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Messages - dylanf3

1
No, what i want is that the STANDARD max-hp is 60 and with every potion you give em it increases by 15, so MAX-HP = 60 -> 75 -> 90 -> 105 etc etc
2
Troubleshooting / Help / [XP] [ABS] Enemy HP increase
October 18, 2011, 12:30:33 pm
Is it possible to change the Max HP of a enemy Like normally they have 60HP and after you give em a potion they will have 75HP. and you can give em as much potions as you like, each increasing max HP by 15
3
Hey guys, i have this really weird problem...
Whenever i set a variable to the player Y and another to player X it doesnt get the correct variables...

This here is the common event i'm using.
But when i set them @ 035,026 i get the 2 variables (x and y) to 280,208 instead of the correct values.
Anyone know how to fix this?

EDIT:
I resolved it, i had the Pixel movement on, and should divide it by 8 when teleporting back, that should fix it
4
Troubleshooting / Help / Re: [XP]Amount of Enemies on Map
September 02, 2011, 12:35:30 pm
Thanks :D It works now :)
I'll lock it now i guess :D
5
Troubleshooting / Help / Re: [XP]Amount of Enemies on Map
September 02, 2011, 12:23:08 pm
When i do that i get an error:


Btw, this is my event:
6
Troubleshooting / Help / Re: [XP]Amount of Enemies on Map
September 02, 2011, 11:58:20 am
That's just about it, i know this is the command to look if:
$game_map.battlers_group(GROUP).size
but i dont know how to put it in an Variable, and how to call the correct group...
7
Troubleshooting / Help / [XP]Amount of Enemies on Map
September 02, 2011, 11:23:19 am
Heya guys, i'm using Blizz-ABS V2.84 and i wanted to know:
How can i convert the amount of enemies on a map to a variable?
Expl: i have 3 Enemies on 1 map and wish to only possible to leave the map when you have killed all the enemies.
8
Anyone?? I have the exact same problem :D :naughty:
9
Welcome! / Re: Hello
October 26, 2009, 04:13:31 pm
Wilkommen, Welcome, Welkom, Bonjour, ETC. ECT.
So welcome to CP :D
10
General Discussion / Re: Screenshot Thread
October 26, 2009, 03:52:12 pm
I dont get it, you mean the part where one side of orange white stripes is longer then the other? They are both going till they hit the wall, and at a certain point, the wall goes 1 tile backwards, so it is allright there  :P and plese, with other mistakes, tell me via a circle around it, so i know precisely what point to edit :D
LoveYaa all :V:
11
General Discussion / Re: Screenshot Thread
October 26, 2009, 03:11:22 pm
in the end its gonna be 1 of the 18 maps, of the city, this is gonna be the richest neighborhood.
9 of the maps, are gonna be just in game, and 9 of em, gonna be high up in the air.
This map just needs 3 or 2 more buildings, and a lot of events :D
12
General Discussion / Re: Screenshot Thread
October 26, 2009, 12:40:55 pm
spoilerd for you guys: ShowHide

Plz dont be to harsh on this map, its the first time ever that i have worked with the castle town tileset.
And some placed look horrible, but some have been filled with events.
oh, it aint fully done yet!
13
RPG Maker Scripts / Re: How do you do this? :shy:
October 19, 2009, 08:14:02 pm
Quote from: legacyblade on October 18, 2009, 06:51:18 pm
just check "actor skill sprites" and it'll do just that -.- Honestly, RTFM

Its not the actor that must show a different sprite, but the skill itself....
And, even when reading the manual....

I got:
Skill name: D.1 Desructive Fire
Spriteset name: 044-Skill01.png
What is the precise name ive got to change the 044-Skill01.pngto?
044-Skill01.png_D.1 Desructive Fire (with spaces)
or
044-Skill01.png_D.1DesructiveFire (without spaces)
Or something else? Cuz i dont really get the manual ;P
14
RPG Maker Scripts / Re: How do you do this? :shy:
October 16, 2009, 01:55:44 am
If you read the right way, you see, that i mean the blizz, the DBS is too easy and noob to use.
But, it are the skills that are set to shoot, they all use the same charset for it, but i want to pick the custom, like now i have a fire charset, but even when i do a lightning or other skill, i only get the fire charset to show up ;)
15
RPG Maker Scripts / How do you do this? :shy:
October 15, 2009, 05:56:19 am
Well, i can't seem to figure out, how do i make a sprite for each skill? Not just 1 sprite for all shooting skills....
I can't seem to figure it out..... like i have 004-Skill04.pg, but what should i make of it? like 004-Skill04_01.png or something?
(srry im so noob ;D)
16
RMXP Script Database / Re: [XP] Blizz-ABS
September 18, 2009, 01:54:06 am
Hey blizz, is there a way to make a enemy, which is in the NPC group, and with wich you can talk? But, like when you attack that person he/she will attack you to.... :^_^':
17
RPG Maker Scripts / Re: Blizz-ABS vs. XAS
September 16, 2009, 11:44:45 am
Quote from: Blizzard on September 16, 2009, 10:47:30 am
At least controls in Blizz-ABS can be changed and the HUD can be substituted with another one which the other ABSes have problems with. xD

Figured that out, when i was just toying around, now the controls are working perfect, WSAD and arrow keys, ALT for DEF and CTRL for ATK. The Z-Hud is perfect for games like this ;) and To infinity and beyond!!!!
18
RPG Maker Scripts / Re: Blizz-ABS vs. XAS
September 16, 2009, 09:56:58 am
Actually, to tell you guys, i have tested 4 ABS-es.
1: XAS, newest hero version... Yeah, its flashy, Controls SUCK as hell.....
2: Mr.mo I liked it, but the hud is AWFUL, and its very hard to configure...
3: A evented system, quite nice, very customizable, but awful for a guy who cant sprite (same with all of above)
4: Babs, To be honest, when i tested this one, my first reaction was: Suckish controls, Ugly hud...etc, but when i looked closer at the config files, i began to like it more and more...

XAS
Pros: Demo is very flashy.
Cons: really NOT lagless... No smart enemies... F*ckd up controls... For non scripters and non spriters, very evil.....

BABS
Pros: Very customizable... Doesnt require spriting skills for weapons... Doesnt require heavy scripting skills...
Comes with a great config programm... Compatible with a LOT of other scripts... Lot of addons made for it!
Great forum with great people willing to help each other!!
EDIT# Doesnt need that heavy scripting work for the same result :V:

Cons: Doesnt have a flashy demo... I want to have great sprites, but doesnt work for me ;P
19
General Discussion / Re: Screenshot Thread
September 10, 2009, 03:39:24 pm
Quote from: Nightowl Atticus on September 10, 2009, 02:10:34 pm
Spoiler: ShowHide


Just testing does my scorching spell works.
(Summons dancing flames on enemy which damage you like poison)


Z-HUD FTW!!!!!
nice graphics u made for the hud
20
Script Requests / Re: Exp by amount of damage
September 03, 2009, 06:38:10 pm
Anyone? Bumping :^_^':