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Messages - Yuukanna

1
New Projects / Re: Blood of the Gods
January 10, 2010, 03:32:53 pm
Quote from: Blizzard on January 10, 2010, 05:54:56 am
Oh, lol! Lexima Legends 3 has the subtitle Blood of the Gods. :3


Hmm... I never thought a out the fact that your current project is titled as #4... Are 1-3 available anywhere?
2
News / Suggestions / Feedback / Yay it's back!
January 08, 2010, 07:18:04 pm
What happened Blizz? Glad the site is back up.

Edit: I guess it's possible that I was the only one who couldn't get on the site for awhile... But CP was down for me most of the day.

Re-Edit: The forums work, but it looks like the CP site itself is still down.
3
General Discussion / Re: Highest Valued Variable
December 31, 2009, 04:43:01 pm
Works perfectly! Thanks!  :haha:

I guess I showed off how little I really know about Ruby & RGSS.
4
General Discussion / Re: Highest Valued Variable
December 31, 2009, 02:20:29 pm
Wow, I didn't know about the "max" command edit:Ok, N/M I see what you did there. That's awesome, I'll test it out and see how it goes. thanks!

Edit: Ok, I tested it, it worked as great as expected. But it gave me the value that the variable held, not the variable ID number which is what I was aiming for.

Here's what the code ended up looking like:

ids = [11, 12, 13, 14, 15, 16, 17, 
18, 19, 20, 21, 22, 23, 24, 26, 27,
28, 30]
max = $game_variables[ids.shift]
ids.each {|id|
 if max < $game_variables[id]
   max = $game_variables[id]
 end}
$game_variables[31] = max


In my test, variable ID #28 ended up with the highest valued number at 7.
I tested the code by using a simple message that said "test \v[31]"
It said "test 7" rather than "test 31" as I hoped.

Is there a way to identify change the max variable to equal the variable ID # rather than it's value?

Edit: I'm pretty much a n00b with scripting, and this now seems to be moving on to a script request topic, but here is what I came up with, does it make any sense at all? (I tried to test it but it's too large to fit in the script call, and i'm not sure how to arrange it not to error in the script editor)

ids = [11, 12, 13, 14, 15, 16, 17, 
18, 19, 20, 21, 22, 23, 24, 26, 27,
28, 30]
max = $game_variables[ids.shift]
ids.each {|id|
  if max < $game_variables[id] &
        max = $game_variables[11] : max = 11
  elsif max = $game_variables[12] : max = 12
  elsif max = $game_variables[13] : max = 13
  elsif max = $game_variables[14] : max = 14
  elsif max = $game_variables[15] : max = 15
  elsif max = $game_variables[16] : max = 16
  elsif max = $game_variables[17] : max = 17
  elsif max = $game_variables[18] : max = 18
  elsif max = $game_variables[19] : max = 19
  elsif max = $game_variables[20] : max = 20
  elsif max = $game_variables[21] : max = 21
  elsif max = $game_variables[22] : max = 22
  elsif max = $game_variables[23] : max = 23
  elsif max = $game_variables[24] : max = 24
  elsif max = $game_variables[26] : max = 26
  elsif max = $game_variables[27] : max = 27
  elsif max = $game_variables[28] : max = 28
  elsif max = $game_variables[30] : max = 30
  end}
$game_variables[31] = max
5
General Discussion / Re: Highest Valued Variable
December 30, 2009, 01:10:31 pm
That's what I thought. Maybe I'll figure out how the script would work, but for now I guess I'll stick with eventing and using a series of if x > n and so on. As far as the extent of my knowledge in scripting, I'd be doing the same thing in the script.

Thanks anyway.
6
General Discussion / Highest Valued Variable
December 29, 2009, 08:17:25 pm
I'm using RMXP.

I was about to create an event in which I am going to need to determine which variable in a series of 20 variables holds the highest value. Before I started programming it out a piece at a time with conditional branches I thought to myself, "There has GOT to be an easy way to do this"

My question is: Is there a way to determine which variable has the highest number value in a series of numbers easily without having to tell the computer to compare each individual value, over and over and over?
7
New Projects / Re: Gathering Spells
December 24, 2009, 08:21:26 pm
Thanks, I appreciate the feedback.

I actually noticed and fixed 1st and 3rd error you pointed out after looking at the screen shots myself... looks like I've been in a hurry.

I took your second suggestion as well, thanks.

As for the "random enters", I'm having a few issues with that due to the use of color tags that fill up a line in the comment field, the computer then automatically drops the text into the next box, often making the following box longer than the one above it. Any suggestions to remedy that other than getting rid of the color tags?
8
New Projects / Gathering Spells
December 24, 2009, 05:08:58 pm
Gathering Spells
By: Yuukanna
Gameplay Time: Unknown
My Website: http://www.imbusyliving.com/


Story:
Spoiler: ShowHide
It's a regular Saturday in a small city where two young hobbyists live. One of them is a young man, the other is a young woman. Neither hobbyist has ever met the other, and each hobbyist enjoys a different hobby. The young man spends his Saturdays at the park playing "Boffer", a live action role-playing game in which he dresses in full battle garb and takes part in battles waged with foam weapons and imaginary magics. The young woman spends her Saturdays at the local hobby shop, participating in tournaments of the collectible card game "Gathering Spells".
Each of them make out pretty well one Saturday, enjoying victories in a well spent day in their hobbies. Before going home for the night, the two come within close proximity to each other in front of the hobby shop, when one of their opponents steps out to invoke a power unlike anyone in our world has ever seen. They each find themselves alone in a place they don't recognize, and can't find their way home...


Characters:
Spoiler: ShowHide
Young LARPer
This young man spends most of his free time on his favorite hobby. He takes on the persona of a fierce warrior enjoying swordplay with foam weapons in quests for glory. As brilliant as his imagination is, this foam warrior never imagined a place like the place he is destined for.

Young CCGer
This young woman spends hours of free time at home organizing her "Spell" cards to make the perfect deck to smash her other card wielding opponents in the Saturday tournaments at her local hobby shop. For the first time in a long while, another female player sits across the table from her in a room filled mainly with young men and boys.

??? - Mysterious Stranger
A mysterious stranger makes an appearance, and in an event unlike anyone in this world has ever seen, changes the lives of the two gamers forever.


Features:
Spoiler: ShowHide
- Interactive battles
- Unique Magic System
- Unique Summoning System
- Multiple minigames
- Individual unique skill learning systems
- Interactivity system designed to bring the player's personality into the game
- Advanced Shop Status Window By RPG Advocate
- Stormtronics CMS by Blizzard
- Battle Camera by KGC
- Chaos Project Save Layout by Fantasist
- Weather Script by Ccoa
- Ton's of Add-ons Script by Blizzard, utilizing:
- Better Tilemap Update by Blizzard
- Centered Battlers by Blizzard
- Blizz-Art Gradient Styler with HP/SP/EXP bars by Blizzard
- Simple Shaded Text by Blizzard
- Blizz-Art lagless HUD by Blizzard
- Screen Tremble by Blizzard
- Animation Stack by Blizzard
- Caterpillar by Blizzard (Pending)
- Arrow over Player by Blizzard
- Status Effects as Icons by Blizzard
- FullScreen? by Blizzard
- Enemy Status in Battle by Blizzard


Download:
Spoiler: ShowHide
*None Yet*


Early Screenshots:
Spoiler: ShowHide




Credits and Thanks:
Spoiler: ShowHide
*Will be completely updated to be as full as humanly possible before I post a game demo*

Game Engine & RTP:
Enterbrain

Scripters:
Blizzard
Ccoa
Fantasist
RPG Advocate
KGC
Yuukanna

Story:
Yuukanna

Eventing:
Yuukanna

Graphics:
Yuukanna
Naramura
(Needs to be updated)

Sound
Yuukanna
(Needs to be updated)

Mapping
Yuukanna
(Needs to be updated)
9
Thats what I thought too, so I pasted the original text back, tested it will all the fonts, it worked. Then I took out just the Arial font, and tested it again. Same error. It's as if the script requires the Arial font. Which is why I assumed that it was the default system font and the script must have been calling for it on the options menu as the current font to display.

My thinking was that I needed to change the default font to Comic Sans MS, then when I pulled up the options menu it would show that as the current font and skip Arial altogether... but I'm not sure how or where to do that.

EDIT:
Ok, I fixed it I think.

I needed to add a new code for a default font, but that solved the issue. It seems to that the CMS was trying to display my current font (which RMXP defaulted to Arial) where you select a font, but I had deleted it as an option, causing fail. Now that the default is Comic Sans MS, the CMS displays it under fonts first rather than Arial, and it works fine.

Thanks guys, sorry to be a pest.

Please don't double post within a 24 hour period ~ Ronnie aka G_G
10
I received the error saying that the script line @font_name = BlizzCFG::CMS_FONTS[@current_font]: TypeError Occurred. No implicit conversion from nil to integer.

The error only came after I deleted Arial, Future and a couple of other fonts from the available options. The even happens when I use the CMS and select "Options".

If the default font doesn't have to do with the CMS, then how is taking a font option out of the CMS causing an error?
11
Hello.

I've searched this topic and found similar font issues, but I wasn't clear on any answers.

I'm trying to remove a few fonts from CMS_FONTS, including Arial, which is the default. I'd like to change Comic Sans MS to be default, but the game initializes with Arial as the default. Having removed Arial from the CMS options, I get an error when I select "Options" in the CMS. Presumably because it is searching for the matching current font in the font list. But I admit, I'm not sure.
12
Welcome! / Re: Hallo?
December 21, 2009, 12:56:46 pm
Hello from another NorCal n00b. 916 for the win!
13
Chat / Re: Post a picture of yourself
December 18, 2009, 12:54:36 pm
LoL, it certainly is like a drug... I think I dreamed about it last night since I didn't get to finish what I was working on before bed.
14
Chat / Re: Post a picture of yourself
December 17, 2009, 02:44:05 pm
LoL, I guess in two years you'll find out.

No, I don't think so... but it just feels strange to think that I've been at this since I was the age the younger RPG Makers on here are now. I guess it's a hard hobby to kick.

It also seems a bit strange that I can't even find any traces of the old RM2k(3) games I helped on, and I'm not entirely sure what happened to the old RM2k(3) and RM95 games I was working on... I'm sure they are on a disk somewhere... unfinished and likely laughable. I don't think I'll ever finish them since the graphics and screen resolution are hard to get used to on a PC anymore. But those were the good ol' days.
15
Chat / Re: Post a picture of yourself
December 17, 2009, 12:39:30 pm
Picture of my wife and I
Spoiler: ShowHide


Seeing most of these pictures (I admit I haven't looked at EVERYONE'S pictures), what I want to know is, am I too old for this?
16
RMXP Script Database / Re: [XP] Tons of Add-ons
December 15, 2009, 06:52:10 pm
I'm having an issue with the caterpillar script that it looks like others have had before. While testing my game I found that the 'change player opacity' didn't work.

Other people who have had this issue have been told to turn off the caterpillar script (which works). However, since I'd like to keep the script, I tried disabling it in my event before changing the opacity (and the re-enabling it afterward). In theory I thought it would work fine. When I tested it though the caterpillar was disabled successfully, but the player character became frozen.

The other option I have would be to change the character's graphics, rather than the player character's. I'd rather not have to do this if I didn't have to, as it may frequently be possible that I would then need to change the character's graphic back to any number of graphics based on different variables (it would be much easier to use the opacity).

So, I guess my question is whether of not the Caterpillar script can really be enabled and/or disabled in-game. If so, what is my hang up?

Thanks  :)
17
Ok, I see now. I guess I thought it through wrong because the wording is different. "End Game" obviously means only one thing. "Exit" on the menu sounded to me like it would "Exit" the menu. But it makes sense now. If I really want to be picky, it's easy enough to change the wording from "Return to Game to something like "Return to Menu".

Sorry if I came off sounding unappreciative. I really enjoy this script. I don't think Blizz needs a n00b on his forums to tell him that he does an amazing job with scripts!
18
When I go to Exit > Return to Game and execute that option, it does nothing. Shouldn't it close the menu?

I know you can just hit the cancel button, but it would be nice if the menu was intuitive enough for n00bs.
19
Welcome! / Re: Hello
December 11, 2009, 04:24:08 pm
Thank you, and I have thoroughly read the rules.  ;)
20
Welcome! / Re: Hello
December 11, 2009, 02:15:07 pm
Thanks :)