Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kathis

1
Resource Requests / Re: elemental orb help
March 09, 2008, 07:45:25 pm
^_^ don't mind if I use these too. ^_^ 16 elements just what I needed for my game ah things work nicely I'll give you Credit Darklight or did someone else make this?
2
Express your Creativity / Re: Poems
March 06, 2008, 04:01:48 pm
[I felt a bit better now and shall contiune once again ]

oh msn oh msn
how I hate you msn
you never send my messages
when ever I need them sent

Oh msn oh msn
How lowly you are msn
you seem to ignore my messages
when they're inportant

you never send them on time
you never deliever my files
you always seem to piss me off
when ever I need stuff

you always sign out randomly
you always sign me out
I wish you would stop doing that
because it makes me look bad

Oh msn oh msn
how I hate you msn
you don't deserve to live again
I want to shut you down.

Oh msn oh msn
maybe you will be kind again
and maybe things will be normal once more....
when you are my best friend again.
3
New Projects / Re: Kathis game project pat I - Argo
March 05, 2008, 11:44:00 pm
Books books lots of books.

so many that it will really slow me down, say you have an imagination why don't you submit a story. Something made up that is fiction to the era of the medevil era.

to under stand information of the game that you might be curious chat with me as questions I'll give you the information you require.
4
Resource Requests / Re: [request] Desert of Rath
March 04, 2008, 03:01:23 pm
O.o they have a desert like that on ff12? never had a chance to play it don't have ps2 ;-; anyway, as for the music, 2 things
1. Midis sound off in tone on rpg maker xp
2. Blizzard said there is a script to fix that but I haven't found it yet..

I know how to fuse tilesets hell I done it my self, mostly what I am doing at this point is filling in the books finishing off sections that should be finish by now ;-; so many books, and timea village looks empty compared to the village size. so trying to get ahead on resource.

Lastly ^_^;; when you get the other two catacus done can you put it in a character set pleases? ^_^;;
5
I am aware >_> just thought people would make the character set for the playing field ^_^ but it works.
6
Resource Requests / [request] Desert of Rath
March 03, 2008, 07:11:47 pm
Due to many things that are needed for the Desert of Rath I have desided to make a single topic for the request. here is my "shopping list"

some snake character sets and other desert critters

A good desert tileset
-sand
-plants
-a tent
-desert town desert season
-other desert things
-lush land for the desert "wet season" This can be the grassland
-desert town (something like the desert same structure but if something is based on sand make it remove and add some grassland effect)

auto set - darker sand on desert sand

Desert music - seriously is there any in the default that sound good various would be nice.

herbs for the desert.
1. the cactus
a) cactus with pricks and flower
b) cactus without pricks but has a flower
c) cactus without flowers but has pricks
d) cactus without flowers or pricks
(yes you can pick ether one of them or both)

2. (character set perferably) Tumble weed


that should cover it >_> now I cannot offer much but I'll power up anyone who helps ^_^;;;
7
hmm thoses look more like icons uses than what I am after, I could use them in shops that sell that herb, but in the wild when the player needs to dig up or pick flowers. hmm still *yoink*
8
New Projects / Re: Kathis game project pat I - Argo
March 02, 2008, 03:18:40 am
hmm anyway I have got plains of Argo part II compleate or as close as I feel like it (need to patch maps to it) but now I hit a new snag, the Desert of Rath it's music.. the defult music is rather...well not that pleasent for a desert. some suggestions would be nice. and please done post "I'll tell you mine on msn" I have a horrible memory for short talks at 1 am at night (my time currently) I'll soon forget it.
9
Resources / Re: MY FIRST RESOURCE :) PLEASE REPLY
March 02, 2008, 03:10:25 am
Interesting choice of recolor. looks more demonicly undead.
10
Resource Requests / Re: [Request] Spell Icons!
March 01, 2008, 09:29:19 pm
two things I would like to point out.

1. if this is resolved (not sure if it is or not) put resolve, (if it's not then just a reminder ^_^;;)

2. *yoink*
11
New Projects / Re: Kathis game project pat I - Argo
March 01, 2008, 03:41:40 am
nerissya still hasn't told me O.o anyway weapons items, potions names (come on lots of potions names people :P I have lots of herbs you alchimests out there will enjoy)
12
alright for thoses that wish to tribute idea's I can use some idea's for weapons and armor. Give some suggestions and I'll look into them ^_^
13
why thank you ^_^
14
General Discussion / Re: question about events
February 29, 2008, 04:18:28 am
I am having problems following numbers, can you explain this methoid more clear if possible.
15
General Discussion / Re: question about events
February 29, 2008, 03:28:32 am
not what I ment.... I don't want the event to be "phasable" I want the event to change a self switch or change something, when it hits another event, like crosses walks over it... something... I know the hero can do this, I want to know if an event can do this.

for example, what if you were racing something.. and it won...how would it know that it crossed the finishing line? without using varibles. such as move +1 or wait or timer I need it to be a random cross for example. of if the npc said, take this monster and lead him to the lake. well I don't want the event to trigger untill that monster is close to the lake rather than stuck due to a rock being in the path to you. ( and I don't want it to be phasable like a ghost -_-
16
General Discussion / question about events
February 29, 2008, 02:30:48 am
(was told it was fine to post this here)

I was wondering if anyone has ever figured out a way to make an event do something when it is overlaping another events

say a cat is following you, and you lead it to a certain point like a village, the owner will go, "Fluffy you brought my kitty home thank you so much" and give you something for your troubles.

I am aware of the follow hero. but what if the cat is slow? I don't want it so you just have to action key the cat then talk to the girl, no I want the cat to cross a line of events

so my question is, is this possible? I am sure it is but how does one do this?
17
it looks a lot better in other areas, mostly it outlines the edge of the path that you can walk. but shows there is more, (also it covers the grass ^_^;;)
18
Quote from: Nortos on February 28, 2008, 11:59:03 pm
hmm that's interesting did you just use a picture for the message?
Mapping could do with bit of work like you having two different auto tree tiles overlaying each other don't really need that, and near the top the long grass appears to suddenly disapear below the tree autotile put some long grass in 2nd layer and tree autotile on third maybe also the normal tree doesn't look very realistic or good under the autotiles, I donno just trying to help and you've got lots of nice features here


1. No that message is a joke, its more of an observation. you'll probably be thinking that when you find out you were too late. Other words it was edited in.

2. no I don't have 2 different tree auto tileset, it's the same on different layers, I did it on purpose to give a sense of different highests of the tree, looked better then as some say "Flat black"

3. Nope, the grass doesn't suddenly disappear, I already picked the mushrooms, which have venom kills the tall grass. As for the rock I thought it looked nicer then it just sitting on tall grass. Also the I didn't want tall grass near the water, if you look at the update topic in the spam room, you'll see some more screen shots that are really from the game. (with the mushrooms)

4. the grass is on the second layer... and the auto tree is on the third layer....

5. I needed something to indicate there are trees and not just a tileset that makes it look like there is suppose to be trees. but you have to imagine it, It's just that due to the angle of the game I cannot make a full tree appear, so I did a bit of it.

Thank you for your input if you have any more comments I would be happy to answer, btw http://forum.chaos-project.com/index.php?topic=602.0 is the topic that will have the updates, spoilers, and so on, this topic will be used for comments questions or concerns, mostly because I hate clutter >_<
19
Resource Requests / Re: [request] herb character sets
February 28, 2008, 04:44:20 am
^_^ it is what I need, the more the merrier :P that way you have more herbs to work with in the game ^-~

if you can get the other plants into a character set that would be assume ^_^
20
Resource Requests / Re: [request] herb character sets
February 28, 2008, 12:18:56 am
it is fine there is no hurry of any kind, if you want to contiune you may if you feel that it's horrible due to the fact it's paint or looks "flat" post it anyway I'll find a use regardless.