Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - M3T41 AG3

1
Script Troubleshooting / Re: a weird no method error
October 27, 2010, 07:34:46 pm
can i just pm it to you . Id rather not have this out with a bunch of people.


edit never mind i just realized that i forgot my attr_accessors .
2
check this script stuff out to see the error cause its easier to show you rather thatn tell you tehn can some tell me why its happening and plaese no one ask me why im doing this and forget you ever saw it after you awnser. thanks for hepling with this
4
Script Requests / Re: multi-equip and mouse
October 18, 2010, 07:42:36 pm
ok so i changed the index so it set at 0 by default but i still can do no more with the multi equip than before. (i can only select and change the first weapon)
5
Script Requests / multi-equip and mouse
October 18, 2010, 01:42:00 pm
i like to request that these two scripts play nice id do it my self but dont know where to start or how to do it.
so if someone just wasnts to tell me what i need to do thats fine too.

edit: for the intrested person i discovered (cause even though i dont know im tryin) that some where the index for the right window is getting set to -1 however trying to set the index back to zero in this case make the "highlight flash" as it continually tries to go back to -1 (this is happening in scene_equip)
6
http://www.4shared.com/file/4L8AobLn/multi_equip.html

scripts in use:
mouse script (by blizzard)
multi-equip aka multi-slot script(by Guillaume777)

whats happening:when i open the equip window stuff isn't highlited and i cant slect anything other than the first weapon slot. (long story short...theres no index change occurring when i move the mouse)

what i need:
(most definatly)why whats happening is happening is happening
(would be nice)what i need to change/fix/undo/do to correct this


thank you
7
Script Troubleshooting / Re: accessing stats?
October 06, 2010, 04:29:45 pm
so i actually found my own awnser. her it is for ppl who ever have the same question.

  actor= $game_party.actors[i]
  agility= actor.base_agi
  weapon = $data_weapons[actor.weapon_id]
  armor1 = $data_armors[actor.armor1_id]
  armor2 = $data_armors[actor.armor2_id]
  armor3 = $data_armors[actor.armor3_id]
  armor4 = $data_armors[actor.armor4_id]
  agility += weapon != nil ? weapon.agi_plus : 0
  agility += armor1 != nil ? armor1.agi_plus : 0
  agility += armor2 != nil ? armor2.agi_plus : 0
  agility += armor3 != nil ? armor3.agi_plus : 0
  agility += armor4 != nil ? armor4.agi_plus : 0
  agility = [[agility, 1].max, 999].min


just replace agi with :

str for strenght

dex for dextarity

int for intelligence

agi for agility.
8
Script Troubleshooting / accessing stats?(resolved)
September 30, 2010, 02:42:18 pm
so i writing this script and i need some help with finding the proper syntax for accessing and actros stats(being :strength, agility, and what not) ive tried $game_party.actors["id"].parameters["kind","value"]
and $data_actors["id"].parameters["kind","value"] and rgss didnt like either giving me a nomethod error undefined method "paramenters" for Actor// nil nillclass respectively. please someone help.
9
thanks for looking but i just recenly sovled it myself. thanks again though
10
Spoiler: ShowHide
class MYTH_MAIN
 
def initialize(menu_index=0)
  $menu_index = menu_index
end

def main
  $battlebackground = Sprite.new
  $battlebackground.bitmap = Bitmap.new("Graphics/Battlebacks/#{$game_map.battleback_name}")
  $battlebackground.x = 0
  $battlebackground.y = 0
  $battlebackground.z = 101
  $battler = []
  @icon = []
  $enemy = []
  for i in 0...$game_party.actors.size
   $battler[i] = Sprite.new
   $battler[i].bitmap = Bitmap.new("Graphics/Battlers/#{$game_party.actors[i].battler_name}")
    if i == 0 then
      $battler[i].x = 10
    else
      $battler[i].x = $battler[i - 1].x + 150
    end
    $battler [i].y = 100
    $battler [i].z = 101
    @icon[i] = ICON.new
    @icon[i].x = $battler[i].x + 10
    @icon[i].z = 102
  end
     
  Graphics.transition
 loop do
  Graphics.update
  Input.update
  #update
  for i in 0...$game_party.actors.size
    @icon[i].update(i)
    end
  if $scene != self
   break
  end
 end
 Graphics.freeze
end  

end


class ICON < Window_Selectable
 
 def initialize
   super (1,100,20,20)
 end
 
def update (i)
  if Input.trigger?(Input::A)
    print i
  end
end

 
end

im trying to get the icons to display the action menu (not yet coded) that has all of the actions/commands you can use in battle and form there im just going to let the default battle system take over.
11
help please
12
bump/
is this not possible??
14
forgive me for being stupid and asking, but you cant directly compare 2 audio(aka .wav or somthing else) for relitive pitches and tones?
15
question 8: im working with this code
class ICON < Window_Selectable
 
 def initialize
   super (1,100,20,20)
 end
 
def update (i)
  if Input.trigger?(Input::A)
    print i
  end
end

 
end

i have this set with multiple icons on screen they do the same thing but on diffrent characters however whenever the "a" button is pressed all of the icons trigger not just the specific one that was clicked? what can i do to fix this
16
if i were to request this would it get done???
17
ok i would lke to know if it is possible to have a script made that "listens" to a prhrase/word/whatever and then determins if it matches a stored phrase/string in a database somewheres and executes a command if so?
18
it works i dont know why but it does work much gratitude
19
i added the Input.update but it still does nothing. ...and that is the entire script.
20
removing the then doesnt work either.