this would be the best way to go. Also sorry if it's confusing.
8
Script Requests / Re: [XP] Modified SP problem
December 01, 2012, 01:11:00 am
Sorry for the late response, work's been hell.

The script crashes at line 12. D: Even if I don't modify anything. Thanks so much for taking the time to help me btw, I appreciate it!
9
Script Requests / Re: [XP] Modified SP problem
November 28, 2012, 07:36:23 pm
I don't wanna sound completely incompetent, but I have absolutely no idea what to do with that. >< I'm still learning.
10
Script Requests / [XP] Modified SP problem
November 28, 2012, 04:40:10 pm
I'm making a game using the DBS, with some modifications *None of which would affect what I need*. Basically, each character has 100 Max SP, and starts each battle with 20. In battle, SP is gained through regular attacks and defending. What i'm trying to figure out is how to make it so when you attack or defend, that specific actor gains SP.

For example, if Actor A attacks he gains 10 SP, while Actor B defended so he gains 20 SP.

I'm looking at the default battle scripts, but I can't find where i'd make that specific index actor gain SP, nor do I know which script command increases SP. I'd greatly appreciate help on this!
11
News / Suggestions / Feedback / Re: Final Fantasy Week
October 15, 2012, 07:20:54 pm
I'd like Zidane. :O Thanks.
12
Final Fantasy week sounds cool. XD
13
RMXP Script Database / Re: [XP] Blizz-ABS
July 16, 2012, 03:54:46 pm
I'm pretty sure this isn't possible without huge edits, but I feel I should ask anyway. Is it possible to link weapon sprites just to the weapon ID, and not the actor sprite as well? I ask this because in my game, you choose between one of 12 classes, 4 elements and male/female. There are 96 different character sprites for each individual selection. Each class can choose between 20 weapons. You can see where i'm going with this.

I'd appreciate any help I can get on this.
14
ARC Welder / Re: ARCed.NET
July 14, 2012, 10:23:21 pm
Sweet! I can't wait to try this out. Good luck on everything guys, and know that we're rooting for you everyday!
15
Script Troubleshooting / Re: [XP] Mouse Controller
June 24, 2012, 01:59:55 pm
Awesome! It's working now! Thanks alot Blizz and F0. :D

Glad you guys could take the time to help me even if you're done with scripting.
16
Script Troubleshooting / Re: [XP] Mouse Controller
June 24, 2012, 11:52:09 am
Quote from: Blizzard on June 24, 2012, 11:39:17 am
Remove Tons for the time being. It's rerouting the error from somewhere else. Then you will get the actual call that causes the error.


Just did, now I get this.

Spoiler: ShowHide
17
Script Troubleshooting / Re: [XP] Mouse Controller
June 24, 2012, 10:58:46 am
I'm assuming it's the Mouse Controller because when I remove it, the script works. The error happens when the BS window opens. I can see the "Forge, Extract" options before it crashes.

Spoiler: ShowHide


18
RMXP Script Database / Re: [XP] Quest Log System
June 23, 2012, 10:44:12 pm
Sorry for necro-ing this thread, I just had a quick question about it. D:

Is it possible to display variables in the quest log? I want to be able to use it for collection quests or "Defeat x amount of this monster" quests.
19
Alright, so I just recently added the Mouse control to my game and i'm in love with it. Everything works great with it, and it's made my game much better. Except for one small problem.

F0's Blacksmith script crashes if the Mouse controller is enabled, and gives me an error in Tons of Add ons' Shaded Text option *Which is off, mind you*. The smithing script works fine with Tons as long as the mouse script isn't in there. So i'm wondering if there's a way to fix it.

Preferably, i'd like the mouse control to work on the Blacksmith script. If there's a way to fix it, i'd appreciate that. If not, is there a way to disable the Mouse Control script when the blacksmith script is activated? I tried $game_system.mouse_control = false and that didn't work.

Thanks kindly to anyone who can help. Not sure what other info to give.
20
Quote from: winkio on May 12, 2012, 01:53:31 am
The fastest TAS runs are less than 20 minutes, but yeah, they are mostly silly, and much less impressive.  For example, in this one, they glitch a warp from ghoma's boss room to ganondorf's defeat atop the tower: http://www.youtube.com/watch?v=5THTOYdbtDY.  The one at the top of this thread is the most entertaining by far, because you can feel the tension of recording it live.


It's already at less than 20? Crazy ass Cosmo. Yeah i've been following the OoT speedruns for a while, I enjoy watching Cosmo stream the game. He even tries to help you out with the tricks, but holy hell some of them are impossibly hard. Early bombchu's takes me forever.