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Messages - Alton Wyte

1
Run Time Package / Re: Run Time Package
June 01, 2011, 02:14:53 am
Welp. I can wait until then, and possibly make some graphics until then.
2
Run Time Package / Re: Run Time Package
June 01, 2011, 01:45:01 am
I've been dead for the past forever, but I'm alive again, and I'd be willing to create database entries. I could do some actors, items, and enemies, if you'd like.
3
Tutorials / Re: [XP] Creating Shadow Tilesets
July 11, 2010, 08:06:23 pm
I'm pretty sure that the shadow would only cast fo the top of it, not the sides of it
4
RMXP Script Database / Re: [XP] Quest Log System
July 11, 2010, 12:57:49 pm
Pokemon Essentials is VERY incompatible with almost all scripts because it replaces ALL the default scripts.
5
Quote from: Subsonic_Noise on July 10, 2010, 07:31:20 pm
Quote from: Alton Wyte on July 10, 2010, 07:04:33 pm
This is the BEST example ever of what NOT to do.

Are you insane? This is the best RMXP game ever made!

You know what, I played it, and your RIGHT!
6
This is the BEST example ever of what NOT to do.
7
Entertainment / Re: Pickup Lines.
May 25, 2010, 09:25:00 pm
Quote from: Chaze007 on May 19, 2010, 09:54:56 pm
I need to check you out, like a library book, that's overdue.

I'm gonna take a beautiful picture of you in a park.

your beauty is like a delicate pelican swooping into a greeny river?

your eyes are like the cube on transformers that turns all the transformers to life cuz when I look in your eyes it makes me feel alive.

If I were a stampeding wildabeast running though the savanna you would be my watering hole.

Are you Xena the warrior princess, cuz you just kicked the FUCK outta my heart.



I started reading this thread and I recognised that from Destery immediately :V
8
Recruitment / Need an artist or two.
May 23, 2010, 12:45:35 pm
All I need right now is someone who can make character art/character sets/battlers for my currently unannounced project. I have skills at rmxp, but I'm not that good at graphics or audio, but audio can wait. I have two current playable characters, but each has multiple costumes. If you're interested send me a pm saying what you can do, and I'll give you what mI have so far, and if you need more information reply and I'll tell you.
9
Looks promising. Hope I can check back enough to stay active. Here's my form:

Name: Zack
Age: 16
Gender: ♂
Personality: Normally quiet, but when he talks he is kind, he will not back down from a fight despite his size; he will always at leats try to win. However, he doesn't always think before he speaks, which can get him in trouble.
Physical Description: About 5 foot 8-9, semi-long, dark brown hair, and obsidian eyes. Wears a black tank-top, dark blue jeans, and wears black wristbands. Slim figure, not the strongest person.
Weaponry: Handguns
Abilities: Speed and marksmanship
10
I can not recreate your problem. How does your event look exactly?
11
I made an event for it. It will follow until it gets two tiles away then it will move randomly until it falls out of the area. If you want it to stand still just remove the move random:

12
How could I edit this so that if an actor learns a new skill while there is enough ap to learn it, it is automatically equipped? Say during a battle I have an actor learn a skill and I want him to be able to use it that battle.
13
What coding would I use to show the time and date in the playtime window instead of the playtime? I had it working with ATES but this is so much better so I had to switch.
14
Good question . . . I hadn't thought of that. Maybe just the element that comes earier in the database . . . depending on how hard that'd be.
15
Event System Database / Re: [XP] Ice Puzzles
April 11, 2010, 04:41:38 pm
Also, to make it look like the character isn't just walking over the ice, add a Direction Fix On command at the beginning of the Move Route and Direction Fix Off command at the end.
16
Script Requests / Damage Color/Icon based on Element
April 09, 2010, 04:56:20 pm
I was thinking, is it possible to have the damage show up in a different color/icon next to damage number showing what element it is? It would be useful so the player knows what element they are attacking with without having to go to the equip scene(which isn't possible in battle anyways)
17
RMXP Script Database / Re: Maps before title [xp]
April 04, 2010, 10:33:01 am
No I know that I mean that the switches start out on on that map only; BEFORE I turn it on.
18
RMXP Script Database / Re: Maps before title [xp]
April 03, 2010, 06:23:55 pm
After I put this in I made a map for a scene and it uses switches in it but everywhere a switch is used the game acts like the switch is always on.
19
I barely changed anything. When I put it in unedited I got that problem.
20
I'm using the PKMN SK only edited for use of Shadow pokemon exactly how it says to in the notes, and I get errors whenever I run a battle.
In a wild battle I get this error:
Spoiler: ShowHide
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Pokemon Essentials
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Exception: NoMethodError

Message: undefined method `true' for false:FalseClass

PokeBattle_Battle:523:in `pbSetSeen'

PokeBattle_Battle:638:in `pbStartBattleCore'

PokeBattle_Battle:549:in `pbStartBattle'

PokemonField:753:in `pbWildBattle'

PokemonField:752:in `pbSceneStandby'

PokemonField:754:in `pbWildBattle'

PokemonField:751:in `pbBattleAnimation'

PokemonField:751:in `pbWildBattle'

PokemonField:1069:in `pbBattleOnStepTaken'

PokemonField:1092:in `pbOnStepTaken'



This exception was logged in ./errorlog.txt.

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OK   
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