Another bug I found was that if the actual event page has a tag, and you change the event page while the player is within it's range, but the new event page doesn't have a tag, the icon won't be erased until you exit the map. (Example: Chest with tag 'OPEN', and when it's open doesn't have any tag).
I tried to correct it with this change, but I don't know if it's a good approach. Apparently works.
(And just a little bump on the save error thing).
I tried to correct it with this change, but I don't know if it's a good approach. Apparently works.
def update_icons
# Return if no icons exist for page, or set icon if none is defined
if @character.icons.empty?
@icon_sprite.dispose #ADD THIS LINE
return
[....](And just a little bump on the save error thing).






and don't even remember if they are RTP)

















































I was looking for that (I saw it on another forum, no idea it would be posted here as well...)
:
) so I have no idea how to pull that off....