can i just pm it to you . Id rather not have this out with a bunch of people.
edit never mind i just realized that i forgot my attr_accessors .
edit never mind i just realized that i forgot my attr_accessors .
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actor= $game_party.actors[i]
agility= actor.base_agi
weapon = $data_weapons[actor.weapon_id]
armor1 = $data_armors[actor.armor1_id]
armor2 = $data_armors[actor.armor2_id]
armor3 = $data_armors[actor.armor3_id]
armor4 = $data_armors[actor.armor4_id]
agility += weapon != nil ? weapon.agi_plus : 0
agility += armor1 != nil ? armor1.agi_plus : 0
agility += armor2 != nil ? armor2.agi_plus : 0
agility += armor3 != nil ? armor3.agi_plus : 0
agility += armor4 != nil ? armor4.agi_plus : 0
agility = [[agility, 1].max, 999].min
class ICON < Window_Selectable
def initialize
super (1,100,20,20)
end
def update (i)
if Input.trigger?(Input::A)
print i
end
end
end